Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - Waave

Pages: [1]
1
Other Calc-Related Projects and Ideas / Fez Translator
« on: May 11, 2013, 10:26:07 am »
Hey everyone, I haven't posted in quite a while but I thought I might now to see if anyone's interested in this project!

I just bought Fez when it came out on PC a week ago and I had a lot of fun with it! One of the more interesting parts was deciphering the in-game language, but translating back and forth was a bit cumbersome. So I thought I would make a translator for TI-84+!

I have basically nothing right now, but it shouldn't take me a few weeks to complete it. Right now I'm thinking of allowing the user to encode a string written in English, decode a string in the Fez language, and pair Fez characters with English characters (the program WON'T have these pre-loaded, to require the player to still decypher it himself).

What do you guys think? Does/did anyone here play Fez? I think there are online versions of this but I thought it would be fun to make one for the calculator anyway!

Oh, and here is the working title screen:



EDIT: Trailer
 

2
I made a simple clock app using axe. I have everything working but the functions which get time, right now they are just placeholders which increase the time indefinitely.  I think I can get the time by reading from the memory address where the OS stores time, but I don't know what address that is.  If anyone knows it (them), could you tell me?  If you don't know, do you know a way I could find out?  If this method WILL NOT work, that would also be useful to know ;)

3
Axe / Reading from Archive
« on: August 15, 2011, 11:22:41 am »
I've been working on a new platformer.  The physics and collision detection are finished, so I am now doing level design.  I have written the engine in such that rooms can be added easily.  Each room has two unique 'programs' (written in separate programs to make accessing them easier), one that draws the room and one that deals with any actions unique to the room.

The size of the engine is 2-3 kb, but with just 1.5 finished rooms added it is 6 kb.  I want to add many more rooms, and I know I will run out of RAM at this pace.

So, is there any way I can put these files in a group and read them from archive?  I have a feeling someone will suggest Appvars, I haven't looked into those yet because I don't want to have to learn about them right now :p  However, if they are the best solution, I will use them.  Also, can Axe archive/unarchive files and is it practical in a game?  Any other suggestions on how to reduce this program's size in RAM by storing level data in ROM would be appreciated!


tl;dr:  I need to store level data in ROM, how do I do this?

4
Other / How to show that Chrome is secure?
« on: June 04, 2011, 08:36:55 pm »
Hello!

I currently use Google Chrome.  My dad uses Internet Explorer, since it was preloaded onto our computer and it's the norm.  I've tried to explain to him why Chrome is better, but he wants proof!  I have looked for articles, reviews, any credible sources that rate/rank security abilities of big name browsers, but haven't found much.

Anyways, he is telling me to remove Chrome and go back to IE because he believes that having an extra browser installed will either 'take up too much space', 'make the computer slower', or 'give us a virus'.

So, how can I show that Chrome has better security?  It is easy to show it is faster, but his main concern is whether or not we will get a virus since our computer is about six years old and he doesn't want to buy a new one.  If anyone knows any well known tech websites that have published anything on this topic, then I would really like to see it!

Thanks in advance for the help!

Note:  If I can't persuade him on Chrome, I would be willing to settle on Firefox and get him with the open-source argument, which he doesn't quite understand yet (can't the bad guys see every vulnerability?  :banghead: ).  If you have any good articles about the advantages of open-source, those would help too!

5
TI Z80 / A new game - input please!
« on: May 31, 2011, 06:40:35 pm »
*Pardon the downright awful grammar, I'm writing this in a hurry*

Hello, it's me again!  I'm still new to this forum, but I've been learning Axe through trial and error and progress is starting to happen!  (WARNING: There is a lot to read in this post!)

I came up with this platformer.  It is nowhere near complete, but I think I've got the engine down and the title screen is in the works (it is Spelunky inspired).  I would like some feedback regarding my engine structure.  I already know that certain areas run faster than others.

[Edit]:  Here, I made a screenshot of me playing.  Also, how do I make attachments for the files?  Thanks for the help!  ;D



Okay!  Now, The main reason I want feedback is because this is my first game!  I prefer bullets, so lets just make an unorganized list about my goals for the game and issues with the code, etc.

-The sneak key stops you midair, I would like to eliminate that
-Can I use interrupts to get a consistent framerate?
-Do you people out there think I could make a large-scaled game with this engine?
   -How effective is the 'run universal engine, then room-specific collisions and incidences' method that I made up?
-Is there and even better way to do: *make R01 separate file* *replace inline with prgmR01*
-When I exit via the exit door in the upper left, the calc will not turn off unless I press [2nd][Quit] first.  Help?
+I would like each "World" to contain multiple levels.  In each level, multiple screens.  Not Mario sidescrolling, but VVVVVV sidescrolling (I think?) where a whole new screen is loaded.
+I have no idea what settings I could implement, that's just there for show I guess  :P

In this test, the home screen that displays is what would display if the user completed all levels in the world.

That's all I can think of for now, I would love to hear any and all of your feedback!
I'm sure I'm forgetting stuff, but oh well!
I hope you enjoy my spelunky inspired title screen!  I may add greyscale for better art abilities.

Edit: Could someone tell me how to include screen shots? Also how to take them! Thanks!

6
Introduce Yourself! / Introduction!
« on: May 05, 2011, 09:11:33 pm »
Hello!

My name is Waave.  I really enjoy programming on my calculator, but I'm somewhat new.  I own a TI-84+ and did BASIC for awhile, but then realized that it is the slowest language I have ever written in.  I found Axe Parser on this website and have made a first attempt (I consider it my first ever 'completed' game).  I was about to post it to get some feedback, but then realized that I need 40 forum posts to upload files...

So I thought this would be a good place to start.

I'm really interested in learning more about programming in general, especially the more complex (?) stuff.  I tried to learn ASM but... the guide I was reading didn't seem relevant.  Although I do want to eventually learn it so I can make fast programs. 

Maybe while I'm on my way to 40 I'll try to learn some more Axe  :w00t:

Pages: [1]