Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - nikitouzz

Pages: [1] 2
1
Axe / Axe Little contest !
« on: July 06, 2014, 05:41:35 pm »
You can try to participe at this litle contest ! ;) http://tiplanet.org/forum/viewtopic.php?f=12&t=14945


enjoy ! :)


ps : if someone can translate my topic here in english... that's will be very cool ! :)




2
TI Z80 / 2048 final version
« on: May 14, 2014, 03:07:01 pm »

Hey guys ! :)
Finally i've finished my 2048 game for calculator z80 ! :)





functionality :
-the game is saved when you quit the game.
-you have the score and the best scor.
-!!!!!!! the game supporte the scores over of 65535 !!!!!!
-the sprites go of 2 to 131072 !
-You can reset the score and the best score !
-you have a menu with "resume" "new game" "quit" and "reset the best score".
-Game with animations
 


Have fun ! :)


Downloads link : http://tiplanet.org/forum/archives_voir.php?id=42889


PS : If you find some bug, send me a pm !


PS 2 : Hayleia, my english is great here no ? :p

3
TI Z80 / 2048 (with animations) !
« on: April 13, 2014, 04:43:37 pm »

Hello everyone! :)


I finally finished my version of the 2048 with animations and everything that follows!


You can download and play (the game works better on 84 + 83 + ...) I'll optimize it but it is playable already!


good game!


ps: if someone finds a bug that prevents me!


ps2 : there exist a cheat code, good luck for found it :p













Download : http://tiplanet.org/forum/archives_voir.php?id=42889


Peace !

4
General Discussion / Raidcall
« on: January 30, 2014, 05:56:58 am »
Someone is on raidcall ? il plya musique on raidcall a lot of time !

5
Other Calculators / [AXE] Little contest :D
« on: December 27, 2013, 11:02:15 am »
Hey guys, i propose a little contest that i've started with matref and hayleia in axe !

rules :
-make on programme who represent a sprite 8x8 who scrool smoothly with the keys 1/2/3/4 (axe keys)
-the programme need to be the more smaller on size !
-WARNING : ASM() IS BANNED YOU CAN't USE THIS COMMAND
-the programme need to be in axe pur.
-the sprite need stocked as this : [XXXXXXXXXXXXXXXX]→PIC0

EXAMPLES :

i've make the programme and i have 336Byte ;) try to make better !  EDIT : For the moment I have 324Byte !!! ;) ;) ;)



Good luck ! ;)






So the Winner his (before verification...)
1)RUNER112 !!!

code :

Code: [Select]
.S

ᴇ847A→°SX
ᴇ8481→°SY

FnOff

While 1
DispGraphClrDraw
(Select((getKey(3)+SX+1-getKey(2)??96)-97,PutSprite())?+96)PutSprite()
getKey(1)-getKey(4)+SY→SY
EndIf getKey(15)

Lbl PutSprite
→SX
64
While 1
If pxl-Test(-1→r₁, and 0,[AA55AA55AA55AA55])
Pxl-On(r₁ and 7+SX,r₁*32/256+SY and 63)
End
End!If r₁
Return

2)nikitouzz !!!

code :

Code: [Select]
:.A
:While 1
: For(64)r
: If Pxl-Test(→r1,0,[AA55AA55AA55AA55])
: Pxl-On(r1 and 7A(),r1/2/2/2+B and 63)
: End
: r1+1
:End
:getKey(1)-getKey(4)+B→B
:getKey(3)-getKey(2)A()→A
:DispGraphClrDraw
:EndIf getKey(15)
: Lbl A
:+A+96
:While →C≥96
: C-96
:End
:C
3)themachine02 !!!

code :

Code: [Select]
[AA55AA55AA55AA55]→pic0

While 1

    For(8)^r
      →r1
      pic0
         For(8)^r
            If {→r2}er1
               pxl-on(r1+X^96,Y+r2 and 63)
            End
            r2+1
         End
      r1+1
     End

getKey(1)-getKey(4)+Y→Y
getKey(3)-getKey(2)+X→X

DispGraphClrDraw
EndIf getKey(15)


Themachine make 324 and me 325 but themachine code bug when X arrive to 65535 !

6
Miscellaneous / Nelson Mandela is dead :/
« on: December 05, 2013, 05:01:43 pm »

7
The Axe Parser Project / Input routine done !
« on: November 05, 2013, 05:08:45 am »
You can download both routine here !



Hello everyone,

I programmed this routine in Axe that allows users to input number and letters with numerous options!

to call the routine you need to make : sub(LET,X,Y,Z) for letter with X and Y the position of your windows and Z the nulber of caractere you need make input in max, sub(FFR,X,Y,Z) work same !

this is what gives such a code with my routines:

Code: [Select]
:.ATEST
:ClrDraw
:Fix 5
:
:sub(LET,0,0,12)
:Text(0,10,L1)
:DispGraph
:Pause 2000
:
:sub(FFR,0,20,3)→A
:Text(0,30,A►Dec)
:DispGraph
:Pause 2000
:
:Returnr


8
Computer Programming / Opitmizer ?
« on: November 01, 2013, 08:31:52 pm »
Code: [Select]
#include <iostream>
#include <math.h>
using namespace std;
int main(void)
{int i,k,j,s,nb,rmin,rmax;
float L,t,pi,angler,x,y;
bool finRadius;
nb = 10;
rmin = 5;
rmax = 14;
pi = 4.0*atan(1.0);
angler = 2.0*pi/nb;
i=j=0;
for(k=0;k<rmax*4*rmax-1;k++)
        {x=j-rmax;
        y=i-rmax;
        L=sqrt(x*x+y*y);
        t=acos(x/L);
            if (s=0>=y) t=2*pi-t;
            finRadius=0;
            while ((s<nb+1) and (finRadius==0))
                {if (rmin<=L and L<=rmax and (fabs(t-(float)s*angler)<angler/L or fabs(rmin-L)<1))
                    cout <<(finRadius=1)-1<<"0"; else s++;}
            if (s==nb+1) cout << "..";
            if (i++==rmax*2) {i=0;j++;cout <<endl;}
        }
return 0;}

I have this code in c++ someone can help me to optimise this ? :)

9
Computer Programming / C++ codeblocks on windows8...
« on: October 10, 2013, 01:30:31 pm »
i'ave download codeblock for my windows 8 but when i try to compile a code i have this message :


-------------- Build: Debug in Demineur (compiler: GNU GCC Compiler)---------------

mingw32-g++.exe -Wall -fexceptions  -g     -c "C:\Users\sacha\Desktop\C++ project\Demineur\main.cpp" -o obj\Debug\main.o
Execution of 'mingw32-g++.exe -Wall -fexceptions  -g     -c "C:\Users\sacha\Desktop\C++ project\Demineur\main.cpp" -o obj\Debug\main.o' in 'C:\Users\sacha\Desktop\C++ project\Demineur' failed.
Nothing to be done (all items are up-to-date).



wha ti need to make to correcte this ? please :)

(edit : i've dl this http://sourceforge.net/projects/​codeblocks/files/Binaries/12.11/W​indows/codeblocks-12.11mingw-setu​p.exe/download )

10
Site Feedback and Questions / limit game
« on: August 29, 2013, 06:53:13 am »
Hi, i play more and more at slitaire and i've see now that i can't make most of 100 record by me.... can you delete this limite please ?

11
Site Feedback and Questions / arcade and hightscore limiations
« on: July 26, 2013, 06:00:42 pm »
Hi, i have noted that in the score on the arcage game section, we can't have most of 25 score in one game, i have 25 score in the solitaire and i can't make most score.... can you correct this ? :)

thanks !

12
The Axe Parser Project / Funny axe code !
« on: June 24, 2013, 08:48:15 pm »
I have found random on thing tape it code :

THIS CODE FREEZE THE CALCULATOR !

:.AAA
:getcalc("appvC",2316)→A
:fill(A,0,2316)

compile in noshelle and execute it code then.... appared on the screen your TI and your OS version :p

someone can explain me ?

PS : I use the 1.1.2 version off Axe !

13
TI Z80 / New projet gravity guys z80
« on: June 10, 2013, 05:12:52 am »
DOWNLOAD THE BETA VERSION HERE : http://tiplanet.org/forum/archives_voir.php?id=19512

Hi, i'm coding an adaption of gravity guys for nspire on my z80 the game will be programmed in axe.

My question to chokosta is : can i use the lvl and the design of gravity guys nspire for my game if i quote you in my credit ?

(good english :D)



News graphisme....



EPIC WIN : variation menus is the same one the chockosta game :p



MENU finish !!!!



EDIT : i have add the acceleration on the game and i correct more bug ;)



EDIT : more bugs corrected, the game is the same now, try the beta version with the levels 1 and 2


14
Axe / VAT
« on: March 02, 2013, 06:29:26 am »
Hi i have some probleme with memkit by Quigibo... i explain.

for read archive/or not programme i use this routine and.... don't work as i want... why ?

Code: [Select]
:.A
:#Axiom(MEMKIT)
:load()
:fix 5
:while 1
:if getkey(9)
:clrdrawn
:print(L1)
:text(0,,L1)
:getcalc(L1,Y1)
:for(X,1,8)
:text(0,x*7,{X+Y1}>char
:End
:dispgraph
:next()
:End
:EndIf getkey(15)

this routine return :

-name
-0
-0
-0
-0
-0
-0
-0

why ?

15
TI Z80 / [AXE] help ?
« on: February 25, 2013, 01:42:56 pm »
Hi in one programme in axe, i want wrtie this line :X-9??sub(XXX,r1,r2,r3,r4,r5,r6) when XXX is a routine in other programme compiled by the axe.

(I can't fusion the 2 programme)

Pages: [1] 2