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Topics - Stefan Bauwens

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TI 68K / [TI-Concours] Clou/Force 3
« on: March 17, 2013, 03:49:55 pm »
Here's my entry for Round 1 of the 68k Basic section of TI-Concours.
I think I may actually be the only one who sent a working( /me pokes Xeda)  entry for this round. I hope to get some more competion in the next though. :)

We had to create Clou/Force 3 on our calculator. It is some kind of variant on Tic-Tac-Toe. To read more check this out.

Anyway, here's a screenie:

Comments are welcome!

TI 68K / Project Mine
« on: October 09, 2012, 03:38:16 pm »
Never mind the title. I'm just not sure of the name yet.
Stefan Bauwens presents another Stefan Bauwens' Production from Stefan Bauwens' Studio.

I've been tempted to start making a 2d minecraft game on my Ti-89. This is an insane job, I know, so it may be that it turns into something else(Therefore the title), but I hope of not.
I've never created a smoothscrolling engine in any language on any calculator. So far I have always failed. But this time, I got it working. :D
With the power of Newprog I could make this 4-level greyscale smooth-scrolling platformer. (The grayscale looks better on calc).
Currently I move 2 pixels at a time because I though 1 was a bit too slow.
Additional details:
-I use TI-OS pictures for now(instead of internal sprites).
-Physics and collision detection aren't quite perfect yet(aren't their at all actually :P ), but I wasn't really busy with that yet.

So what do you guys think?

For clarification: The screenshot is only demonstrating the scrolling engine.

Other Calculators / The Newprog discussion thread
« on: October 02, 2012, 01:26:09 pm »
I decided to make this thread so that I might know who, if there are any people, know the language.
Then we could talk and hopefully help each other with our problems.

Also if someone knows the creator of Newprog, or a working way to contact him, please share.(Since I've been looking for him :P)

If anyone's already interested, my current problem is that when I use the scroll commands, it shifts in monochrome and not the greyscale. ;)

Other Calculators / Ti Zewaren
« on: October 02, 2012, 05:13:51 am »
Look what I found:
I only found that today. Don't kill me if knowledge of that site is supposed to be general knowledge. :P

TI Z80 / [Contest] Cyanoid
« on: June 23, 2012, 06:05:14 am »
Well, since this is my 1337'th post, I might as well do something more extra.

I'm working on a Axe game for the Omnimaga contest called Cyanoid.
This will be a simple game where you have to defeat the cyanoids that spawn. Depending how far you are in the game they will get harder and attack you without hesitation.
You may not be touched, or else you'll die immediately. You however have to hit them. The map will be something like 11*8 and have some hard blocks scattered on the screen, which will be like walls making the game a little more harder imo.

The game will start with one stupid cyanoid on the map. Once you beat it, there will be 2 stupid cyanoids. This will continue till 6(not yet sure about this number). Once you beta these six cyanoids there there will be again only one cyanoid on the map, but this time slightly harder(less random movements). And the whole procedure will repeat. I'm thinking about 3 or 4 difficulty grades.
So yeah, I hope you understand my description of the game because I haven't got a screenshot yet because half of this isn't done yet.

I do have a possible title screen for you.(See down)
So please tell me what you think about it or if you don't understand something feel free to just ask.  :)

Art / Stefan Bauwens' Art
« on: June 15, 2012, 04:50:19 am »
Hey, because I was so happy that CYAN released RealMyst(3d version of Myst) for the iPad2(and higher) I drew the following on our chalkboard with the help of this drawing(not mine)
It 's a drawing based on this picture

What do you think?

I made an article and added it to Omnimaga:;sa=view;article=87
Feel free to post here any comments/mistakes you may notice/etc.. here about it.

TI 68K / Tamagotchi 89
« on: February 07, 2012, 11:32:40 am »
Okay, here I am. I know I've been quite a while inactive here, but it was for a good cause. :P
Mabe you guys still remember that my very first avatar here was a Tamagothi drawed on a 89? Well that was a discontinued program of me, but now...
I am planning to make a Tamagotchi Simulator of the original one(P1/Gen1) in TI-Basic for the 89. :D
There is one HUGE problem though: I don't own a Tamagotchi anymore. I ever had one but lost it. Therefore I have joined a tamagotchi forum where I hope to get the info I need about this tamagotchi, since I want to make a correct simulator. Anyway, this is in early PLANNING stages only. I am not yet busy on the calc.

So once I get all the information I need to know I'll officially start on it. I hope everything goes fine.. The good thing is that if I get it good finished I might be able to use the engine for other tamagotchis(P2, angelgotchi, ocean, etc..).
So yeah, just that you know what I am up to. ;)

P.s: If you still have an old tamagotchi that is just lying in your house feel free to send it to me. :P :P

My first avatar(so you have an idea how it will look like):

Other Calculators / The best calculator Game you played
« on: November 25, 2011, 11:59:43 am »
Well, I guess the title says it all.

Mine: Super Mario 68k(I guess, I'm not such a gamer) :)

Other Calculators / Why to buy a 68k calc
« on: November 21, 2011, 12:13:28 pm »
Okay, this is my 1000th posts and I wanted to do something 'special'. Not another simple random post so I decided to do this.
I've seen several people making a topic and asking which calc to buy. I've always tried to convince them to buy a 68k calc. Why? I'll answer that in the following short article I wrote.

Why to buy a 68k calc.

When I started programming we had 'only' the TI-92 and the TI-92+ calcs. So I used those. A few years ago I began using a TI-89, which I stilll use. (I even bought another one).The only other calc I have programmed on is the TI-83+, which I only started doing this year.  Till then I always had programmed in TI-basic, which is quite awesome on the 68k calcs. A proof of that may be this: You can see that the most featured pure basic programs on are of the  68k calcs with 14 files. The z80 only have 3 files. I'm not trying to say that the z80 calcs are bad, but trying to pint out that the 68k's are even better! ;) This year I made a program in Newprog, which you can call the AXE for 68k calcs. :D It wasn't the hardest game but it went very smooth and I had finished it in  very few days.  It was as fast as an assembly or C program would be. I was really impressed.
Also the beautifull screens(TI-89: 160x100 px TI-92-V200:240x128) make programming on these calcs even more enjoyable.

In the past few years the 68k community kinda died, which is a very sad thing that can have to do with the fact that the z80 calcs are now needed for school and not other calcs. If you don't know why I'm sad just take a look a this page:
It's a list of all the TI-89 asssembly games organised on rating. All of those games look, and I'm sure ARE very epic. At the basic section there'll be quite some nice games too, but just aren't rated that much because they're basic and many people probably won't even look at them.
Also all the 68k calcs(excluding the Ti-92(non plus)) have CAS(, making them an exellent calc for math.
In my opinion these calcs are the best and actually even beat the nspires a bit for me. Programming on it is wonderfull, it's actually better to say: It is a calc made for programmers. :D
So I'm recommending people who want to  program and want CAS to buy these amazing calcs and help the 68k community to come back alive and rule the world.

If you still believe another calculator is better or want a color calc feel free to do so. I'm just trying to show how I think. :)

Whoohoo. 1000 posts! :w00t:

TI Z80 / zContest Entry(hopefully :) Squareball
« on: November 16, 2011, 12:41:37 pm »
Okay, here's the topic y'all been waiting for. :P
A new AXE game.
I decided to 'delay' Grey till after the contest and continue on a easier(?) game based on the iPod touch game Squareball.
I have been playing around with my small map here. I haven't made yet that you bounce of blocks, so you go trough them atm :P
Anyway, what do you think of the speed? And I try to let the grayscale look the same as on-calc. When you don't move left or right the gray stays pretty(not so clear on the screenshot) but right away when I move left or right it starts looking less pretty. :( (As I tried to let wabbitemu show).
I guess it's kinda normal, because every time you move it has to draw a part of the map. I currently am moving 2 pixels right and left.

Comments are welcome. :)

Music Showcase / If you want to hear Rick Astley's voice live.
« on: November 14, 2011, 02:48:45 pm »
I follow Rick Astley and some other stuff similar to him on twitter. Trough this I found out that Rick Astley is the presentator(host) of a radio station(Magic 105.4 ) EVERY sunday from 2pm(London time) 2 hours long!  It's a request radio, so via at the the url you can request your song. Don't know if it will be chosen though but anyway you can hear his voice live! :P
I use our internet radio to listen at it, so if you are a R.A. fan don't forget to listen sunday. :D

Other Calculators / Duo Tunnel
« on: October 26, 2011, 01:52:32 pm »
Duo Tunnel;sa=view;down=731

Duo Tunnel is based on the original tunnel game but here there are 2 tunnels in stead of one!  You control the dots: The one on the left with left/right keys but the one on the right you control with the up/down keys (up=right down=left).
Your goal is to get as far as possible. My current high score is 459 but I'm sure you can beat that.
Also both tunnel widths get smaller and smaller
Anyway HAVE FUN and don't lose The Game. 
(Compile Tunell with Axe and run Tunnel)

TI Z80 / Grey - zContest Entry
« on: August 24, 2011, 04:59:41 pm »
 I'm planning to make a axe platformer game for the zContest. I hope I'll have time enough to finish it, which I should be able to do because it's a quite simple game.

It's a port of the flash game 'Grey' which can be played here:

This will be my first game for the Ti-83+. I already have began programming on it, and am currently working on the engine(tilemapping, etc..). Unlike the game I might not have any background, but I'm not sure, because the background is a important factor in this game(color changes, etc..) Anyway the game is still in early stages. I hope to make it quite good for my first z80 game. =)

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