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Topics - Hot_Dog

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1
News / It's here! Slova released!
« on: June 15, 2013, 04:37:41 pm »
After fixing several bugs and adding features, Slova is here!  Slova, a fan-made sequel to Word Rescue, is a 2D platformer aimed at helping you learn a new language.  Your goal is to match English words with words in another language.  Use nuclear weapons to kill the gruzzles that are trying to stop you, and collect E-book readers and letters to increase your high score!

Better yet, you can customize Slova!  You can create language packs for Spanish, French, German, anything you want.  Furthermore, full source is provided.

Included are 4 language packs -- Russian, Dutch, Swedish and English Rhymes.

Enjoy the game, and let me know of any bugs!

http://www.omnimaga.org/index.php?action=dlattach;topic=16480.0;attach=15405

     

     


2
Miscellaneous / Is this true about America?
« on: March 24, 2013, 12:13:34 pm »
There were some students in my Russian class who had some problems with the way I taught.  But instead of bringing their problems to me, they brought their problems to one of their friends, who would share the problem with me and not disclose who the others were.  This is quite appropriate in Russia.

Even though it could happen in America, from what I know it's not appropriate, especially in business.  Am I correct?  I want to address this to my students who hope to do business in America.

3
TI Z80 / Slova progress
« on: February 23, 2013, 10:05:48 am »
Slova is pretty much done since no one has found any bugs or unusual difficulties.  So I just wanted to let you know why I haven't released it -- I'm teaching again, which has slowed down my progress with the Russian language pack.  (I know that at least two people want it, and I want it to be good rather than just "thrown together")  Also, I'm waiting for annoyingcalc's Japanese language pack.

4
Miscellaneous / Which Daffy Duck / Porky Pig cartoon was this?
« on: January 29, 2013, 02:48:11 pm »
I remember watching the beginning of a cartoon where Porky Pig and Daffy Duck were trying to escape when the ground was cracking open, but then the ground beneath them split open and they fell down into it, screaming. 

At that point I wasn't able to see any more.  Does anyone remember which cartoon this was so that I can watch it?

5
Gaming Discussion / Favorite Classic Mega Man Games
« on: January 09, 2013, 01:50:36 pm »
I only played Mega Man 3, but I absolutely loved it!  The music, the graphics, the gameplay, and the music, the music, the music!  Did I say the music?

6
News / Test SLOVA, a language-learning game!
« on: January 09, 2013, 12:49:02 pm »
Here it is!  A pre-release version of Slova!  Play this fun game to help you learn a new language.  Collect English words and their translations to score points, advance to the next level and keep vocabulary words fresh in your mind!

Included are 2 language packs, game instructions and instructions for creating your own language packs.

Download link: http://www.omnimaga.org/index.php?action=dlattach;topic=15532.0;attach=14476


EDIT: If you make any language packs during this time, post them here and I'll include them with the final game!


Special thanks to:

ChickenDude -- Tilemap routine
Iambian -- Pucrunch decompressor
Jacobly -- .8xp to .8xv converter



   
   

7
ASM / FlashToRAM on Ti-84+ BE?
« on: January 09, 2013, 06:36:37 am »
Are there any Flash pages on the TI-84+ that B_CALL _FlashToRAM won't work on?  Is there a workaround?

8
Art / Slova -- Need help with "Paradise" level
« on: January 07, 2013, 03:37:24 pm »
Without giving away too many spoilers, one of my levels in Slova needs to look like an absolute paradise, somewhere you'd really want to live.  I tried my best to make it look appealing, but in my opinion it's not enough.

Can anyone give me hints and/or tiles?  Feel free to play around with this image :)

9
ASM / Ti-83+ RAM from $8000
« on: January 06, 2013, 02:27:09 am »
I have some RAM code that takes up 478 bytes, and I'm storing it at $8000.  If I run an application, is there anything from $8000 on that needs to be preserved? 

I'm asking because it seems like exiting the app with JForceCmdNoChar might be causing problems.  It could be another reason, but I don't know.

10
ASM / Creating AppVars with SPASM
« on: January 04, 2013, 04:00:20 am »
If I have a file with data (.db, etc.) that I want to compile with SPASM, what's the easiest way to make an appvar out of it?

11
Gaming Discussion / Guest passes for "Heart of the Swarm?"
« on: December 31, 2012, 10:06:56 am »
Hello friends, is there anyone planning on purchasing HOTS who doesn't know whom to give guest passes to?  If the game comes with guest passes, I would love a guest pass, but only if you don't know who else to give one to  ;D  If and when it happens, please send me a PM with the code.

THANK YOU!

Edit:  I'll reply here if I don't need one so that you can offer it to someone else

12
Miscellaneous / Christmas - what did you GIVE?
« on: December 26, 2012, 07:49:47 am »
I volunteer at an orphanage, and the children wanted the chocolate balls with the little toys inside of them!  So I bought some for their Christmas gift.

13
Art / Extent of Copyright Laws with sprites
« on: December 23, 2012, 01:03:51 pm »
For this topic, I want to know what's LEGAL, not what I can "get away with."

The game I'm creating, "Slova," which is based on Word Rescue, is going to be free, and I plan to credit the author of Word Rescue, 3D Realms.  Whatever the case, some of the sprites I created are based off of Word Rescue sprites, but I didn't rip them, just did some pixel art.  For other sprites I took sprites off a sprite sheet, turned them into black and white and pixel-edited them.  

Legally, am I breaking any copyright laws?

14
TI Z80 / Slova -- A language-learning game
« on: November 29, 2012, 09:36:52 pm »
I always enjoyed the game Word Rescue when I was a kid, and it inspired me to make a game that will help me learn Russian -- or that will help other people learn Spanish, French, you name it!

Slova (the Russian word for "word") is a game that helps you learn vocabulary in a language of your choice.  It will be completely open source to make this possible.

Story:

Spoiler For Spoiler:
It has been 15 years since the events in Word Rescue, when the gruzzles stole words from books to keep people from reading..  You are now a fully grown adult, and the gruzzles have other plans -- world domination!  They figure that the best way is to do this is doing what they're best at -- stealing words.  If they can steal words from language books, nobody will learn how to communicate with each other, and within 10 years the gruzzles plan to take over Earth.  The gruzzles are cloaked, and no one has any idea what's happening.


Benny Bookworm, your friend from Word Rescue, is retired in Hawaii, and nowadays he doesn't give a hoot about what the grizzles are planning to do.  So you have to take matters into your own hands.  Putting on a suit with a prototype cloak-detector, and arming yourself with nuclear weapons to kill those tough-armored gruzzles, you set out to save Earth from this newest threat...


In the game, you need to match English words to the words in the other language -- in this case you match English words to their Russian words.  When you match 7 pairs you can go to the next level.

Every time you collect a question mark you will receive a word in English.  Search for a "smiley face" with the Russian word that you think is correct.  If you find the correct word, you will score some points, and you will be one step closer to finishing the level.  If you find the incorrect word a gruzzle will appear.

For bonus points and more nukes, collect letters to form a "mystery word," as well as collecting all of the Kindle (c) book readers.



The game engine is finished.  I will continue to work on this game until I get bored of creating levels (or until I've created enough), after which I'll put in the finishing touches.

15
Gaming Discussion / Interesting Starcraft 2 Campaign Invincibility Goofs
« on: November 29, 2012, 07:42:19 am »
If you use cheats in Starcraft 2 to make yourself invincible, you can make very interesting things happen -- "bugs" that the programmers wouldn't have thought of simply because you don't plan for people to cheat

1. "Hey, I'm stuck!  Get me out of here!"  -- Although there are several missions where you can block computer-controlled objects after making yourself invincible, the one I like the most is using Siege Tanks to block the bridges in "The Mobeius Factor."  After you block Kerrigan using tanks in siege mode, the timer doesn't pause -- so when it reaches zero it invalidly assumes that Kerrigan has reached a building that you were supposed to destroy.  (The mission doesn't end, it's just the timer goofed up)  Furthermore, when Kerrigan attacks these tanks, it's like she's lost her temper -- "GET OUT OF MY WAY YOU FOOLS!"

2.  "Oh-oh-oh-oh--I'M FLYIING!" -- In the mission where the protoss mothership is cleansing the colony, if you place a land unit under it's "planet cracker,"  the mothership will leave a great hole on which your land unit will simply "hover."  It won't fall down the hole!  Not that it's supposed to, but it's interesting to see that gravity doesn't exist in that one spot, lol

3. In the mission where you have to fill the zerg tunnels with lava, it's fun to be completely engulfed with lava and yet still be able to move around.  In fact, it's fun to watch the lava rise and slowly get covered with pink fog -- try it!

If you find more, please post here!

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