### Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

### Topics - Hexatron

Pages: [1]
1
##### TI Z80 / Illusiat 11 CSE Port
« on: June 02, 2014, 04:02:11 pm »
Hello, I decided to port the old Illusiat 11 game to the 84+CSE.  The original game can be found here.
I have included a screenshot of the game running.
Things still to do:
• Add full color to the overworld tiles.
• BASIC program optimizations.
• Compress 6 PIC vars into 2 PIC vars
• Fix text wrapping
• Add a banner to the empty space on the right (can be turned off/on)

2
##### Humour and Jokes / Interesting Bug in the 8x+ series
« on: May 30, 2014, 09:50:29 pm »
I found a bug:
If you press [2ND] + [ + ], [7], [1], then [2] your calculator's ram will clear
Anyone else seeing this bug?

3
##### HP Calculators / Making Formatting Easier
« on: January 07, 2014, 10:27:48 pm »
Is there a way to make formatting notes on the HP Prime easier? (Strikethrough, Bold, Italics, etc.)
When I paste something formatted into the notes using the Connectivity Software, I have to edit it manually on-calc, word-for word. This is annoying. Is there an easier way?

4
##### General Calculator Help / Graph X= Equations on the TI-83+ Series
« on: December 19, 2013, 09:48:08 pm »
I want to graph X= equations on the TI-83+ Series.
If I use the inequalz APP, you can only have numbers, not equations (such as sin(y
I have tried doing it with TI-BASIC:
Code: [Select]
Input Str1For(Y,Ymin,Ymax,.1pt-on(expr(Str1),YEndBut sometimes (as in the case of sin(Y^(Y+1)) or sin(sqrt(y))), this does not work.
So is there any way to do this? (Specifically on the TI-84+CSE but also the TI-83+ to TI-84+SE will work too.)

5
##### TI Z80 / "Runaway" for TI-84+CSE
« on: December 03, 2013, 08:03:52 pm »
Hello all, I have made my first game for the TI-84+CSE worth mention.
This game is called runaway, (at least for now), and is about dodging trains.

There are three numbers:
The first one is the location of the first train.
The second one is the location of the second train.
The game counts down from 8, and when the counter reaches zero, a train comes.
You move around with the up and down keys, and can use [CLEAR] to quit.

NOTICE : REQUIRES DOORS CSE. HYBRID BASIC.

And now, some screenshots (NOTE:BECAUSE I HAVE NO ROM I CAN'T TAKE PICS OF THE MOVING TRAIN) :

TODO
RED - NOT STARTED
YELLOW - DEVELOPING
GREEN - DONE

• Add pickups that give extra points

• Make trains appear more relative to the player and not just randomly

• Levels with different grass and more trains

6
##### TI-BASIC / Convert an image to pt-on commands?
« on: November 23, 2013, 11:49:31 am »
Today I wanted to make a QR-Code that would work on my TI-84+CSE.
However, because of the large size of image and pic vars, I wanted to make the image into pt-on( commands.
However, I am too lazy to hard code it :X
So I was wondering if there was a program to do it for me.
I already tried SourceCoder, but it just gives my AXE hex data.
So is there a way to do this, or am I going to have to do it all manually?

7
##### TI-BASIC / Convert Ti-83/84 Graphpoints and pixels to Ti-84+CSE Graphpoints
« on: October 13, 2013, 02:51:30 am »
Hi, I'm new to the forum, and I registered to ask this question.
So recently I have been working on a snake program for the TI-84 CSE ( the game will have colors )
and I have reached a dilemma. I need to convert graph vars ('Pxl-on()', Ymin, etc) from the ti-83/84 to the ti-84 CSE.
Is there some sort of formula I can apply? Or is it just guess and check? I've looked around and can't find anything!