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Topics - RedHat

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TI-Nspire / Tunnel for Nspire
« on: November 09, 2013, 11:46:02 pm »
I present to you, Tunnel for Nspire!

So, after some coding, I have come up with this nifty program that ClrDraw made for the ti84!

But this one is for the nspire!
And, like usual, this will require ndless r903!

Here is a screenshot of it!


With this as the original:


And a link to the thread: http://ourl.ca/19951

Source code is included!

Stupid edit: The link: http://www.mediafire.com/download/4938o3bptac52ha/tunnelspire.zip

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Introduce Yourself! / Hello, world!
« on: November 06, 2013, 10:22:17 pm »
Hey, guys, new here! Just made my first project for the Nspire CX; Super Hexaspire! I love programming, I program almost every device (calculator wise) I can get my hands on. Hope I'll soon build into this community! I currently know lua, C, and BASIC, but maybe some day I'll get down more. See you 'round the forms!  8) http://ourl.ca/19974.

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TI-Nspire / Super Hexaspire Alpha!
« on: November 06, 2013, 05:56:48 pm »
I am proud to present SUPER HEXASPIRE! A super hexagon clone for TI NSPIRE CX!

How this started:
I saw a couple of my friends pick up these new fancy smansy calculators in my school, so I dropped 100 USD out of my pocket to get one for myself. As a programmer, I first thought, what can I make this do...

Pictures here:

Download:
0.6.6.11: http://www.mediafire.com/download/6cp1q27hw6mcs6e/SuperHex0.6.6.11.zip -- Warning: Past 60 seconds you are teleported to a placeholder level!
0.6.5.10b:http://www.mediafire.com/download/elz121w246d9s90/SuperHex0.6.5.10b.zip
0.6.5.10: http://www.mediafire.com/download/7by7e7v46ng0t4v/SuperHex0.6.5.10.zip
The (almost) original: http://www.mediafire.com/download/2q6q8ucan5pgw6t/SuperHex0.6.0.10.zip
Oh, and fore.tga.tns goes in your root of the browsable filesystem



Changelog:
MAJOR . MINOR . BUGFIX (reset after every major/minor version) . AMOUNT OF PATTERNS

Current version:
Version 0.6.6.11
Changed level backgrounds
Added Variable thickness walls
Removed a gap that appeared in between patterns
Added a pattern, but the pattern is not yet implimented.
Various bugfixes and optimizations.

Spoiler For Spoiler:
Previous Versions:
Version 0.6.5.10b
Fixed a calculator breaking bug that got the game stuck in an infinite loop

Version 0.6.5.10
Added a better death screen.
Added level select.
Added level up notifications.
Added in game time counter.
Added a test level
Changed the pulse and speed of the "Hard" level
Fixed a word layout
Code optimizations.
Included a file hinting to level creation

Version 0.6.0.10 -- first release!
Added the game engine and first level
Added a few test patterns

Q and A
Spoiler For Spoiler:
What is it?
Super hexagon, silly! (http://superhexagon.com/) Ill edit in some screenshots soon, just want to post this to see if I should continue the project or not. To all who still have ndless should test the first level and drop a reply.

Will you continue this?
Heck yea I will! -decided by the nice community.

Only level one works?
More to come very, very soon.

Can I help?
Soon, very, very soon!

What buttons do I use on this fancy contraption of yours?
1 and 3 = counterclockwise and clockwise
q = quit
r = restart

I gots you a bug! What should I do?
What were you doing? Ill fix it if I can.

What ndless version do I need?
You are going to need r903. Make sure you update before running the program!

It says I ran out of memory. What should I do?
That, my friend, is a bug I need to fix. Just abort and reset your calc, the RAM will be usable again!

Can I make a level?
Yes, you can! Unlike open hexagon where you can just edit a lua file and it works, the levels in my program need to be compiled into the actual program. If we can get past this minor downfall, it is really, really easy to make levels.
Ill post a bit on this in the future!

Planned features:
Spoiler For Spoiler:
Spinning levels (DONE)
Working core (DONE)
Easy level coding (DONE)
Variable level sides (DONE)
Variable thickness walls (DONE)
Auto upgrade into HYPER MODES (planned for 0.8 PS: ALMOST DONE)
Fixed memory leaks (planned for 0.7)
Enable the ability of USER MADE LEVELS (planned for 0.7)
Skewing of levels to get a more "3D" look to it (planned for 0.9)
Fancy graphics, but this might not happen (planned for 1.0)

Side/unplanned things or help from community:
Make a README.txt file with some legal stuff
Music?
Make sure ndless stays wide open  :banghead:

Community Section!

Add a on calculator level editor.
Add music, please!
(There is nothing much here)

This is an ALPHA! Use at your own risk! (I am 99% sure this will not break your calculator)

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