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Topics - nabako

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Axe / Painting Sprites from File/RAM
« on: October 29, 2018, 10:49:01 am »
So I've been trying to save my Sprites in an Appvar. That means 8 Byte per Sprite in a dedicaded Texture section, which isn't a problem.
But how do I actually paint them from a File?
Let's say my Sprite is in Y0 to Y0+7.
I tried the simple way Pt-On(0,0,{Y0}) which seems to only use the first Byte and only make sime gibberish.

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Introduce Yourself! / Hello, nabako here
« on: March 09, 2016, 07:02:58 am »
Hello Omnimaga,
I am nabako, a german pupil (doing my finals soon  :-\ )

I really enjoy using my TI-84 + in math classes to play and code (mostly little RPGs)

I started with Basic and soon found out that my games were to slow in Basic, but I
didnt want to learn Assembler, luckily I found AXE and this website with many helping hands   ;D

Hope some time I can help newbies like some of you do ;D

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Axe / Axe Application transfering
« on: February 24, 2016, 01:40:15 pm »
Hello,
I do have a problem with a (working) application.
When i try to send it to another Calculator it wont work.
The transfer of other apps like Finance etc. work fine, but if i send a self made
application, it waits a long time and says Error in XMIT.
Does anyone know what could be the problem?
Hope for anwsers.

PS: The source code is ~8400 Bytes large, so I didn't post it here.

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