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Topics - The VFX Wizard

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The Axe Parser Project / Lag Problems with Collisions
« on: March 22, 2018, 09:04:24 am »
I have been re-creating Space Invaders in Axe and it was going smoothly until I ran into some lag problems. Every enemy has to check for a collision with each bullet and the player every tick. When I added player collision the whole game started going extremely slow. Is there an optimization trick I'm missing? Thanks.

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The Axe Parser Project / GDB vs Pic
« on: March 21, 2018, 09:57:30 pm »
I was wondering what the difference was between GDB and Pic as they seem to do the exact same thing and use the same hex codes. Is there a time you would use GDB over Pic? Thanks!

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The Axe Parser Project / Auto Backup for Sub-programs.
« on: March 19, 2018, 06:15:56 pm »
Recently, my calculator's ram was cleared and I was working on a programs with several sub-programs running within it. I got the main control program back, but lost just about everything else. I was wondering if there is a setting to make backups for these too. If not, is there a way I can do this manually on the calculator?

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The Axe Parser Project / Sprites and Many Instances of a Sprite
« on: March 15, 2018, 10:56:41 am »
I'm new to Axe and I am having trouble finding tutorials for specific areas of Axe. I am currently in the process of recreating the dino jump game from the Chrome browser (if you don't know what I mean disconnect from the internet and you can play the game on Chrome). I need help with storing the cactus's positions. I tried using Ti-Basic syntax for the lists, but it gave me an error. Also, how do I create a hex code for a sprite bigger than 8x8?  Please help.  :w00t:

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