1
The Axe Parser Project / Lag Problems with Collisions
« on: March 22, 2018, 09:04:24 am »
I have been re-creating Space Invaders in Axe and it was going smoothly until I ran into some lag problems. Every enemy has to check for a collision with each bullet and the player every tick. When I added player collision the whole game started going extremely slow. Is there an optimization trick I'm missing? Thanks.