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Topics - Joey H.

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The Axe Parser Project / Game BGM during runtime
« on: February 17, 2022, 10:20:09 pm »
G'day!
I have regained my interest in programming with Axe again, and I began to wonder about this:
Is there a way to play music while my game is running with a 4-channel tracker (similar to the Musictunes' way of running audio:https://www.cemetech.net/downloads/files/176/x176)? Although I have got the feeling that this is not possible to implement without lagging the game to a HUGE degree, I believe it was worth asking. Here is an example of something (from MobileTunes) that is like the sound I'm looking for (in the attachments).  Please take a look at Mobiletunes to see what I mean about the "programming" of the tunes. I'm honestly very curious about this. I couldn't find anything when I looked it up.

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The Axe Parser Project / Flickering Text (and collision?)
« on: June 04, 2021, 07:53:51 pm »
Hello!
I am new here on this Forum and hope to learn a thing or two sooner or later about Axe Parser!
Call me Joey.
Since I'm new here, this may be a rather dumb question, because I cannot seem to find anyone else with the same problem here...
Anyway, my very first question to ask is as follows: The Text in my game displaying the score to the player is flickering and really lagging up the game...
This is what loops every frame:
Code: [Select]
ClrDraw
.Text(1,0,"SCORE:")
.Text(32,0,D►Dec)
Pt-On(X,Y,Pic1)
Pt-On(A,B,Pic2)
DispGraph
It's pretty clear that this would flicker the text, but I do not know how to fix it...
How might I go about making this issue stop? (Thanks in advance)

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