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Topics - AaroneusTheGreat

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Other / Community [email protected] Team!
« on: September 22, 2012, 06:13:57 pm »
Recently I started a [email protected] team to keep track of the progress of my points when i was running the clients on my Beowulf cluster. Later on the team developed into a calculator community team which also has some cooperation from people at UNCC.

The team is getting very close to breaking the 2,000,000 point milestone!

We now are 2,717th place in the world! (according to the official count, not the live count, which is at 2,709th place)

We outrank several major universities, we even outrank Wikipedia in protein folding work completed.

Here's the team pages:

I would really appreciate anyone who would like to join and help with the project.

Please visit to download the client and join the team!

Please make sure to join team 213973

Please help me also congratulate Leafy, Shimbs, Alberthrocks and Jacobly for joining the team and contributing to the project!

Other / Virtualization for zero downtime computer usage.
« on: March 14, 2012, 02:02:25 am »
Three virtual machines running as a process, and two instances of folding at home SMP client running on the same machine, while running a web browser and paint to make the screen capture. I'm impressed with this little laptop. I'm folding 5 separate proteins right now.

Virtualization is amazing stuff. I am finally using all of my system's resources. Surprisingly, it's still responsive with the cpu running full out like that.

Computer Projects and Ideas / My Beowulf Cluster
« on: December 27, 2011, 11:20:57 pm »
I've started a little project in my home, it's a Debian 6 (squeeze) based Beowulf cluster! From donated and unused desktops I've made what is more or less just a small LAN network right now with partial Beowulf setup implemented. I'm still working on the OpenMPI stuff. As it is right now, I've got them all running Stanford's Folding at Home, getting mucho work units done 24/7.

If you would like to assist me and know anything about clustering or Linux in general, I'm still kind of a noob at this and could use the help. I may post questions here for that reason, if anyone can help me, a bunch of calc programmers will probably have the answer if I can't find it on my own!

Thanks in advance to anyone who helps me with the project.

TI 68K / DOA
« on: November 19, 2008, 10:40:15 am »
Seeing as the new omnimaga is up, running, and doing quite well from the look of it, I am going to start a DOA thread here.


You are part of the I.G.I.A, the InterGalactic Intelligence Agency. You have been sent to Titan, one of saturn's moons to investigate the disappearance of weapons, plutonium and some soldiers. The IGSA, the InterGalactic Security Agency runs and funds this base, so uncovering the reasons for the disappearing weapons and soldiers is of the highest importance.

After being briefed, fed and dismissed, you spend some time reading in your quarters. Some time in the early hours of the day, you hear a crash. You grab your weapon and dash towards the direction the sound came in. The T1000 has gone berserk. It appears that this prototype defense robot has killed a soldier. You draw your weapon, find a weak spot and fire. After the thing has been disabled and the body of the soldier is taken care of, the T1000 is taken in for diagnostics to find out why this happened.

In the morning you hear a commotion coming from the administrative quarters. "What now?", you think as you rub the last remnants of sleep from your eyes. You make your way to the commander's office and find out that during the night, the diagnostics lab technician has been murdered.

.... And that's all I'm giving you for now. When I write up the rest of the story you'll have to play the game to figure it out for yourself.

There has been a lot of work done on this game already, and you can track the progress from the beginning on

Recently I implemented some nifty things with the enemies, they drop items when you kill them, and also locked doors, and black hole generator booby traps.

Here are the screenshots chronologically.

Here's the beginning:

A little further into development:

AI starting to take shape:

Some early cinematics:



Menus starting to take shape:

Starting to put fine touches on cinematics:

:: A little time warp ::

Here's today:

This one shows that the player is mortal and the black hole effect.

This one shows the neat little item dropping from the dead enemy thing.

Introduce Yourself! / Hello All!
« on: August 30, 2008, 10:34:22 am »
Bonjour tout le monde! Je m'appelle AaroneusTheGreat! Je suis le createur des programmes a appelle Doom89 et Dead On Arrival. J'avais programme pour plus de temps, mais je n'ai pas ete un ligne que durant une breve duree seulement. Pardonez-moi pour le manque de marques d'accent. Je n'ai pas un clavier international .

So anyways, I'm glad that Omnimaga is back up and I hope to see more great things come from this site!

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