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Topics - Drak

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Humour and Jokes / A Classic Joke
« on: September 08, 2012, 05:54:17 pm »

the real joke is in generations: "Hey sonic, enjoy your future. It's going to be great!"

Introduce Yourself! / A
« on: September 06, 2012, 08:08:03 pm »
Was looking for some old screenshots of a project I was working on. Couldn't find anything though. Just thought I'd say "Hello" I guess.

Humour and Jokes / a
« on: January 23, 2010, 08:50:02 pm »

TI-BASIC / where can I get celtic 3 or an xlib with something
« on: January 23, 2010, 08:43:26 pm »
xlib 0.6 something or another only allows the real(1 sprite routine to access up to the first 10 pics. is there an update that allows the full 255 or is that Celtic III only. also, where can I get C3 at.

TI Z80 / hey
« on: June 25, 2009, 11:39:41 pm »
lol took a break from angry stress inducing thing. decided to write something else for a little while.

i played a game called survival kids a while back. thought it was pretty neat, thought about making a fangame of it for the ticalc. with potterquest2 YET AGAIN fucking exploding on me, i've decided to save that project for a later date, when I'm completly sure of how to use CelticIII and how the memory on the calculator works, so i dont start something big and have it explode on me. Survival Kids is a neat little game by konami for the game boy color. if you haven't played it, i'd say find a rom and try it out. its pretty neat. anyway, feel free to use the engine if you want to, modify it however you need it to be modified, just be sure to give credit (lol.)

edit: double date - new

my calc is a piece of shit. every time I group stuff and ungroup it keeps giving me "error memory" and when I link to TI connect half the time it doesnt even detect the calculator, and when it does, it says all the files are invalid. what gives?

Miscellaneous / 1000 Ways to Die Domin-a-dead
« on: June 10, 2009, 11:07:43 am »
thats actually pretty awesome. check it out

gawed, i need to find out what *I* am allergic too..

(the chick in the video, the dominatrix chick, is pretty hawt imo)

General Discussion / @omnimaga
« on: June 02, 2009, 03:11:19 pm »
incase you are a bad lrn2bookmark pages ps heres that link

now go fave it nub.

Miscellaneous / fasting
« on: May 25, 2009, 08:15:37 pm »
just finished a 24 hour fasting period. wow im dizzy. hungry too. no food/water is a big kicker to your bodily systems, but man did I get a lot done today at work. feels great tbh.

TI Z80 / the pq thread (agen.)
« on: April 04, 2009, 11:32:51 pm »
so like, making progress, reworking the inventory system, that should be up and running soon again, and been working out the stat growth formula. things will grow kind of like in runescape (but moar fun imo). for those of you unfamiliar, runescapes development system builds your character around how you play, but with a grind factor. what im going for is sort of like this example:

take 21 damage, and you have 30 max health.
max HP = max hp + 21/5MaxHP

so in this case, you gain a percentage towards your new maximum. to prevent "growth cheating" (ie, have a character with like, 10 health get hit for 9000 or so) is to make hitpoints value require that you SURVIVE the attack to get the experience growth.

doing damage (phys or spell) will increase strength or intelligence.

taking damage increases hitpoints, as well as defense and resillience (spell defense) based on a formula.

using special attacks increases maximum tech points, and using special "skills" (lol not spells) increases maximum "skill" points.


this will mean that the characters will form more so around what you play them like, which is awesome because players will eventually develop a dedicated healer.

as for the party system, you have all five characters in your team (if you get them all assembled together of course) and only three are allowed on the front line. you can switch them around mid fight, and healers can heal and buff those on the back line (not on screen) if desired. some special enemy attacks can hit the back row. if the front row is destroyed than the back row will switch to the front. (kind of like pokemanz though, you dont have to bring out all of them, you can choose to throw them out one at a time for meatshield action.)

its... complicated. oh and yeah, poison and renew will still be in play even when the unit is on the back field, so you can pull in someone, dispell the negatives off, throw renew on them and send them to the back for street fighter healing action.

the idea is, youll have to use all five guys (everyones got different skills) and youll have to be sneaky about it sometimes for particular scenarios.

its... gonna be way the hell better in planning this time around. glad I kept my notes, i see what caused it to wtfdie the first time, how i create files and create moar files on the same space and like, clusterfuck the xlib so hard that it wanted to freak out on me?

by the way, iambian, celtic III is freaking awesome. i reccomend it to ANYONE who is good with basic, this app. is a little tough to pick up (print off a copy of the documentation, trust me its worth it) but great when you start getting results.

Humour and Jokes / re: the final boss of romancing saga.
« on: April 02, 2009, 01:11:17 am »
i hate you. why are you so damn impossible to beat?

edit: and yes, that is something i drew to celebrate my frustration over this damn game.

TI Z80 / screen grab spriting // pq fom starting again
« on: March 26, 2009, 01:38:34 pm »
celtic III is awesome. very neat little thing, and i printed out the documentation for myself. i kept my notes on the first run of PQ-FOM and found that i was abusing xLIB which lead to it crashing. my fault, stupid errors. gonna pick it up and try it again, with some changes [in gameplay too.]

attached - screen grab of the new potter sprite set, unfinished.

yarg, stupid printer printed TWO copies of the Celtic III readme file, so now i have an extra one on print for my own use (ill keep it here at the house, the other goes with me.)

gawed, gotta work work work work work

Oh hai2u anyone who has any ideas for the project feel free to throw them here, if I use the idea you'll get cookies and a credits thingy thing. anyway btw im growing plants IRL and theyre freaking huge! miracle grow is like plant sterorids holy shiester.

[guide to sprite chart]

[stand] [ready (attack, item, tech)] [ready (skill)] [dancetime]
[wounded (health at or below 30%)] [overhead swing] [ka me ha me ha like pose] [nothing yet]
[wtf gg dood (dead)] [Forward thrust] [(unfinished) taking damage] [nothing yet]

like what you see there? feel free to use/edit it a bit to use it. be sure to give credit though, fgt.

TI Z80 / Project scrapped.
« on: March 12, 2009, 05:40:59 pm »
fucking calculator. was working on it last night, testing graphics, when i noticed that I started getting "Error: Memory" with 12k free space available. I chose "Goto" on the error menu, and the screen flipped out and gave me a BSOD. Pulled the batteries, stuck them in, and nothing happened. Left them out for a while, put them back in and turned the device on, and it says "Waiting for Operating System"

sigh, hook it up to the PC and put the OS back on there, and what happens? It flips out again, turns itself off. Turn it back on, it says "Ram Cleared". I go to ungroup my last backup, and there's nothing there. "Surely this cant be right." i say, hook the device to the computer, and open device explorer, check, and see absolutely nothing. sigh, throw the calculator into the closet, get a beer, and just play wow and stuff.

fucking calculator ate the project, and not once did I back up to the computer because I figured this'd never happen.


xLIB is really, really, fucking strange to work with, and is hazardous. use at your own risk.

on the plus side though, this frees up time for me to start studying a PC language. I'm thinking Perl or Java.

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