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Messages - Ovnize

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1
KnightOS / Re: KnightOS
« on: December 23, 2014, 07:24:08 pm »
Boot code 1.01 and base code 1.18.

2
KnightOS / Re: KnightOS
« on: December 23, 2014, 01:54:36 pm »
It doesn't work, I don't really get why it is doing this anyway... Maybe I've got a problem with my hardware? (even if I think the chances that this is the problem are very low...)

3
KnightOS / Re: KnightOS
« on: December 23, 2014, 10:44:04 am »
I downloaded the OS from knightos.org (latest version, 0.3.0-19-g9703c68), I installed the KnightOS-TI83p.8xu file. I just tested it on an emulator, I got no problem using it.
>Installed some older versions (0.3.0-14-g80dc610 and 0.3.0-12-g3756767), it did the same thing again.

4
KnightOS / Re: KnightOS
« on: December 22, 2014, 06:43:56 pm »
I've just installed KOS on my TI-83+, but when I press [ON], the screen becomes black and turns back white very quickly, and then nothing happens. Does anyone knows what would be the issue?

5
Ow, yah, I've completely forgotten this detail... x]

6
Or, if you want, you've got OVH !

7
TI Z80 / Re: BF*k 83+
« on: December 17, 2013, 01:01:33 pm »
30cs for >, <, + and -
60cs for [ and ]
And I haven't made . and ,

8
TI Z80 / Re: BF*k 83+
« on: December 17, 2013, 12:56:10 pm »
Making a game in BF is maybe too hard for me x]
I only know how to make Additions, Substractions and how to copy numbers, and not in ASCII.

9
TI Z80 / Re: BF*k 83+
« on: December 17, 2013, 12:22:53 pm »
For the input, I think I'm gonna use Input Str#, then convert it with something like "123456789101112131415..." and sub(). But if you've got a better Idea, let me know it !

I've noticed I didn't say it, but it is in TI-Basic. :]

10
TI Z80 / BF*k 83+
« on: December 17, 2013, 11:57:11 am »
Hey ! Before reading this, if you don't know anything about Brainfuck, you should get a see at the wikipedia page.
For my first complete program, I wanted this 'cause it is not so hard to do, and it is a great challenge.
The program has to be stored in Str1, and a list called BF will be made during the execution of the program (but you can choose to automatically delete it at the end of the execution if you want).
You can choose the debug mode, with some things that are displayed at the top of the screen :
  • The place where the cursor is
  • What command the interpreter is executing
  • The value of the cell that the cursor is pointing
And, you'll have to activate every step with Enter.
In normal mode, only things that the programs chooses to display will appear on the screen, and all steps will be activated automatically.

Done :
  • >
  • <
  • +
  • -
  • [
  • ]
  • Self growing list

To do :
  • ,
  • .
  • Options menu
  • Debug menu
  • Errors management

As soon as all the commands will be made, I'll put a download link, but if you want complete version, you're gonna have to download it at every versions.

EDIT : I've noticed I didn't say it, but it is in TI-Basic. :]

11
Other Calculators / Re: Your calculator collection
« on: April 12, 2013, 05:35:13 pm »
My first calculator :


My main (and best) calculator :


And... My...

...

...

...

Baddest calculator !





(Sorry for that post... very... very... hem...)

12
Miscellaneous / Re: What is your avatar?
« on: April 11, 2013, 11:48:38 am »
My avatar is... !%¨Z¨KG49 µ£54%PO° ERROR %4¨%3 %4M5P%°+

13
[FR] Programmation Axe Parser / Re: [TI-83+] Fallen
« on: April 10, 2013, 03:21:42 pm »
Ah, oui, fallen, excuse moi. x)
Et 256 est trop... "violent", finalement, j'ai mis 16, carrément, sinon ça ralenti trop (y a peut-être d'autres manières d'éviter le ralentissement, je reste un débutant).

14
Gaming Discussion / Re: Half Life 2 + Portal = HL2 Episode 3 ?
« on: April 10, 2013, 06:41:22 am »
Well, maybe HL2E3 and Portal 3 could be the first step towards storyline convergence, [...]
And the first Valve game with a 3 in them name ! :)

15
[FR] Programmation Axe Parser / Re: [TI-83+] Falled
« on: April 10, 2013, 06:34:43 am »
J'ai eu l'idée d'ajouter des niveaux en JetPack. J'ai commencer un petit moteur physique pour, d'ailleurs.

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