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Messages - dunrite321

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1
TI Z80 / Re: TI-Defend
« on: April 15, 2012, 12:30:09 pm »
Yes, the bullets will be shot from the towers.

2
TI Z80 / Re: TI-Defend
« on: April 15, 2012, 08:01:27 am »
Something pretty significant...

The frogs move pixel by pixel instead of by tile! :D

The project is not dead.  I have been lazy.  Anyway, I'm working on bullets right now.

3
TI Z80 / Re: TI-Defend
« on: January 17, 2012, 06:11:16 am »
Yeah... haven't had time to work on it because I have exams to study for.  :P


I'll get on it as soon as they're done.

4
TI Z80 / Re: TI-Defend
« on: December 20, 2011, 02:33:26 pm »
No new progress this week because I'm enjoying my winter vacation.

I have a couple things to say:
The screen thankfully does not flicker like that in the animation.
I redesigned the path because some of you could not easily see the enemies.

5
TI Z80 / Re: TI-Defend
« on: December 10, 2011, 10:11:01 pm »
Great news...

Enemies finally move along the path like the way I wanted them to.

Next on my list is getting the towers to fire at them.

6
TI Z80 / Re: TI-Defend
« on: December 05, 2011, 04:25:47 pm »
Progress:  I'm working on getting the enemies to move along the path.  I can get the enemies on the map, but it's not worth an additional screenshot since I can't get them to move correctly...

yunhua98: Frogs are the first enemies you'll be facing...


 

7
TI Z80 / Re: TI-Defend
« on: November 27, 2011, 10:42:37 am »
Thanks everyone. :)

Builderboy:  I refresh the screen every frame so the tower missiles that travel across the map would be a lot less difficult to program.

By the way, I added a description for each tower now and made an icon!

8
TI Z80 / TI-Defend
« on: November 26, 2011, 08:19:21 pm »
This is my first Axe game.  It features five towers, a pretty sweet GUI, and smooth tilemapping as of right now.  I haven't implemented enemies or the actual "defending" part of the game yet, but it'll come eventually.


Hope you enjoy the screenie I uploaded!

9
The Axe Parser Project / Re: Features Wishlist
« on: November 26, 2011, 02:16:22 pm »
I don't know if anybody's posted this before, but since I don't have time to read through 185 pages of this thread, could you make black text a single command on 4-level grayscale?

10
Axe / Re: Axe Greyscale Tutorial
« on: October 23, 2011, 07:26:43 pm »
Yeah, but Text()r isn't a valid command...

11
Axe / Re: Axe Greyscale Tutorial
« on: October 23, 2011, 05:35:22 pm »
I have a question...

Is there a shorter way to make black text work on 4-level grayscale?  I don't want to constantly have to exchange buffers when drawing text.

12
News / Re: TI-Boy SE Beta pre-release
« on: April 20, 2011, 09:50:05 pm »
Yeah, that's going to give you problems.  You're going to have to run command prompt, not the makeapp program to do this.
Navigate to the TI-Boy folder using "cd", which means change directory.




Well I type in C:\Documents and Settings\Drew\Desktop\tiboy_beta_0.1.00\Kirby's Dream Land.gb in the place by double clicking it
It seems like you still were clicking on the makeapp program, not the actual command prompt...  From your screenshot, it looks like you have Windows Vista or 7, so to open the prompt, go to the start button and search "cmd" which I believe opens the actual prompt and learn to navigate through folders by google searching instructions.  Once you learn to navigate, just follow through the readme and you'll be set, I hope.


Sorry mods about the random smileys on my earlier posts.  I had no idea how to quote and somehow these smileys appeared...

13
News / Re: TI-Boy SE Beta pre-release
« on: April 20, 2011, 09:23:50 pm »
problem, actually.

@annoyingorange what won't work for you?  Is it still on the PC side, making a ROM an app, or is it sending it, or the app itself on-calc?
If it's on the PC side, making the ROM, did you try the other method, not the drag-and-drop one?  That drag-and-drop's kind of hit-and-miss for me, but going in the folder using command prompt manually always works.  Another way I found was to double-click makeapp.exe, then type the stuff in.

Also, what's the ROM name you're trying to compile (is that the right word for it?), it might be too long or as calc84 said, might have spaces.

Some specifics might make it easier for people to help, just saying ;)

Yes it does how can I get one without????

making the app, even typing it in manually gives me problems it can't find it!!

Quote
@annoyingorange I had that same problem with the makeapp, but it was finally resolved.:)  What did you type or do within the command prompt?  Be specific, please.                  :)
I type in C:\Documents and Settings\Drew\Desktop\tiboy_beta_0.1.00\Kirby's Dream Land.gb and I try different ROMs and how I type it!!

LOL :lol: My cat Mecheche
Quote
Yeah, that's going to give you problems.  You're going to have to run command prompt, not the makeapp program to do this.
Navigate to the TI-Boy folder using "cd", which means change directory.

14
News / Re: TI-Boy SE Beta pre-release
« on: April 20, 2011, 06:39:09 am »
I succeeded in converting Kirby to an app and sent it to my calc.  I tried running it and there was the error message.

15
News / Re: TI-Boy SE Beta pre-release
« on: April 19, 2011, 09:53:13 pm »
Uhhh... TI-Boy OS failed to install and it says I have to reinstall the OS.

I did, and the problem persists.  I'm using OS 2.55 if it really matters... D:

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