Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Piguy-3.14

Pages: [1] 2 3
1
TI-Nspire / Re: nGL - a fast (enough) 3D engine for the nspire
« on: March 16, 2014, 11:28:06 pm »
:( this looks sooo cool but I can't get it bc it requires ndless and I can't figure out how to get it to work on my nspire. Can someone help I really want to try this game it looks pretty nice:)

2
TI-Nspire / Re: nGL - a fast (enough) 3D engine for the nspire
« on: March 09, 2014, 08:05:13 pm »
I feel stupid but you can download this right? I don't see a link anywhere... Update: never mind got it

3
TI-Nspire / Re: Minecraft 2D for TI-Nspire
« on: February 25, 2014, 09:54:58 pm »
Thanks for quick reply, when do you estimate to release the update?

4
TI-Nspire / Re: Minecraft 2D for TI-Nspire
« on: February 24, 2014, 11:25:59 pm »
Hey just saying this game is AMAZING!!!! You sir did a unbelievable job here this time, I literally have spent entire classes on this game and still am not bored, just a few things that I think you should add tho are infinite worlds as I have literally mined every single ore out my main world, more building blocks as there is not a very big section to choose from, villages to make the game more interesting, more biomes definately would be a huge improvement, fix the glitch where mining a furnace in survival crashes the game, and I wouldn't stop updating this game, it has the potential to be nearly equivalent to a 2d version of minecraft on the CPU, why stop this games a hit!!! So exited for update, can't wait great work I see great things for your future:)

5
TI Z80 / Re: [axe] 2D minecraft game
« on: July 23, 2013, 01:40:27 pm »
This is pretty cool, love the random world generator, and the fact that you could complete collision:) also I have a game similar to yours(Picraft 2) and of course it's nothing like yours, as I'm relatively new to axe so I'm not that good with coding yet, but I was wondering if I could by chance see the source code for the game, as I'm currently trying to add tilemapping into my game and I have not seen any tilemap tutorials that apply specifically to a Terria like game and I think viewing the code may help me understand it better and hopefully be able to design one for my game. I'm also struggling with collision which I see you've mastered and once again their is no specific tutorial on a building based collision engine so viewing how you managed it would most likely help me implement it into my game. So only if its ok with you am I allowed to view the source just so I can try to add some of those features into my game. Of course I would create my own code, but I think seeing how someone else did it may help me add it, btw great game, hopefully I can eventually make mine as good as yours, thanks.

6
TI Z80 / Re: [Axe] Picraft 2
« on: July 18, 2013, 07:49:27 pm »
Hey, I'm back, sry for the lack of posts, just wanted to let you know I have released Picraft 2 version 0.3.0 and then about a day after that I released version 0.3.5 . I released the latest version(0.3.5) yesterday so it's still pretty new. The features added in 0.3.0 were:
•physics
-acceleration and deceleration
-jetpacks
-gravity
•other small features
-map boundries
-now includes source code
-a few other tiny add-ons
In version 0.3.5 I added:
•new blocks
-re-added dirt
-added snow
-added ore
-added ladders
•game improvements
-placing a block now displays its name
-autosave
•the beginning of survival
-health bar
That is both 0.3.0 and 0.3.5 features so if you want to try them out, go ahead! The game is available on ticalc and Cemetech, enjoy:) Also if you have any requests for version 0.4.0 I'd love to hear em, as your opinion matters the most, so please do tell me what you would like me to include in the next version and Ill do my best to include them. That's all I have to say for now; have fun!

7
Axe / Px1-test in Axe usage help
« on: July 09, 2013, 06:09:43 pm »
I am working on a particle simulator game in axe and am having trouble using px1-test( in multiple situations, here is the list of problems and codes:

1. I am trying to use Px1-test(X,Y to test collision for gravity. The game uses px1-on(X,Y to draw elenents(they are all one pixel wide) and am trying to make it so that when the user presses [2nd] it places a sand particle at the X Y coordinates and immediately the sand particle begins to fall until it hits another black pixel. I would think that doing :If getkey(54) and px1-test(X,Y)~doesn't equal symbol~1  :X+1->X :Pt-on(X,Y) would work but it does not, can anyone help me with this, I see moo reason why this doesn't work, all it does when you press 2nd is nothing... This is my main problem, the others are not as important.

8
TI Z80 / Re: [Axe] Picraft 2
« on: July 01, 2013, 02:29:45 pm »
Ok if you would help me I'd love it, give me your email so I can send you the code and some instructions for what I need help on.

9
TI Z80 / Re: [Axe] Picraft 2
« on: June 29, 2013, 03:17:41 pm »
Hmm... Unless I can get someone to help with implementing collision detection while not using tilemap... If you would be intrested in helping please say so as I could definitely use some... If I do not get a response for collision I may be forced to release 0.3.0 without collision which would be very bad... If you think you can help please do; any coding you do will be credited toward you, thanks:)

10
TI Z80 / Re: [Axe] Picraft 2
« on: June 21, 2013, 06:38:29 pm »
Hmm... Well it is an app.... Is there another way to create an array other than tilemap?

11
Axe / Re: Simplest menu needed
« on: June 21, 2013, 12:28:46 am »
I think the Lbl goto and getKey is the problem, I am used to the simple basic menu...

12
TI Z80 / Re: [Axe] Picraft 2
« on: June 20, 2013, 12:59:28 am »
I did but it was real buggy and had many issues

13
TI Z80 / Re: [Axe] Picraft 2
« on: June 20, 2013, 12:51:22 am »
Lots, mainly placing and removing tiles, movement,changing the size, and some of the code are just a few...

14
TI Z80 / Re: [Axe] Picraft 2
« on: June 20, 2013, 12:37:02 am »
I don't know I have attempted tilemapping soooooo many times its rediculous; unless someone could literally do it for me I really do think it is impossible; I've gotten tilemapps to work, but they make future coding so much harder, as I am just not use to how they operate even though I have done every tutorial and studied them for weeks...

15
TI Z80 / Re: [Axe] Picraft 2
« on: June 19, 2013, 07:56:02 am »
What do you mean by "gets in the way later" as depending on how it gets in the way I may be willing to use it... Of course if I did I would give you credit:)

Pages: [1] 2 3