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Messages - Eiyeron

Pages: [1] 2 3 ... 101
1
Casio Calculators / Re: fx_calculators_SuperH_based
« on: February 08, 2015, 09:03:43 am »
Planete-Casio would neet that too. I could ask for the admins to add it to the specials file category. The wiki could be an option too.

2
Casio Calculators / [X-post Omni/CW] Product ID of FX-9860 calculators
« on: January 25, 2015, 09:53:37 am »
Hello everyone. We, at Planète-Casio, are gathering samples to detect changes between msicallenous details like OS version (on which model), the dates and are trying to make links with architecture and OS.

Here's the addin to install : http://www.planet-casio.com/files/forums/ID-13413.G1A. it'll give you the Product ID of your calculator.

We're asking too for the calc model (Graph 35, 75, 85 or 95, or worldwide equivalents), the OS flashed to it and the calc's model where the flash OS has been copied, the DateA and DateO found in the diagnostic menu. Here's the walthrough :

Boot your calc while pressing EXP (or x10x), OPTN and AC/ON, a popup should appear. Prees F1 then 9 (your data won't[/it] be erased), then press 4 (VERSION), you'll find two Dates and your OS version.

Thanks for your participation.

3
Miscellaneous / Re: Random YouTube Videos
« on: January 22, 2015, 01:04:55 am »
French people going for Scandinavian accent and making an hømaj to french music! :blah:

Edit :
Obviously, if I forget to put the video that won't be cool

4
Art / Re: Mockups "please say this is going to be a game"
« on: January 12, 2015, 02:05:07 pm »
What is this palette? It looks really nice :D

The palette is still Dawnbringer 16/32. This palette rocks and I used it more than once

here's the tileset (but I'll use it, so be warned) : http://opengameart.org/content/micro-tileset-overworld-and-dungeon

5
Art / Re: 3 sprites
« on: January 12, 2015, 01:38:56 pm »
Hi. Monochrome? 4G? what size?

6
Art / Re: Mockups "please say this is going to be a game"
« on: January 12, 2015, 09:18:21 am »
I found yesterday a rocking tileset. his could be a thing if I could team with someone (and with a good idea).

Soru, you want I to port it to 4G for your projects? ;)

7
TI Z80 / Re: Vectorial Math
« on: January 11, 2015, 08:35:42 am »
Looks pretty fine to me.

8
Reuben Quest / Re: Recruiting!
« on: January 10, 2015, 05:19:47 am »
When you want, my friend. (And why does it work when it's not me that ask for help ><)

9
Miscellaneous / Re: Happy New Year! | Your 2015 resolutions
« on: January 07, 2015, 05:23:12 am »
Get healtier and some (school, projects, job) work done.

10
Looks nice. Is the speed in the screen shot accurate? If so, it looks quite smooth. ^^

I don't really know, I have two problems with the SFDK :
- it doesn't emulate accurately the screen. On my G35+USB it looks a bit choppier but I don't know if it is because of the screen strange remanency (natural display i don't know what which has a way reduced latency almost unabling grayscale). But it's still quite playble and sweet to look at.
- I have some RTC problems (the moment the camera angle/time jumps are actually timing bugs on wine).

Addendum : The latency problem raises the hypothetical emulator problem : each Graph has a different screen and thus different latency and grayscale timers. ><"

EDIT :


EDIT 2 : Patterns are functionnal. I just need to populate the game with levels and/or implement a pattern file loading for custom levels. So now the game is actually playble.

EDIT 3 : Now the color are reversed after 60 seconds.

EDIT 4 : First oncalc footage:


EDIT5 : Surprise! PReview release! Lots of features are missing but well, this is playble now. Give it a try!

11
TI Z80 / Re: [Axe] Axagon
« on: January 02, 2015, 11:18:52 am »
Use the text axiom or bitmaps so! :p

12
TI Z80 / Re: [Axe] Axagon
« on: January 02, 2015, 10:25:34 am »
Yeah : "I forgot to put the level part name (point, line, triangle; etc...)" ;p

13
TI-Nspire / Re: nReuben
« on: December 31, 2014, 10:10:28 am »
Here's my progress. A lot of manual recoloration has been done and some shading has been added here and there.

EDIT : I think I'm okay for now. Letting the previous versions to show the work done.

14
TI-Nspire / Re: nReuben
« on: December 31, 2014, 08:59:11 am »
Yay, nice progress! The map will be quite small if you compare it to the nSpire screen. Why not scaling the sprites *2 to balance and give it a retro feel?

15
Hello everyone. Seeing the execllent Axagon from Matref, it's time for me to bring back what I did with Adbook two years ago, correct things and show to everyone : it's time for Casio to hope for their own Super Hexagon! \o/ Everything is pretty much done at this moment, we just lack two features :

- Time/high-score
- Pattern system (random is not that great and we have the space and the power to do it so)

Here's a video of the current dev version



Previous version :





EDIT : Added timer. Added step text.

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