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Messages - Hiryu

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TI 68K / Re: Legend of Landel - BGC89 Remake
« on: May 09, 2010, 01:33:59 am »
Well to summarize this update - ALL TI-89 popup menus have been removed & replaced with their own GUI or icon..etc.etc.
Found more bugs - fixed em. Finally I can say I am down to 2 major things I have to complete to have a working beta:

1. Enemy/Game Balancing

2. Story/Arc Game Progression

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TI 68K / Re: Legend of Landel - BGC89 Remake
« on: May 05, 2010, 08:27:24 pm »
Finally got to start working on the storyline itself - here is the demo screen of the story prog in action.


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TI 68K / Re: Legend of Landel - BGC89 Remake
« on: May 03, 2010, 06:46:52 pm »
Well I decided that most in-game TI-89 popup menus will be replaced by hand drawn ones. I know this will take up extra memory - but if figure if its gonna be done - make it look pretty >_<

Some more screen shot updates:






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TI 68K / Re: Legend of Landel - BGC89 Remake
« on: May 02, 2010, 11:52:02 pm »
Well my weekend push is technically over - but I think I am going to keep going >_<

Some of the basic things I changed:

1. Alot of the ingame system menus have been replaced with custom hand drawn interfaces.





2. Text based menus & stat boxes have been replaced as well.







3.Revamped the Victory! & LevelUp windows & system.





That is the outline of all the updates - detailed information can be found here:  http://www.bluecrimson.com/cgi-bin/forum/Blah.pl?m-1255233175/s-15/

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TI 68K / Re: Legend of Landel - BGC89 Remake
« on: May 01, 2010, 02:12:00 am »
nekkid womenz holding calcs :P

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TI 68K / Re: Legend of Landel - BGC89 Remake
« on: April 30, 2010, 04:57:00 pm »
I recall the name - seen around the forums in the past TI forum sites.

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Introduce Yourself! / Re: Greetings >_<
« on: April 29, 2010, 08:29:08 pm »
I feel old now... =_=

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Introduce Yourself! / Greetings >_<
« on: April 29, 2010, 08:04:40 pm »
I never introduced myself - thats not good.

I go by Hiryu Rhys (pen name obviously)

I've been doing calc games & graphics since 1995 & was introduced to the calc community back around 96~97.
I started out with the TI-85, then obtained my TI-92 in 1996 & finally my TI-89 around 2000.
Since I am a huge anime/manga fan - you will notice all my stuff has a heavy influence around it.
Hence also why my deviantart page is nothing but anime related material. I've been friends with Fryedsoft
for many years now & alot of my ti-calc projects have either been assisted by him or at least picked his
brain for some information. If it wasn't for Fryedsoft - I'd be ti-calc-less >_<
Look forward to everyone letting me & Fryedsoft know what you think of our projects - check us out.

-peace

9
TI 68K / Re: Legend of Landel - BGC89 Remake
« on: April 29, 2010, 07:53:23 pm »
I forgot to update this thread - my bad.

I have actually made alot of progress within the last couple of months. BGCv2 has entered its alpha stage & hopefully by the end of Sunday it will be either completed or in a beta version phase. I have attached all the screen shots that I have recently done with BGC & it shows how it currently runs & it has a working medlab, techlab, & bank system.

Landel hasn't made as much progress as I would of liked. I have alot of the storyboard done & even tested out some new character designs. Lately I have been working on my deviantart site http://hiryurhys.deviantart.com which has some of the character designs from Landel mixed in the gallery.

Enjoy.

-peace

10
TI 68K / Re: Legend of Landel - BGC89 Remake
« on: October 19, 2009, 01:45:14 am »
Yeah I feel you there.. I went from an 85 to a 92 then to an 89 - imagine how i felt going from a real keyboard to a keyboard designed by a drunk guy who was dyslexic. They could of designed the 89 key layout alittle better. Since I do everything on the comp now - its not that big of a deal anymore.

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TI 68K / Re: Legend of Landel - BGC89 Remake
« on: October 18, 2009, 06:49:59 pm »
89 Basic really isn't hard to learn - just some basic understanding of commands and logics. Though it does help to go over tutorials or even look at other 89 programs source codes to get a feel for how to structure your code. Best thing to do is just start programming  and do the good ole fashion of trial and error. I think that's how most of us old timers started out with basic coding >_<


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News / New file and link
« on: June 19, 2005, 06:33:00 am »
I started programming on the TI-85 in 1995, programmed the TI-92 in 1996 and I believed I started with the TI-89 in 2000.

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