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Messages - Eniripsa96

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1
Math and Science / Re: Builderboy's Lobster Puzzle-- A geometric approach
« on: September 11, 2011, 01:24:10 am »
has anyone found a solution to this? i think i have an idea

2
Axe / Re: Chaning type byte?
« on: September 10, 2011, 10:34:28 pm »
Yeah, I didn't want to make a second copy since I want it reversible as well. I got it now though, so thank you!

3
Axe / Chaning type byte?
« on: September 09, 2011, 06:34:34 pm »
Is there a way to change the type byte of a program using axe, for example, changing it into an appvar? If so, how?

4
Axe / Re: Question about GDBs
« on: April 09, 2011, 02:12:43 pm »
I am upgrading my maze game that had a 1-pixel dot for you moving around to a tile-based system. I change the 1s to 0s to path it, but seeing that code, it would probably be easier to do it the other way. But with this, I'll have a large, fully randomized maze where you can walk through to reach the exit. I hope I can get this to work, but I'm brand new to tilemapping and fairly new to Axe so lets see how far I get lol.

5
Axe / Question about GDBs
« on: April 09, 2011, 01:59:26 pm »
I need to initialize a GDB and I only want [01] to be the tile number in it to being with. Is there a way to initialize it with tons of [01] values without having to type out all the thousands (yup, i want thousands :D) of [01]s? otherwise I'll have a sea of the following...

[010101010101010101010101010101010101010101010101]
[010101010101010101010101010101010101010101010101]
etc
 
I thought fill at first but that requires a value already in the object. Any ideas?

6
Music Showcase / Re: Earth Mover
« on: April 09, 2011, 02:47:42 am »
If you have a similar FL Studio demo as I do, you can actually export songs as MIDI files using Tools>Macros>Prepare for MIDI then using File>Export>MIDI to export it. This is like saving your song, then you can import it back in using File>Import>MIDI. To get it back to normal notes, open up the piano roll for your song, CTRL + A to select it all, copy it, then start a new project where you can paste it back in. It's a nice lupol around the inability to save. However, its a bit more difficult to do with multiple instruments and parts.

7
Art / 7x7 Chess sprites
« on: April 08, 2011, 11:26:28 pm »
I need 7x7 monochrome chess sprites for each piece, for black and white players. I have my own for a couple of the pieces but I don't think they're good, so I'd like for others to share what they can do whith a 7x7 size >_<. I would've made it larger, but a full 8x8 board doesn't fit with any larger sprites :\.

8
Axe / Re: Questions about appvars
« on: April 08, 2011, 11:04:49 pm »
Alternatively, you could just change a program directly into an appvar just by changing the type byte. :)
Sorry, but I am unfamiliar with this, could you explain a bit?
How do you create your app var?
I did...

Unarchive "appvarName"
!If
GetCalc("appvarName",4)->A
Else
GetCalc("appvarName")->A
End

yes, I realize this could be optimized, but I was testing appvars to see if i could use them like a list, and that seems to have failed, although I bet I just did something wrong.

EDIT: I tried the copy function to save a program into an appvar, then the appvar into another program (just to try both cases), but then I couldn't run the new program. Is Copy(Y1,A,size) the way I'm supposed to do it, where Y1 is the source, and A is the new program/appvar that I'm storing the data into?

9
Axe / Re: Questions about appvars
« on: April 08, 2011, 10:27:51 pm »
1) yeah, I began with filling each of the 4 bytes I needed with 0s, then if a check was true, then I stored a 1 back into the corresponding byte. However, after doing this for all 4 bytes, reading the results gave back numbers like 253 and crazy numbers like that. I'm not too sure why.
2) Yeah, I haven't had any problems with appvar sizes yet, but I haven't figured out how to store a program into an appvar yet though.

10
Axe / Questions about appvars
« on: April 08, 2011, 10:21:20 pm »
I tried using an appvar for basically a boolean list in one of my programs, but it kept giving me back bizzare numbers when using {x + appvarName}, where x would be the correspondind byte number, despite me only storing 1s or 0s into each byte. So how do appvars differ from lists when using them with the curly brackets that cause this?

Also, how do you store/recover compiled programs into/from appvars?

11
Axe / Re: Program freezing at the end
« on: April 04, 2011, 08:55:30 am »
i changed it so that it only stores the coordinates of spots that have multiple paths that it could take, and it overwrites previous spots if they're adjacent, so now it works with L2, but doesn't clear as many points as before, ill try the zeroes thing to try to get it to use the whole graph again. Thanks everyone

12
Axe / Re: Program freezing at the end
« on: April 03, 2011, 11:09:09 pm »
ah, thanks for the help, i will definately try that

13
Axe / Re: Program freezing at the end
« on: April 03, 2011, 10:44:24 pm »
alright, thanks

14
Axe / Re: Program freezing at the end
« on: April 03, 2011, 10:35:57 pm »
Well, i don't have any subroutines, so that won't be a problem.

EDIT: and no, i am not using any interrupts.

Note: I used Axe Parser v5.1 to compile this

15
Axe / Program freezing at the end
« on: April 03, 2011, 09:25:12 pm »
I am making a maze game. It makes the maze and lets you move through the maze, but hitting the clear button to exit the game or beating it results in the calculator freezing and I'm not sure why. I used Full mode but set it back to normal before running the navigation part. All it has to do from where it is working and the end of the program is exit its loop through an "End". I backed it up before trying to run it so it isn't too big of a problem, but I don't get why it freezes. Can anyone help?

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