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Messages - JacksonML

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1
TI Z80 / Re: Flappy Bird
« on: February 24, 2014, 09:55:38 pm »
Version 1.2.1 has been released! See change log in original post!

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TI Z80 / Re: Flappy Bird
« on: February 24, 2014, 09:50:35 pm »
I have a suggestion for a new feature: grayscale.
* JWinslow23 runs
Yeah, and four levels of greyscale.
* Hayleia runs

More seriously, I made mine with four levels of grey so that it's not like the others, then changed it into 3 to motivate JWinslow23, but I don't think we should release 17 games that are exactly the same ;)
I was thinking of adding grayscale. Just need to figure out how to do it exactly. I know how to do grayscale just need to think about how I'll implement it into my game. Version 1.2.1 is soon to come out :D

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TI Z80 / Re: Flappy Bird
« on: February 20, 2014, 10:20:12 pm »
Version 1.2 has been released! Nothing quite new this release, except for some MAJOR optimization to the screen rendering!

4
TI Z80 / Re: Flappy Bird
« on: February 20, 2014, 03:44:10 pm »
Do you redraw the entire screen every frame? That can slow things down too. At first I thought it was xLIB/Celtic III, since I saw the Busy indicator, but it seemed a bit too fast to be hybrid BASIC.
I do redraw the entire screen. I was actually thinking about that during school today about methods of only redrawing the game. Is there a way that would quickly clear only part of the screen? Also how could I get rid of the busy indicator? IRC is helpful  ;)

5
TI Z80 / Re: Flappy Bird
« on: February 20, 2014, 08:02:09 am »
If you are using pixel tests, try only testing the pixels around the bird if you haven't already. It makes things much faster.
I do. I test 2 spots around the bird to make sure the game detects impact. I am going to be working on converting the PxlTests to {Y*12+L6+(X/8)}e(X^8). It might not make the game a lot faster, but it'll add room for more features possibly.

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TI Z80 / Re: Flappy Bird
« on: February 20, 2014, 07:24:14 am »
What is this coded in?
I looks great.
What is this coded in?
That's also what I was wondering, because it doesn't look like Basic (no flickering at all) but it doesn't seem that fast for Axe. Mine's speed is actually annoying due to blur.


But nice job on the game overall, you got some basics like gravity and such :)
I coded it in Axe. Yes, looking at the gif again it does seem a little slow, which I'm hoping to work on soon. I'll be looking on the optimization page, because I have a lot of pixel tests for collision.

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TI Z80 / Re: Flappy Bird
« on: February 19, 2014, 09:57:00 pm »
Got the download ready! Download away!

8
Thats awesome. Sadly I won't be able to get this to the 2 people in my math class that have the color edition. Still great job from the gifs! Not sure how you did it, but wow!

9
TI Z80 / Re: Is a QR Code Generator/Reader possible on the 84+?
« on: February 19, 2014, 09:50:02 pm »
It'd be cool to see. At least the generation part. The reading though would probably not be worth it because of how long it would take to manually enter all of the things. Maybe a calculator only QR code type? Like a QR code but with a different format.

10
TI Z80 / Re: Snow Demo
« on: February 19, 2014, 09:47:54 pm »
Seems slightly strange that some of the snowflakes sort of just get stuck  in mid air. Is this a gif issue or is it meant to be there?

11
Humour and Jokes / Re: Weird/funny pictures thread
« on: February 19, 2014, 09:38:33 pm »
NSFW for super strong language. Pretty funny though.

Spoiler For Image:
Holy profanity...

12
Introduce Yourself! / Re: Hi
« on: February 19, 2014, 09:37:44 pm »
Welcome to the community!

I'm actually eager to see what more you've done! And to compete with you on "Flappy Bird". XD I plan to use grayscale.
I was planning on that in a future release...

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Introduce Yourself! / Re: Hi
« on: February 19, 2014, 09:37:14 pm »
I also help teach some of my Algebra classes. mainly calculator skills classes and stuff like that.

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Introduce Yourself! / Hi
« on: February 19, 2014, 09:34:07 pm »
Hai. I'm JacksonML. Umm... not sure what to put here  ???. I make amateur games using Axe. Axe and my Ti calculator are what consists of most of my school day if that makes sense. So umm hi! You'll often see me using this emoticon a lot --> :3 I overuse it :3.

15
Fruit Ninja / Re: Fruit Ninja
« on: February 19, 2014, 09:25:53 pm »
haha brought this to school, and my math teacher is fine with me playing games and coding and stuff during class so... yah. I was required to distribute the program to half of my class haha. This is really good good job man!

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