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Messages - Aaron Roth

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Portal X / Re: Portal X (Prelude) Bugs
« on: June 11, 2014, 04:12:49 pm »
Spam alpha to fly (in a possibly old version).
My friend got a version 1 week before me on a TI-84+SE and the glitch didn't work on my 83+.
I'm not sure if this is fixed

Flying is not a glitch. You earn it by completing all the levels included in the game itself.

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Portal X / Re: Portal Prelude Fan Created Levels
« on: April 22, 2014, 04:19:53 pm »
Anybody tried my levels? Can I help anyone that's stuck on them?

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Portal X / Re: Portal X (Prelude) Bugs
« on: April 17, 2014, 11:16:23 am »
If those are not fixed, someone could almost make a set of levels that requires abusing the game glitches in every way possible like those Kaizoo Mario World level. :P

I have use some of the smaller bugs, ones that don't crash the calculator in some of my packs...
There is a glitch where if you shoot a portal through the ceiling in the left 1/3 of the room, or something like that, you can teleport through anything to the elevator...
I would also use the glitch where placing a portal emitter on the right hand side of the screen making the pellet travel in a diagonal path...
The problem is that there aren't many bugs that don't crash the calculator in-game or on exit.

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Portal X / Re: Portal X (Prelude) Bugs
« on: April 16, 2014, 04:21:06 pm »
LOL is it just temporary or do you get stuck indefinitely ?
Just untell you stop holding [alpha]...

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Portal X / Re: Portal X (Prelude) Bugs
« on: April 15, 2014, 09:33:18 pm »
One other bug, you can get your head stuck in the ceiling... Screen captures coming later.
Screencaps here :P Kinda humorous.



As far as I can tell, It dosen't matter what blocks it is, you can get your head stuck in anything solid that doesn't kill you.

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Portal X / Re: Portal X (Prelude) Bugs
« on: April 15, 2014, 12:26:22 pm »
Wow... That is a lot of bugs, I don't think I noticed any of those when I played.

Well, You haven't played as much as I have. I can beat the entire game (all 38 levels) without flying in almost under 10 minutes. (its like 11 min something... can't remember now).
You probably haven't made as many levels as I have either...

I have seen pretty much all the bugs possible...
 
A lot of the less hazardous "bugs" (I argue they aren't "bugs" because they don't affect the calculator in a way other than normal, my friend calls them "unintended game mechanics") I have used in levels... You'll have to see my packs to see what I'm talking about. I still haven't figured out a good use of the head stuck bug :P
 

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Portal X / Re: Portal X (Prelude) Bugs
« on: April 15, 2014, 11:53:18 am »
One other bug, you can get your head stuck in the ceiling... Screen captures coming later.

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Portal X / Re: Portal Prelude Fan Created Levels
« on: April 14, 2014, 02:42:20 pm »
Do you have any screenshots of those?
I can get some screenshots later, might be a little before I can upload them.

Welcome to the forums by the way :D

Thanks. For those on Cemetech also, I'm 16aroth6

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Portal X / Re: Portal Prelude Fan Created Levels
« on: April 11, 2014, 12:17:41 pm »
well, For some ultra challengingness...
http://www.cemetech.net/programs/index.php?mode=file&id=1016
3 level packs with 15 each from me
1 from my friend with 15

3 more on the way!
   4th will be a completely portal-less level (no portals used)
   5th is ultra challenging
   6th will be 15 variations on one level

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Portal X / Re: Portal X (Prelude) Bugs
« on: April 11, 2014, 12:06:32 pm »
Bump:

Not sure how many of these bugs have been reported, but here are the ones I have found.
There are a few that involve multiple key presses:
     up + right + 6 = jump, right, portal in the 9 direction
     up + right + 4 = jump, right, portal in the 7 direction
     up + left + 7 or 1 = jump, left, portal in the 4 direction
     up + left + 9 or 3 = jump, left, portal in the 6 direction
     up + left + 8 or 2 = jump, left, no portal shot
     you can't change the fast/slow portal while any other key is pressed


Simple glitches:
     When portal shot through top of screen, it appears as a solid line to the right, It also crashes it on exit
     If you drop a box on where the lift is on the right, it is eaten by the lift...
     If you drop a box in the left where the elevator is, you can't pick it up again.
     If you jump to jump on a block, to the right or to the left, with a block not right above your head, but one above that, you can't make it onto the block you want to get on.
     You can't place a portal on blocks above a box dropper.
     I you are walking through a portal with a box, and before it draws the box on the other side while your holding it, and you drop it, that box is gone...

Level editing glitches:
     Fortunately, none in the editor itself.

     For each individual level:
          >6 blocks doesn't work *
          >10 buttons cause crash on exit *
          >29 buttons cause ingame crash *

     You can get stuck in any one block wide column.
     If you put a portal on the floor in a one block tall area, you can't get out of it there.
     If you put an energy ball emitter on the right hand wall, the energy ball travels diagonally.
     If you shoot a portal up or down on the blocks above and below you when you first start the level, it will sometimes glitch, placing the portal facing out of the calc screen on the left hand wall.
 
Couple other things you might want to add, that are minor annoyances:
     In your own pack, text between levels     Make it so you can go to specific levels in the pack, like on the main one. 
 
Edit: Also, because of a few crashes because of bugs, I created this program. It also has a small help section for editing levels.  (Requires DCS7) Just make sure there is something stored in str1 before executing.
https://www.cemetech.net/programs/index.php?mode=file&id=1019

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