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Messages - ingalls

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1
Art / Re: Sprite Request: Nyan Cat
« on: August 18, 2011, 08:56:34 pm »
Make sure you add the timer too!

2
Lua / Re: Updating only one object on screen
« on: May 03, 2011, 05:46:03 pm »
They give us a decent language to program in but restrict it so much to make it almost impossible to program games whose graphics take up the whole screen... *Sigh*

Anyways, that's nice to know, thanks for the response, I won't spend my time tearing out my hair trying to firgure it out

Cheers
Ingalls

3
Lua / Updating only one object on screen
« on: May 01, 2011, 08:16:49 pm »
Quote
while(Exit)
   ------- Some OS routines here

    ---- Begin of Event link
   buffer:captureDataFromKeyPad()            --  (N) some underground routines to catch events
   if buffer.charInput ~= "" then            --  (N)
      on.charIn(buffer.charInput)
      buffer.charInput= ""            --  (N)
   end
   if buffer.arrowKey ~= "" then            --  (N)
      on.arrowKey(buffer.arrowKey)
      buffer.arrowKey = ""            --  (N)
   end
   ----- etc ...    
   if platform.window.isInvalidate then
       platform.gc():purge()           --  (N) Empty buffer before starting to draw
      on.paint(platform.gc())         -- save all the things we have to draw
       platform:paint()             --  (N) draw all those things
      platform.window.isInvalidate = false    -- say that the window has been drawn
   end
   ----- End of Event link
end

This is taken from hackspire, just to clarify what I'm asking. I'm looking to find a way to stop the :purge() from happening. I want to be able to add to the drawing after the window  has been drawn.

4
Lua / Updating only one object on screen
« on: May 01, 2011, 06:34:53 pm »
Is there anyway to update a specific object on the screen instead of the entire screen. I've been wrangling with this one for most of the day and haven't been able to figure it out!

Cheers
Ingalls

EDIT: basically the problem I'm having is that I'm trying to fill up the whole screen with tiles for a game. The lua engine currently has to pause to be able to draw the tiles. Whenever I move the character tile, it has to redraw the whole screen just to move a single character tile. Is there anyway change the screen without completely refreshing it. Whenever on.paint(gc) is called it clears the screen and redraws...

5
TI-Nspire / Re: nFighter - The Fourth Lua Game for Nspire
« on: April 30, 2011, 06:21:58 am »
Thanks guys :)

@DJ_O - I even made it random so it will be different everytime!

6
TI-Nspire / Re: nFighter - The Fourth Lua Game for Nspire V2
« on: April 29, 2011, 06:54:34 pm »
I'm proud to release the next version of nFighter.
This version includes:
~Animated Death Screen
~Shield Crates (Explained in the readme)
~Remapped keys so one can play on touch/clickpad or by using the num pad
~If playing with the num pad one can go diagonally

And most notably:
All of the crates are now animated!
They will be generated on the left side of the screen and then slowly drift to the right!

7
Computer Usage and Setup Help / Re: Windows Startup problems
« on: April 25, 2011, 07:58:40 pm »
Once you save the files what you could do is virtualize windows on linux using virtual box which will you to allow windows 'in' linux and thus all windows apps
1

8
Computer Usage and Setup Help / Re: Windows Startup problems
« on: April 25, 2011, 06:56:23 pm »
Well, to start off (if possible), why don't you open task manager and go to processes, write down a quick list of the processes that are taking up the most CPU and memory, then post them here and I'll take a look. Or if you want to be adventurous you could just right click and hit end process but if you kill something important you will have to restart the computer, on the other hand you don't have much to lose if it locks up anyways...

9
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: April 25, 2011, 10:08:38 am »
1527: You've used some of the lines from 1526
1528:And you didn't get slapped in the face
1529:And your currently dating the person who you used them on :)

10
Lua / Re: Drivers
« on: April 25, 2011, 09:02:31 am »
Wow, that glitched. I logged out the second I clicked the post button. When I logged in and clicked post it created a new thread...

Oops..

11
Lua / Drivers
« on: April 25, 2011, 09:01:07 am »
Will the update for 3.0.1 fix compadibility or will you still have to write new drivers for it?

12
Humour and Jokes / Re: 9001 signs you're addicted to calcs and Omni
« on: April 25, 2011, 08:58:01 am »
1526: You understand all of the math pickup lines on this page http://www.pickuplinesgalore.com/math.html

13
News / Re: New TI-Nspire OS coming out in May 2011?
« on: April 25, 2011, 08:55:06 am »
I hope this update won't get rid of LUA support, that would really suck!

14
Web Programming and Design / Re: OmniPlayer - Webplayer for our music
« on: April 25, 2011, 08:53:24 am »
I tried it on firefox and it looks really good for the first few seconds (It gets rendered properly) and then all of the buttons scatter accross the screen. I'll have to try it on a mobile, but from what I saw it looked awesome!

15
News / Re: The Omnimaga CoT team still produces music!
« on: April 25, 2011, 08:33:44 am »
Wow, love that radio, I was just going to listen for a couple seconds, now I'm hooked. I think I'll be playing a certain internet radio station while I program now!

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