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Messages - ACagliano

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31
TI Z80 / Yahtzee, Axe edition RC 1
« on: February 03, 2016, 09:54:03 pm »
Here I have enclosed the source file and executable file for the Yahtzee game. Current untraceable bugs:

1. Saferam L1 not clearing after a Fill(), a looped zero, and other means of zero-ing the data
2. I believe small straight and full house still glitch, and i need to be able to reset the game to test those again, so see 1. haha

32
Art / Sprite Request: Slender
« on: November 11, 2015, 11:45:36 am »
As programming for TI-Slender nears the last few things to be done, I still find myself short sprites and a map. I already have a Slenderman sprite and a page sprite. What i do need is:

1. A tree
2. A creepy tree
3. A car
4. A truck
5. A shack-like building

Sizes are up to the maker's discretion, but keep in mind they need to be in memory as the largest possible instance (viewed from very close up). They may be drawn normally, I will create the masks for the darkness myself. Anyone willing to assist can comment this thread and even upload to this thread, or email me at [email protected]. Please include information for credit to be given to you.

Also, any good map makers in the house?

33
Computer Programming / Weird Select Tag Behavior
« on: October 29, 2015, 06:13:38 pm »
http://clrhome.org/bugs

Issue: Click on "Post a Bug". In the widget that pops up, the drop down menu is properly formed but I also get the selected option echoed back out in front of the object. Why? Code for the entire page is here: http://pastebin.com/6edLrcfE

Could this have to do with using the jQuery .show() method on the form makes interior hidden elements visible as well?

34
TI Z80 / Re: Polynomials All In One Math Tool Upgraded
« on: July 11, 2015, 08:33:15 pm »
New update/bug fix. Division algorithm improved and streamlined and debugged. No longer says divide by zero for everything.

35
TI Z80 / Re: Polynomials All In One Math Tool Upgraded
« on: June 10, 2015, 09:53:35 am »
Here's the final official release:

Polynomials All In One v2.1

Input by two-part string, operators first, then operand.
Use characters D, I, and Z for derivative, integral, and zeroes, respectively.
Use the character W at the very beginning of the string to activate "show work".
Please review the documentation included.

Screenshots

36
TI Z80 / Re: Polynomials All In One Math Tool Upgraded!
« on: June 06, 2015, 11:35:27 am »
•   2.0 RC1 – Division bug resolved. Error catching for divide by zero added. Trailing parenthesis removed where possible. Zeroes algorithm improved. Older version used the solve() built in command. This version uses a modified rational zeroes test ( x = p/q )


37
TI Z80 / Re: Polynomials All In One Math Tool Upgraded!
« on: June 05, 2015, 09:11:32 pm »
Update:

New version provides bug fixes in the derivative, integral, zeroes algorithms. It also improves on memory cleaning after some of the routines use significant memory.

38
TI Z80 / Re: Polynomials All In One Math Tool Upgraded!
« on: June 05, 2015, 07:09:40 pm »
This sounds pretty awesome! Any reason you used the curly brackets instead of the normal paranthesis?

That has since been amended.

39
TI Z80 / Polynomials All In One Math Tool Upgraded
« on: June 05, 2015, 06:46:07 pm »
A while back I wanted to upgrade my Polynomials All-In-One program which added, subtracted, multiplied, and divided polynomials. It also could do derivative, integral, and zeroes. I hoped to allow it to auto-order of operations parse. I still could not implement an efficient order of operations parser, so I settled for the next best.

You type a list of operators, followed by a colon, followed by a bracket-enclosed list of polynomials (I could change the brackets to parenthases if people prefer it). For example, to do:
Code: [Select]
(3x^2 - 7x +2) - (4x - 4) * (x^2 + 4x - 1)you would type at the prompt:
Code: [Select]
-*:{3x^2-7x+2}{4x-4}{x^2+4x-1}
Additionally, the letters D, I, and Z (and their lowercase counterparts) will add derivative, integral, and zeroes to the computation queue. Zeroes simply displays the zeroes, but doesn't affect the prior value, allowing the queue to resume after doing zeroes as normal.

Here's two screenshots of the program doing a few simple operations. Anyone who wants to beta test it can download it here.


+++++++++++++++++++++


BUGS I KNOW OF: Dividing with a 1-term denominator gives a Domain error on the deltaList line; Doing a derivative or integral as the first and only argument gives a domain error due to the string->list conversion (now resolved but not in the beta uploaded)

Also, the program currently discards any remainders from division. If someone can advise me on how to use it, I'll try to.

40
Axe / Re: HELP - Tilemap fill black outside the map
« on: April 11, 2015, 11:30:34 am »
Is your tilemap a set area in memory? Like do you actually have tile data stored somewhere in memory?

41
Axe / Re: HELP - Tilemap fill black outside the map
« on: April 11, 2015, 11:20:21 am »
What is the data structure for your tilemap? Can we see how it looks in the program?

42
TI Z80 / Re: TI-Slender: The Eight Pages
« on: March 29, 2015, 01:19:24 pm »
Yup. Its insane. I'm gonna have to do this one step at a time, but I've made about 40 debugging commits to the repo and it still crashes... so yeah. lol

43
TI Z80 / Re: TI-Slender: The Eight Pages
« on: March 28, 2015, 09:35:19 am »
Update

New font to the project page. http://clrhome.org/slender. Also changed logo from Slender, to Slender-TI to distinguish it from the original, both so my project has a distinct name and to avoid copyright issues.

A few changes to the source code to try to find this bug and still it persists. It crashes immediately after the splash screen (pressing 2nd). I'm toying with the idea that it may be the keypress itself that is crashing it (somehow the value of a is getting distorted during the keypresses, but i added some push/pop af and it persists. My second thought is that its somewhere in my object rendering loop, and since I'm still pending a sorting algorithm, it seems pointless to debug that at this point.

44
TI Z80 / Re: TI-Slender: The Eight Pages
« on: March 24, 2015, 08:27:27 pm »
Since the earlier screenshots were bugging me with how they appeared on calc, I made one that is cleaner and the text is more readable:

45
TI Z80 / Re: ACags Project Reveal
« on: March 14, 2015, 10:17:40 am »
@chickendude, i was able to use the jquery.mobile plugin, and integrate the "tap" method with my current onclick triggers to make the system mobile-compatible.

As an aside, the gif only looks that way in Safari, Chrome and Firefox it looks good. So I sent a bug report to Apple, as I am on the beta program and have a direct channel.

Also, still can't figure out that bug. Zeda poked on the fact that her text routine crashes if the text overflows the screen, but I fixed that manually wrap and it still crashes.

Edit: I made the title screen look better. Here it is:

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