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Messages - Anima

Pages: 1 ... 7 8 [9] 10
121
TI Z80 / Re: A new game - input please!
« on: June 01, 2011, 02:58:50 pm »
Oh no, please, PLEASE don't put code tags in spoilers. they are tiny in chrome. You can make screenshots using Wabbitemu. Its the best emulator around.
WTF? I'm using Google Chrome 13 dev-m and there aren't any problems with the size.

122
News / Re: Omnimaga now has a Twitter page!
« on: May 30, 2011, 02:44:16 pm »
Nice, I followed Omnimaga. :D

123
News / Re: DJ_O, Moderator Role Change
« on: May 27, 2011, 02:06:46 pm »
Hope you get better, DJ. =)

124
Introduce Yourself! / Re: Yo! What's up!
« on: May 26, 2011, 02:28:28 pm »
I don't like Lady Gaga. Mainstream. :P
Welcome and have fun!

125
News / Re: A revolution in quadratic gaming, by Ralphdspam
« on: May 23, 2011, 09:47:18 am »
XDDDDDDDDDDDDDD
Really awesome. ^^^^^^^^^^^^

126
Miscellaneous / Re: What do you program
« on: May 21, 2011, 08:12:21 pm »
Mainly web programming (PHP & JavaScript), then calcs (TI-Basic & Axe Parser). And sometimes also computer programming (C++).

127
TI Z80 / Re: Mirror Image
« on: May 21, 2011, 05:59:19 pm »
Looks simply, but also difficult to play. Nice!

128
News / Re: AxeSynth
« on: May 21, 2011, 05:20:24 pm »
Awesome. :D

129
Maybe I could help to make an english version. I think I'm a good translator, because I also speak German. :D
And if the code is simple, I could maybe convert the program in TI-Basic.

130
Art / Re: Need graphics for RPG
« on: May 19, 2011, 10:41:53 am »
BrownTCat, That's awesome :D But, it's kinda too big to put it in actual calc screen?  ;)
So, anyway, are you gonna keep the grid-based battle system?
Wasn't expecting it to be used in battle, I'll see if I can make a smaller size constraint.
That would be very good. :)

@yeongJIN_COOL: Thanks for the sprites. I'm going to use them for the battles.
@DJ_O: Good idea. Looks very nice and easy to make.

131
Art / Re: Need graphics for RPG
« on: May 18, 2011, 01:50:17 pm »
No Melphis? D:
I'll try for Seena and post it soon XD
Also, what size do u want it to be? 32x32?
16x16 will be hard to implement it XP
Shall I change Aima with Melphis? ;)
Well, I don't care, but it should be 2 male and 2 female characters.



And, yes. 24x24 is good, but it should be small, because I want to integrate those sprites in the battle mode. Later it should be look like this:



Maybe I'm going to make the battle mode a little bit easier (not so complex as in the original version).

132
Art / Re: Need graphics for RPG
« on: May 18, 2011, 10:00:04 am »
Update on the title screen!
Please give some credit since it takes a while to redraw stuff like this.
Okay, by the way it looks very awesome. Thanks. :)+

I need also new graphics for my game:








I think (if all goes well), I'm going to integrate 4 out of 12 characters in the game. Because 12 are too many.
Can someone create the images new in TI-84+ quality?

133
Art / Re: Need graphics for RPG
« on: May 17, 2011, 03:10:27 pm »
Very beautiful, but TI-Connect says, that the data file (lufia.PNG) is not compatible with the connected device (TI-84+). What's wrong?

134
Doodle Jump / Re: DoodleJump Discussion
« on: May 17, 2011, 03:06:31 pm »
I think you forgot to sign your app.  Also, when you use Axe 0.5.1, make sure to always display in normal mode.  ;)
Yea, I think that too: After transferring the app to my calc, TIconnect showed a warning that the app wasn't signed, and the app was deleted from my calc.
me too...

135
I don't think I will join as I only get very simple stuff to work with axe.
^this

Maybe next year, because I don't believe, that I would be successful.

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