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Messages - AssemblyBandit

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376
TI Z80 / Re: Cydia
« on: February 19, 2010, 09:38:13 pm »
Thanks for the info. I was really tired last night and crashed. I cant wait to get done with this game. Tonight I will test some stuff out and see where Im at on the calc programming. The circle in the upper right hand portion of the screen is a crystal ball that shows where the enemies are at. I took it from this old rpg on the snes. I just hate rpgs that have you battling an enemy every two steps. With the ball you can try to avoid enemies if your near death, and go after them when you want to gain money or experience. Its only up in there so i could test it out and make sure that the enemies actually come to you and not just aimlessly wander around. Its taking a long time to get the fighting part done because theres so many things i want to do with it, but trust me, when its done this game will be perfect. After that the rest of the game will go quick. Ive already made the majority of the routines to be used in it. I might have to change some things due to the resolution of the screen though. Another question though, is it possible to archive the map data? Ive read that it has to have an app header to go in there, but is there anyway possible to get around the ram memory limits? The world map alone is huge and the towns/caves are pretty big too. Can I store the map/sprite data in the archived area and readily retrieve it? And are there any small project requests that anyone has? I was reading about the teacher lock the calcs, has anyone found a way around that? If not I could look and see whats up with it.

377
TI Z80 / Cydia
« on: February 19, 2010, 01:23:47 am »
Heres the RPG I was working on on the 86. Im going to port it to the 84+ and finish it.
. I have a few questions about the 84+. I would love to have a file documenting the memory, screen info, port info, interrupts, and all other technical data. Ive got the files off of TIs website for developers but its for the TI 83+, I cant find the TI84+s developers guide. How similar are these calcs and why make an 83+ and an 84+? Im tired right now, Ill finish this tomorrow. Ill explain the things in the video. And how do you make animated GIF's from an emulator?

378
TI-BASIC / Re: So... how 'bout that 68k BASIC programming?
« on: February 04, 2010, 10:20:09 pm »
That link for the tichessteam forum just shows how much of a baby kevin really is. I find it funny how he threatens to ban 240185 for his offtopic ad but kevin is the first one to start posting off the topic. (Although this is kinda offtopic.) He creates the post for his own little promotion of emu8x. If it wasnt for BASIC I would never have gotten into calculator programming. Coming from programming in BASIC on the 85 and 86 I can tell you the 89 is a lot more advanced. Ive actually downloaded games that were created in BASIC on the 89 and theyre pretty interesting for what they can do. I doubt that its that much different from the latest 83 and 84s but having an increased resolution will allow you to port your games and have them look better.

379
TI-BASIC / Re: So... how 'bout that 68k BASIC programming?
« on: February 03, 2010, 08:09:05 pm »
Yeah, with the sprite support your basically able to draw or copy any picture up the screen size. It gives BASIC games the ability to have nice black and white graphics, and using the cyclepic command you can even have grayscale. Now your character doesnt have to be an "ohm" symbol anymore. The one thing i cant stand is the menu bar on top that you cant get rid of. It takes up more than 8 pixels that could be used for another row of sprites. Its good for applications though. Using dialog boxes and a custom menu allows you to quickly make pretty nice and neat apps. I use it for my electronics equations and its a lot better than the menu function on the ti83+. Youll probably be using the indirection function alot too. I wish they had that on the 85-86 back in the day. I forgot, theres only one font size too. You cant print stuff out on the homescreen, it has its own output screen. I dont think its possible to print on the graph screen either, though im not positive.

380
General Calculator Help / Re: Calculator purchase
« on: February 01, 2010, 09:42:03 pm »
I really appreciate all the info, Ill have the se by this weekend. And thanks to you guys, ill have the motivation to program for it. My only complaint is the screen resolution. Ill take the 83 into consideration when programming. Ive got a really great game that ive been making for the 86 but since its dead ill release it for the 84/83. Ill have a demo up by the beginning of next week.

381
General Calculator Help / Re: Calculator purchase
« on: February 01, 2010, 07:43:28 pm »
Thanks, I was just reading one of your posts before i signed up. I hate to ask such a stupid question but in one of the posts someone was ranting about TI and the newest version of the 84 regarding the keys i think.

382
General Calculator Help / Calculator purchase
« on: February 01, 2010, 07:35:23 pm »
I was looking into buying a TI84+SE, but i dont know if that would be the smartest choice for programming. I havent really read anything about it being a good or bad calculator to program for. I want to get it because i consider myself to be an expert TI86 assembly programmer but i havent had any experience with flash rom or the "new" in/outputs to hardware. Right now i own a TI89T HW4 but because of work and college i dont really have the time to learn the 68k language (I can program in C and BASIC, but I prefer asm). I feel it would be a lot easier if i started with a Z80 calc, where im more comfortable, learned the hardware, and then move onto the 68k. On a side note, I really spent a lot of time with the 86 documenting the opcodes, ports, and ROM routines, and then they discontinued it. Now they have this "Nspire" that i will never purchase or support due to its lack of programmability (not really sure how true that statement is, or if the word "programmability" even exists). I guess im just old school.

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