This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Messages - BrandonW
16
« on: May 03, 2012, 03:45:48 pm »
You can't just attach a 360 controller (or any USB peripheral) to an iPod/iPod touch/iPhone. They only support peripheral mode, and in a USB connection, one device must always be the host.
It's easy to communicate with a 360 controller via PC (or any other USB host) -- the problem is the reverse, trying to be a 360 controller when attached to an Xbox 360, because the console has security checks over the USB protocol to make sure that the attached peripheral is a licensed Microsoft accessory (like a 360 controller).
The best you can hope for is custom code on the iPod/iPhone/iPod touch that communicates with an Arduino or some other USB-host-capable device (which is then connected to the controller), but I doubt you're ever going to get that to work with official games.
Unless of course I'm missing something, which is why I asked what "SNES controller add-on" you're referring to.
17
« on: May 03, 2012, 03:12:42 pm »
Where is this "SNES controller add-on for iPod"?
18
« on: April 06, 2012, 07:26:00 am »
Very nice! An interesting question is if it, like the 84+ Pocket, is unable to swap RAM into $4000-$7FFF via port $06. Unfortunately, I think that would be a yes. Can you test that? (It's pretty simple; I or various others could tell you how.) I take it that it has boot code version 1.03 and the OS is 2.55MP?
I really want to see this for myself. It's a change that just seems totally unjustifiable, for it seems that the money that TI paid to an engineer to make the change would be more than the money TI could ever hope to save.
Anyway, it's almost certainly the case that the SE and non-SE have completely identical PCBs, except for the flash chip. On the non-pocket models, the boot code has to inform the ASIC which model calculator you are so the ASIC knows which sectors to block writes/erases to.
There is no reason to believe that the change was intentional -- and in fact, initial indications are that the 84+SE Pocket does not have the same problem with swapping RAM pages that the 84+ Pocket.fr does. Perhaps it's also related to the model port...something worth trying on the 84+ Pocket.fr (changing it and seeing if the problem still exists, that is).
19
« on: January 16, 2012, 04:54:02 pm »
I own it, and enjoy it very much. I don't use the gyro controls, though...I don't believe in them.
20
« on: January 04, 2012, 04:55:16 pm »
The same type of distributed computing project was used to factor all of TI's 512-bit RSA keys for signing Flash applications and operating systems. Many of us in the community at the time directly contributed to it, and even some outside of it, which was very exciting.
21
« on: November 22, 2011, 12:41:09 am »
Can he use the calculator to control it?
Yes, but I didn't really bother to flesh that out. I think I left in some testing code that presses UP if you hold down [2nd] or something wacky like that.
22
« on: November 21, 2011, 08:11:26 pm »
Hope this doesn't get shut down like almost ALL his other projects . Love it!
Actually, the only one to be truly shut down (with no hope of revival) is the Skylanders portal -- and even though I can't release it, I accomplished everything I wanted to before they put a stop to it.
What did the Skylanders portal do?
It was documentation and code to communicate with the Skylanders: Spyro's Adventure USB "Portal of Power" accessory, reading and writing decrypted character data to/from it as well as emulating the portal from a graphing calculator. Activision felt it necessary to hire a law firm and send somebody to my door to hand-deliver a cease-and-desist notice telling me to stop (and to not release anything else, and take down what I did release -- which was crippled documentation (lacking the encryption key)).
23
« on: November 21, 2011, 10:52:38 am »
Hope this doesn't get shut down like almost ALL his other projects . Love it!
Actually, the only one to be truly shut down (with no hope of revival) is the Skylanders portal -- and even though I can't release it, I accomplished everything I wanted to before they put a stop to it.
24
« on: November 20, 2011, 09:22:06 pm »
Your description implies you aren't randomly generating new boards. Why not?
26
« on: November 15, 2011, 11:33:20 am »
BadClass implies that you aren't using a standard USB flash drive -- what is it? Is it a media player or something (like an iPod) that claims to double as a storage device? Some of those devices (like cameras) use very fancy (storage) interfaces that msd8x doesn't support.
27
« on: September 18, 2011, 01:50:19 am »
Yeah, it's pretty obvious that the security code was written by one or more other people, probably with a stronger background in security than Z80 coding.
I've gone nuts more than a few times over disassembling some of this stuff, but I started to realize that perhaps I'm nitpicking a little bit. We're heavily analyzing code that was probably done in a hurry 15 years ago.
28
« on: August 31, 2011, 01:01:07 am »
I just now noticed this thread, and I have to say, that's a pretty neat little tool there. I haven't yet thought of a good reason to use it, but I do like that it exists.
29
« on: July 25, 2011, 10:51:35 pm »
Yes, I have two.
30
« on: July 06, 2011, 03:03:52 pm »
The 83+ and 83+SE can accept OSes from 83+s or 83+SEs. The 84+ and 84+SE can accept OSes from 84+s or 84+SEs.
For all intents and purposes, the TI-84 Pocket.fr is a TI-84 Plus.
There is no such thing as a "TI-84". When you call it that, it promotes confusion (it makes people think "What? There's an 84 non-Plus? Well I know there's an 83 non-Plus, maybe they're similar (totally wrong))"...). Please don't.
|