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The Axe Parser Project / Re: Features Wishlist
« on: December 17, 2011, 06:29:03 pm »What about support for the crystal timers?Sounds like an excellent candidate for an Axiom ^^
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The Axe Parser Project / Re: Features Wishlist« on: December 17, 2011, 06:29:03 pm »What about support for the crystal timers?Sounds like an excellent candidate for an Axiom ^^ 558
Absolutely beautiful! Just make sure the grey scale is perfectly smooth though, since it constitutes all of your background
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The Axe Parser Project / Re: Features Wishlist« on: December 15, 2011, 07:47:50 pm »idk if it's possible or not, but can you add a "hittest" for object-object(sprites)? That's already super simple to do with Axe, there really isn't any reason to make a specific function to do the math for you. 560
Axe / Re: Axe Q&A« on: December 15, 2011, 05:53:17 pm »
You entered the data into your calculator, you should know
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Axe / Re: Axe Q&A« on: December 15, 2011, 04:37:03 am »Is there to do this, but with bitmaps? Just replace the 8 with the size of the bitmap data in bytes 562
The Axe Parser Project / Re: Features Wishlist« on: December 13, 2011, 07:44:53 pm »
Yays
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Axe / Re: Axe Q&A« on: December 13, 2011, 07:05:06 pm »Does that mean I have to count aalll the numbers? If the program returns a string just do Length(String) 564
Axe / Re: Axe Q&A« on: December 13, 2011, 07:02:55 pm »
How many bytes of data did the program give you?
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Axe / Re: Axe Q&A« on: December 13, 2011, 06:53:51 pm »
Is your sprite 36 by 36? How many bytes of data did the program give you?
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Axe / Re: Axe Q&A« on: December 13, 2011, 06:27:08 pm »Oh whoops didn't see there was another pageAhem... Woah ![]() 567
Miscellaneous / Re: Random Project. Come join in.« on: December 13, 2011, 06:16:01 pm »
So currently the program will make you lose the game, wait for a keypress, then execute some hex, then get in a loop with a syntax error and tell you that you explode when you press 2nd
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Miscellaneous / Re: Random Project. Come join in.« on: December 13, 2011, 06:04:19 pm »
This would probably progress faster if people didn't introduce syntax errors and intentionally sabotage the program
![]() :.A : :GetCalc("appvOMNIMAGA",1337)→Pic666 :Repeat Getkey(15) :Bitmap(X,Y,Pic666) :Displaygraph : :End I also recommend you use color to specify what you may have added or removed in a revision to increase ease of reading. 569
Axe / Re: Axe Q&A« on: December 13, 2011, 05:59:33 pm »
Oh whoops didn't see there was another page
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Axe / Re: Axe Q&A« on: December 13, 2011, 05:52:13 pm »
By replacing the Pic1, you can store the pointer into a variable, just make sure to keep track of it!
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