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Messages - C0deH4cker

Pages: 1 [2] 3 4 ... 18
16
TI Z80 / Re: Fullrene
« on: May 14, 2012, 07:24:30 pm »
I assume it will crash the calculator, or it will leave flash unlocked.

17
Axe / Re: Axe Q&A
« on: May 14, 2012, 07:21:27 pm »
Can recursive functions be created in Axe? Like a simple fibonacci sequence generator or factorial function?

18
ASM / Re: ASM OS TI83Plus
« on: May 03, 2012, 04:16:42 pm »
look in ti83plus.inc for the list of bcalls.

19
TI Z80 / Re: Axe Emulator
« on: May 02, 2012, 07:32:24 am »
Because it would be like axe fusion: all of the commands are stored in a library elsewhere, and whenever a program needs these commands it just uses the ones in the dll.

20
TI Z80 / Re: Axe Emulator
« on: May 01, 2012, 11:39:13 pm »
You should consider having the axe stuff in a dll so that the code is smaller.

21
Grammer / Re: Grammer 2-The APP
« on: May 01, 2012, 11:27:02 pm »
You should consider changing your version structure to be VERSION.YEAR.MONTH.DAY so that the version is always going up, not up and down.

22
Axe / Re: Random glitching?
« on: March 29, 2012, 04:22:22 pm »
Try using an archive cleaner.

23
TI Z80 / Re: Core Wars
« on: March 29, 2012, 04:21:14 pm »
Maybe a way in the debugger to scroll through the core?

24
TI Z80 / Re: Core Wars
« on: March 28, 2012, 02:09:43 pm »
Is there no limit on number of instructions run in a battle? It sucks to be battling two warriors where one of them uses an imp, and then it just freezes when the imp takes over.

25
It would be nice if there were IX' and IY'. 

LD (REG 16),REG 16 and LD (REG 16),REG 16 would be extremely useful as well.

Lol, those are the same.

26
TI Z80 / Re: Essence
« on: March 25, 2012, 09:23:07 pm »
Not much of a problem if you ask me. The axe 3D racing program does this with the buildings.

27
TI Z80 / Re: GeoCore - (Formerly YAZP)
« on: March 23, 2012, 06:33:55 pm »
you do? When i played that level the flag acted as usual.

28
TI Z80 / Re: GeoCore - (Formerly YAZP)
« on: March 23, 2012, 06:31:18 pm »
ill post screenies later, but i found a few glitches:

1) With a single pair of blocks (a platform), you can move wherever you want to in the room.
2) You can get infinite blocks.


Edit: I also got stuck on a level that seems impossible to me because there is an invisible wall blocking you from the left side of the flag and there is a solid platform below it (the flag is in the top-right corner.

29
ASM / Re: Ok, I'm a noob
« on: March 23, 2012, 06:14:45 pm »
You could have a jump back to the conditions (I don't remember much from HotDog's tutorials, but I think you could also just place a ret after each so it automatically returns to where it was before)

Unless I'm thinking of something different...
yeah, basically just add a ret after each of the ld cmds, but make sure to use call instead of jp.

30
Gaming Discussion / Re: [Core Wars] Post Your Warriors
« on: March 22, 2012, 10:53:38 pm »
this is mine from memory. just a variation from the normal bomb. assumes a core size of 1024.


:*ORG TOP
Lbl TOP
 MOV X /X
 ADD E1019 X
 JMP TOP
Lbl X
 DAT E0 E1019

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