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Messages - CKH4

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31
Axe / Re: Switch the functions of 2nd and enter
« on: December 19, 2014, 03:55:52 pm »
How can I use this to tie into the key hooks and simulated key presses? (sorry, pretty much an axe noob)

32
Axe / Re: Switch the functions of 2nd and enter
« on: December 19, 2014, 02:04:58 pm »
Ti-83+. It's not a problem with the commands, I'm struggling to simulate the keypress. Also Getkeyr doesn't have the 2nd key code.

Edit.
Whoops I forgot that I was emulating a ti 84+ se

33
Axe / Switch the functions of 2nd and enter
« on: December 19, 2014, 10:32:23 am »
Is there a way in axe to swap the functions of the enter key and 2nd?  I have tried using this (http://www.omnimaga.org/axe-language/%28tutorial%29-key-hooks-in-axe/) tutorial but no luck so far.

34
Super Smash Bros. Open / Re: [Axe] Super Smash Bros. Open
« on: December 09, 2014, 10:15:42 pm »
Hey, I understand that the game works for 84+, what about 84+C? I tried to download it and it said it wasn't compatible. If it's not available for 84+C, can you PLEASE make it compatible for it? I am highly interested and would love to play without having to buy a new TI
That would be extremely difficult seeing as the screen is much larger (and color) so redrawing the screen over and over again would take forever, also because of this being written in axe it would have to be re-written in asm (axe is not for the CSE). With no one having the amount of time necessary to do this I would not get my hopes up (because it's most likely not going to happen (and if it does its not going to be the same game)).

This has also been asked before. (never hurts to do a simple search)
This is not be the right thread but are TI 84 + apps compatible with TI 84 + CSE? I really want this game:P

35
Super Smash Bros. Open / Re: [Axe] Super Smash Bros. Open
« on: December 02, 2014, 05:00:34 pm »
I'd imagine it would be easy for people to cheat on SATs and other tests if they could send files wirelessly to eachother.
Not really, they'd have to compile a program beforehand and they would still have the issue of the giant block filled with  components sticking out of the top of it.

36
Any other way for wireless transmission, like bluetooth or something else. Actually, IIRC assemblybandit once worte a bluetooth chat program. But then again the speed must be great enough for smash to work.
Thanks, right now I'm going to try for an infrared one. I'll post my results when I'm done.

37
The thing with infrared is that you'd need to point the calcs at each other, like you need to point your TV remote at your TV
That would be OK with me as a temporary solution, are there any other ways that you can think of to do so?

38
Ugh, is there any chance of this being a possibility?
Seing it's been discussed about on and off since years in the community and not until a few weeks ago kerm published his wifi link i doubt that something like this would happen, sorry

EDIT: Of course you could in theory hook something up to the IO port that transmits/receives everything wireless at a high enough speed, though
Yeah that's what I was thinking of, would infrared be theoretically fast enough?

39
The only wireless link so far is the wifi module by kerm, it requires the calcnet protocol, though, which smash doesn't use iirc.

Ugh, is there any chance of this being a possibility?
Is this a remote possibility? : http://www.instructables.com/id/DIY-Infrared-transmitter-for-iPhone-iPod/

40
Super Smash Bros. Open / Re: [Axe] Super Smash Bros. Open
« on: December 02, 2014, 08:14:21 am »
Are you planning on random damage additions? (To give it percents that aren't a multiple of 15)
Haha ! That's done too, it's just that when I was trying hitboxes, I was too lazy to put real numbers so I probably put 15 everywhere :P

Thanks! Good luck on this, I'm waiting till the next update to update it on me and my friend's calculators.

Edit.

Has anyone made a wireless link for the calculator? If so I am going to buy it otherwise I might work on learning the skills to try my own.

Edit by Sorunome: the wireless calculator discussion is split to http://ourl.ca/21745

41
Super Smash Bros. Open / Re: [Axe] Super Smash Bros. Open
« on: December 01, 2014, 02:37:27 pm »
Are you planning on random damage additions? (To give it percents that aren't a multiple of 15)

42
TI Z80 / Re: Portal 3 - Exile [Alpha]
« on: December 01, 2014, 11:18:33 am »
Are you still planning corrective portal gravity? If not I would suggest larger portals to allow for better maneuvering and conserving speed to allow for more challenging levels.

I really like the idea of the smaller portals because they allow for different levels but they require extra work.

Good luck!

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