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Topics - CinusMinus

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TI-Nspire / [Lua] Turing machine
« on: November 18, 2014, 06:48:07 pm »
Well, i made a small Turing machine for the nspire, complete with an editor for the transition functions.  It features:
 - editor (WIP)
 - saving, loading, importing and exporting transition functions in the editor
 - visualization of the Turing machine

 - editor:
    - switch active element: [ tab]
    - insert transition function: [ i]
    - remove transition function [ r]
    - edit transition function [ Enter]
    The two upper Textboxes are for the input and the initial state
 - Turing machine:
    - calculation step: [ i]
    - reset: [ r]
    - run: [ g]

The user interface isn't final yet, so the controls will probably change.

Calculator C / Upgrading yagarto toolchain
« on: November 02, 2014, 08:43:54 am »
To enable more c++ stuff like #include <vector> I updated my yagarto toolchain using the installer provided here. The includes don't cause any errors anymore, but I can't run the compiled programs anymore. It's likely to be caused by this:
c:/programmieren/ti_ndless_sdk/yagarto/bin/../lib/gcc/arm-none-eabi/4.7.2/../../../../arm-none-eabi/bin/ld.exe: warning: cannot find entry symbol lf2flt; defaulting to 00000000
How can I fix this? I've already consulted google, but I couldn't find any helpful answers.

General Calculator Help / Ti Nspire Memory Capacity
« on: October 12, 2014, 01:32:53 pm »
Well, I tried to move some large files and the calc ran out of memory in the file system. After removing some files and rebooting the calc, it said the Total memory capcity was 115.2 MB. Normally the Nspire CX should have a total of 150 MB. Is there any way to get them back? I've already tried deleting all files and reinstalling the OS, with the side effect, that (nlaunch doesn't work any longer for some reason)
At the time this happened I had ndless 3.6 and nlaunch installed. Maybe these have something to do with the reduced memory?
This is what it looks like in the status menu:

TI-Nspire / [Lua] Hill Climb Racing
« on: July 20, 2014, 05:51:04 pm »
Me again with another lua game for the nspire.
This is the result of me playing around with the built-in physics engine in lua. In the current state the game is playable, but lacking important elements, such as score, upgrades, different cars and better graphics.
What is implemented right now:
- car controlled with the arrow keys
- generated landscape wich adds to the front and removes its back
- bad vehicle physics

Planned features include:
- proper vehicle physics
- highscores
- upgrades
- different cars
- different tracks
- fuel
- death which ends the game :devil:
(basically the stuff from Hill Climb Racing)


TI-Nspire / TI.Image Tools
« on: April 25, 2014, 07:00:44 pm »
After the option for importing images to lua as strings is not given any longer with new versions of the student software this tool might be useful for thos of you who will continue to use this way of loading images. But it can also be useful if you want to convert your old strings to the new resource format if you have lost the original image file.

 * loading all common TI.Image strings
 * saving a TI.Image string to an image in .png format
 * fast loading of TI.Image strings from images even for big images
 * improving and shortening of existing TI.Image strings
 * some more options to adapt the conversion to your needs
 * storing the result to your clipboard
 * Platform compatible Jar-File

I hope this toolset will be useful to you

VVV Download now VVV

TI-Nspire / Chicken Invaders for NSpire
« on: April 01, 2014, 12:20:48 pm »
today I proudly present to you the first real game I have made in Lua for the NSpire: Chicken Invaders. I have started this project some time ago, but now I decided to share this nice little game with you.
  • 3 Types of Chickens
  • Asteroids
  • Evil Boss Chickens
  • 10 different levels
  • Weapon Upgrades
  • Rising Difficulty
  • Rockets
  • Highscore table
  • much more, you can discover on your own;)
At the Moment I have no plans for future changes, but maybe you have some interesting suggestion :) </p><p><br></p>

Spoiler For Screenshots:

look for it in the Attachments :)

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