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Messages - CinusMinus

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16
TI-Nspire / Re: [Lua] Hill Climb Racing
« on: October 22, 2014, 10:13:27 am »
The next version is available now :)
New Features:
- pause function
- popups when you attempt to buy something
- three different graphics modes
  - Abstract - only outlines, no sky - fastest on handheld
  - Medium - underground is not drawn
  - Full Everything is drawn
- new game-over screen
- a new track
- better performance on the handheld
- data is now stored in a variable to survive updates. To prevent cheating it's obfuscated

VV Download now VV

17
General Calculator Help / Re: Ti Nspire Memory Capacity
« on: October 13, 2014, 07:58:16 am »
OK, just compared it with another cx and it has the same amount of storage capacity as my cx. Seems like I just confused something, because I was certain, that it had a storage capacity of 150MB.  ::) I even made nlaunch work again. so there seems to be no problem any longer.

18
General Calculator Help / Re: Ti Nspire Memory Capacity
« on: October 12, 2014, 05:43:02 pm »
It always said 150MB of storage capacity before, but I just researched on that and the official value is indeed 100MB. I'll have a look at another cx tomorrow. At the moment I'm just confused  :/

19
General Calculator Help / Re: Ti Nspire Memory Capacity
« on: October 12, 2014, 03:51:43 pm »
Well it was 150MB before it ran out of memory. But if it's in use, how can I free it again? I've already deleted all files with the maintenance menu and it didn't change anything.The 30MB in use is probably the OS, nlaunch and ndless together.

20
General Calculator Help / Ti Nspire Memory Capacity
« on: October 12, 2014, 01:32:53 pm »
Well, I tried to move some large files and the calc ran out of memory in the file system. After removing some files and rebooting the calc, it said the Total memory capcity was 115.2 MB. Normally the Nspire CX should have a total of 150 MB. Is there any way to get them back? I've already tried deleting all files and reinstalling the OS, with the side effect, that (nlaunch doesn't work any longer for some reason)
At the time this happened I had ndless 3.6 and nlaunch installed. Maybe these have something to do with the reduced memory?
This is what it looks like in the status menu:

21
TI-Nspire / Re: [Lua] Hill Climb Racing
« on: October 01, 2014, 12:58:49 pm »
Well lobster still haunt the code, but that's not such a big deal >B) .
A much more severe problem is that the file I uploaded yesterday doesn't work ::) . I didn't notice because the error is caused by restoring a saved document. When using the built-in editor of the student software this doesn't matter, so I didn't notice until I tried to run it on my calc and failed. So I upload the working version here

22
TI-Nspire / Re: [Lua] Hill Climb Racing
« on: September 29, 2014, 06:07:07 pm »
It's finally there: the newest version with coins and upgrades included :D
I finally chose coins, because they are a bit more handy than giant chunky lobsters and small lobsters just don't look good.


New Features:
- Upgrades, which help to get further
- Coins to buy upgrades

Plans:
- Add some more cars and tracks you can unlock (and of course a feature to unlock cars and tracks  ::) )
- adjust prices, but I'll wait for your feedback first :)

23
Minecraft Discussion / Re: Minecraft will now cost $499.99
« on: September 16, 2014, 12:18:46 pm »
As Mojang published a set of rules concerning the equal status of all players of Minecraft, Microsoft would make many more enemies than they have right now by changing much about this policy. Minecraft has a good equipment to maintain a game as big as Minecraft, which is hard for a small Indie studio. That they invest such a gigantic amount of money suggests that they expect a good deal for themselves, but that doesn't necessarily mean that everything will be changed and Microsoft would squeeze Minecraft tot get as much money as possible before leaving it. A part of the Minecraft community will be gone after this deal, but I hope it opens new opporunities for Minecraft.

24
News / Re: Omnimaga moves 1 generation up
« on: September 07, 2014, 01:34:40 pm »
I did it the other way rouund: when I started programming my calculator I played less and less Minecraft :)

25
TI-Nspire / Re: [Lua] Hill Climb Racing
« on: August 30, 2014, 02:24:20 am »
The next updates will take some time as I'm on holiday for a week now and school starts after that. But the next planned feature is an upgrade system to improve your car. The upgrades will have to be bought with coins (or nethams) collected ingame. With these it will be possible to get further without getting stuck.

26
TI-Nspire / Re: [Lua] Hill Climb Racing
« on: August 30, 2014, 02:14:39 am »
I'm working on upgrades you can buy for coins collected ingame to solve that problem. But that will take some time as I'm on holiday for a week now and school starts after that, so I'll have less time to work on the game. Upgrades are the next feature I want to implement though.

27
TI-Nspire / Re: [Lua] Hill Climb Racing
« on: August 28, 2014, 06:11:39 pm »
Simple Menu System is there now with a brand new car and and another track :)
Check it out
VVVVVVV

28
TI-Nspire / Re: [Lua] Hill Climb Racing
« on: August 25, 2014, 07:00:32 pm »
Another Update:

New Features:
- Fancy driver who dangles around in the car and breaks his neck if you are not careful enough :)
- You can restart the game without closing the document
- Better fuel-distribution
- Vehicles can be rotated in mid-air
- Highscores which can be restored after reopening the document (They won't survive the next update though)

After some small adaptations it runs surprisingly fast and smoothly on the handheld. It still runs better in the emulator though :D

Planned for the next updates:
- Menu System
- More Tracks
- More Cars
- Coins (I'm not sure whether they should be coins or something else)
- Some Secret Features :P

29
TI-Nspire / Re: [Lua] Hill Climb Racing
« on: August 19, 2014, 06:56:06 pm »
A month later doublepost seems okay :)
After being on holiday for two weeks I've been coding again and finished an improved version of HillClimbRacing.
It features:
- dynamic car-loading from tables: this might be interesting for loading addons
- fuel (needs some improvement): You can only race as long as you have enough fuel
- a new and better car
- better vehicle physics (springs are working now)

Problems:
- post-step callbacks crash the emulator, but works fine on real hardware. Quick workaround provided
- the game runs really slow on the calc and I'm not sure what to do :(

Plans for next versions (unsorted):
- dynamically loadable maps
- control of vehicles in flight
- coins
- better fuel
- menu and GUI
- highscores
- upgrades
- driver who can break his neck

30
TI-Nspire / Re: Hill Climb Racing
« on: July 24, 2014, 11:14:27 am »
That would of course be pssible, but the script would have to find places that can be avoided by jumping over them. I'll wait for that until I have finished the basic game.

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