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Topics - DJ Omnimaga

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586
News / Lua for AFX, Grammer, Zelda 68K revival, EpicFail8x and Luna update
« on: September 24, 2011, 10:51:43 pm »
Some notable programs that were missed by Omnimaga news came out in the past few weeks. First of all, on the AFX/Graph 100 calculator series, a compatible version of Lua released in 2010 has been updated on September 6th 2011. The newest version is available here. Since the AFX series has been discontinued for years, a Casio FX-9860G series version is currently in the works. Could this mean a PRIZM version afterward? (The Prizm has a similar processor as the FX-9860G).

Secondly, Xeda112358 has released a new programming language called Grammer this Summer, available here. It is interpreted and can be programmed in the BASIC editor, although it is almost as fast as assembly in most cases. She recently got interviewed about it by ticalc.org. A topic about it is available on Omnimaga.

Besides that, someone is attempting the revival of a long time cancelled Zelda project for the 68K series. Originally started by Jason Ho in 2003 (and featured on ticalc.org news), it has been taken over by Kyle Ingalsbe recently. An updated demo was released a few weeks ago. Hopefully it is finished before 2019.

Also, as posted on TI-Planet and brandonw.net recently, the first modified boot code has been ran on the new TI-84 Pocket.Fr calculator model. A while ago, it was discovered that those calcs ran Boot 1.03, couldn't be downgraded below OS 2.55MP and had a 2048 bit RSA key protection. To downgrade further, you needed to use a program called Flashy, by Brandon Wilson, which allowed you to replace the boot code with an older official one, such as 1.00 or 1.02. This got rid of the extra 6 minutes waiting time during OS validation by Boot 1.03. However, a few weeks ago BrandonW pushed things even further, with his program EpicFail, which allows you to modify Boot 1.03 itself. This means running unnoficial boot codes is now possible on your TI-84 Plus series calculator!

Finally, ExtendeD has updated Luna not too long ago, now allowing the creation of Lua TNS files without having to use the official tools by Texas Instruments. Starting in OS 3.0.2, TI added a protection that prevented TNS files made with unnoficial tools from being ran. The new version is available here. More info are also available in both French and English.

Since a lot of stuff were missed from news lately, maybe more are also available on our forums and other ones. Despite the TI community having slowed down over last September (especially the TI-Nspire scene), there are still plenty of projects being worked on and some major breakthroughs. Do not hesitate to give feedback on people's projects or announce your own on the forums!

587
Music Showcase / The Game that we Lost (song)
« on: September 22, 2011, 02:32:05 am »
The Game that we Lost

Another electronic power metal song and my longest so far. I got a lot of inspiration from Sonata Arctica and the song is similar in style to Tales of the Knight of the Moon.

http://www.omnimaga.org/index.php?action=downloads;sa=view;down=724

EDIT I have no clue why it doesn't add the description automatically in the post but it does for other people... ???

588
Other Calculators / Your calculator collection
« on: January 25, 2011, 04:33:32 am »
It would be cool if people shared what calculator models they have and possibly pics. Here's a pic of my collection below [troll]with the vastly superior models in the last row :P[/troll]. I'll post when I got them later.

As you can see, I have about half as many as BrandonW and KermMartian. :P I lost my TI-81, though. :(

589
Axe / Online Axe command index
« on: December 18, 2010, 03:24:54 pm »
Per request, I decided to put an online version of the command index on the forums. This is for those who don't want to re-download/open the Axe folder everytime they want to check for a command in particular. I will update what follows when a new version of Axe comes out.

Due to forum software limitations with special charsets, some things will appear weird below, such as >Frac and the ° symbol. There's nothing that can be done to prevent this, as editing the post changes those characters back to weird codes.

EDIT (Eeems): Put an iframe to a hosted version of it. ( http://axe.eeems.ca/Commands.html )
EDIT (Netham45): I made the iframe taller.

590
Art / Some random sprites by DJ Omnimaga
« on: June 24, 2010, 04:06:28 pm »
Here are almost all tiles and sprites that were used in Reuben Quest: Ev Awakening, Reuben Quest: The Lost Mirror and The Reign Of Legends 3. Note: For the 3 level grayscale monsters from Reuben serie, they were ripped from various games such as Lufia: The Fortress Of Doom, Final Fantasy II and III for the NES, Dragon Warrior serie, Metroid. Two enemy sprites were ripped from battle backgrounds in FFII or III I believe, or parts of a monster, then modified to make something new. The same was done with two of the battle backgrounds.

The ROL3 sprites are located at the bottom on left and right sides.

All that stuff was created/modified from December 2003 through January 2005.

Otherwise, everything else was done by me. Here they are below. Please give credits to the respective game and game company if you use sprites I converted and to myself if you use the sprites I drawn myself from scratch.

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