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Messages - DJ Omnimaga

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16
TI Z80 / Re: Elimination RPG: Early Release Build!!
« on: December 13, 2021, 01:44:49 pm »
Sorry, I have been busy with a secret personal project in the last two weeks so I didn't get to try the new version yet. I downloaded it, though, so I can try to beat it during breaks. :)

17
I should give this a try at some point. Does it run at full speed on older hardware revisions? :)

18
TI Z80 / Re: Elimination RPG: Early Release Build!!
« on: November 27, 2021, 01:10:34 pm »
Oh yeah that's what I did in Mana Force 1/First Fantasy: Mana Force and Illusiat 6/Nemesiat. (although in Illusiat 6/Nemesiat you can't save in the first and last dungeon). I plan to change Nemesiat to let you save anywhere, though.

For the next levels, though, I think not allowing to save (except maybe right before the boss like in Square-Enix games?) or making the player restart at the entrance after game loading is a good challenge. :)

19
TI Z80 / Re: Elimination RPG: Early Release Build!!
« on: November 27, 2021, 12:35:07 pm »
Ah yeah I meant grenade. My bad. The issue is not really the enemies being hard to beat, though, but rather that the level is very large to be done in one sitting.

20
TI Z80 / Re: Elimination RPG: Early Release Build!!
« on: November 27, 2021, 11:00:40 am »
Would it be possible to add the possibility to save anywhere in the first level? The level seems incredibly huge and I get lost easily, running out of bombs and dying eventually before I can finally save, so I had to restart from almost the beginning everytime I wanna test. D:

Also how do you attack the alien? He's immune to everything...

21
I made two more: An italo-disco song and an UK hardcore (1999-2001 style) one:

https://djomnimaga.bandcamp.com/track/maze-of-the-axe
https://djomnimaga.bandcamp.com/track/rave-maelstrom-2022

22
TI Z80 / Re: Elimination RPG: Early Release Build!!
« on: November 26, 2021, 06:22:56 am »
The new app sends successfully to my calc. I am gonna test now :)

23
TI Z80 / Re: Elimination RPG: Early Release Build!!
« on: November 25, 2021, 06:07:58 pm »
I just resetted the entire calculator memory and I still get the same error.

24
TI Z80 / Re: Elimination RPG: Early Release Build!!
« on: November 25, 2021, 01:21:32 pm »
I believe I saw RabbitSign being mentionned often when it comes to Z80 dev and even Axe apps but I don't know if this is the most up to date method, since I was inactive at some point in 2017-19 and never made apps to begin with.

25
TI Z80 / Re: Elimination RPG: Early Release Build!!
« on: November 25, 2021, 08:14:16 am »
Yes. It's just when trying to send it to a real calc (with TI-Connect and TI-Connect CE) that it fails.

26
TI Z80 / Re: Elimination RPG: Early Release Build!!
« on: November 25, 2021, 07:49:10 am »
I cannot send the 8xk file to my 84+. I get an error saying the application file is broken and to redownload it again, and if it doesn't work, to contact TI for help. D:

27
TI Z80 / Re: Elimination: An RPG inspired by Earthbound / Pokemon
« on: November 24, 2021, 07:21:42 pm »
I didn't get to try this yet, but the next time I get on my 84+ this is the first game I load in. :)

28
TI Z80 / Re: Mimas - an on-calculator assembly IDE
« on: November 20, 2021, 07:42:29 am »
This is because the updated version of the most used ASM guide is not on ticalc.org, but rather a different URL now. Unfortunately, https://tutorials.eeems.ca/ASMin28Days/lesson/toc.html shows a Cloudflare error and I forgot the other link. I am surprised people even get TASM to run considering I never got it to run on any 64-bit system.

29
TI Z80 / Re: Elimination: An RPG inspired by Earthbound / Pokemon
« on: November 18, 2021, 01:40:57 pm »
I love those graphics. :) By the way, is the fade-in/out effect generated with grayscale or do you change the contrast? On some calculators the screen darkness is different than other hardware revisions or models, so the best thing would be to make sure the fade-out effect starts at the current screen contrast value and that fade-in returns to that value, rather than returning to a fixed value set by the game. One of my old calc RPGs is unplayable on a TI-84+ from 2011 because the screen is too dark to see anything.

30
I went with some frenchcore this time around:


I also released a Christmas music cover of Jingle Bells two weeks ago:

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