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Messages - DJ Omnimaga

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16
TI Z80 / Re: Elimination: An RPG inspired by Earthbound / Pokemon
« on: February 02, 2022, 05:51:21 am »
Personally the preservation of the original resolution is my favorite thing for CE games (this is what I planned to to on the CE if I remade Reuben Quest 1 and 2 using grosged's sprite libs for TI-BASIC programmers). It makes it easier to port games and the style remains true to the original monochrome game.

Good job so far. :)

17
TI Z80 / Re: Elimination: An RPG inspired by Earthbound / Pokemon
« on: January 31, 2022, 06:25:01 am »
Woah this looks pretty cool and I like how it still looks true to the monochrome version. :)

18
TI Z80 / Re: Elimination: An RPG inspired by Earthbound / Pokemon
« on: December 24, 2021, 01:28:55 pm »
What I can say is that this game is quite polished so far and you have polished it even more with this update I am sure (although I haven't gotten very far yet). :) Hopefully the bug can be fixed without too much hassle. Sometimes bugs take a while to figure out >.<

19
Nintendo 64 emulation when... er I mean very good work. I must confess that I never actually tried TI-Boy CE, though, as the first versions came out when I was out of calc stuff almost entirely, but I'm glad to see those performances that were already very impressive become even more impressive with the new update. Keep up the good work. :)

20
Here is a Playstation 1 cover of a power metal song by Dreamtale called Lady Dragon:


21
TI Z80 / Re: Elimination RPG: Early Release Build!!
« on: December 13, 2021, 01:44:49 pm »
Sorry, I have been busy with a secret personal project in the last two weeks so I didn't get to try the new version yet. I downloaded it, though, so I can try to beat it during breaks. :)

22
I should give this a try at some point. Does it run at full speed on older hardware revisions? :)

23
TI Z80 / Re: Elimination RPG: Early Release Build!!
« on: November 27, 2021, 01:10:34 pm »
Oh yeah that's what I did in Mana Force 1/First Fantasy: Mana Force and Illusiat 6/Nemesiat. (although in Illusiat 6/Nemesiat you can't save in the first and last dungeon). I plan to change Nemesiat to let you save anywhere, though.

For the next levels, though, I think not allowing to save (except maybe right before the boss like in Square-Enix games?) or making the player restart at the entrance after game loading is a good challenge. :)

24
TI Z80 / Re: Elimination RPG: Early Release Build!!
« on: November 27, 2021, 12:35:07 pm »
Ah yeah I meant grenade. My bad. The issue is not really the enemies being hard to beat, though, but rather that the level is very large to be done in one sitting.

25
TI Z80 / Re: Elimination RPG: Early Release Build!!
« on: November 27, 2021, 11:00:40 am »
Would it be possible to add the possibility to save anywhere in the first level? The level seems incredibly huge and I get lost easily, running out of bombs and dying eventually before I can finally save, so I had to restart from almost the beginning everytime I wanna test. D:

Also how do you attack the alien? He's immune to everything...

26
I made two more: An italo-disco song and an UK hardcore (1999-2001 style) one:

https://djomnimaga.bandcamp.com/track/maze-of-the-axe
https://djomnimaga.bandcamp.com/track/rave-maelstrom-2022

27
TI Z80 / Re: Elimination RPG: Early Release Build!!
« on: November 26, 2021, 06:22:56 am »
The new app sends successfully to my calc. I am gonna test now :)

28
TI Z80 / Re: Elimination RPG: Early Release Build!!
« on: November 25, 2021, 06:07:58 pm »
I just resetted the entire calculator memory and I still get the same error.

29
TI Z80 / Re: Elimination RPG: Early Release Build!!
« on: November 25, 2021, 01:21:32 pm »
I believe I saw RabbitSign being mentionned often when it comes to Z80 dev and even Axe apps but I don't know if this is the most up to date method, since I was inactive at some point in 2017-19 and never made apps to begin with.

30
TI Z80 / Re: Elimination RPG: Early Release Build!!
« on: November 25, 2021, 08:14:16 am »
Yes. It's just when trying to send it to a real calc (with TI-Connect and TI-Connect CE) that it fails.

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