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Messages - DJ Omnimaga

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TI Z80 / Re: Cookie Clicker Axe development thread
« on: December 21, 2014, 07:30:30 pm »
Achievements like the CSE version would rule :D

Humour and Jokes / Re: Important life algorithms
« on: December 20, 2014, 04:21:54 pm »
This needs to be inside an If storeName != Walmart block :P

Other Calculators / Re: Clarification about the CodeWalrus thing
« on: December 20, 2014, 05:28:50 am »
Now that December 19th has passed, here is a little update about the site current status, for people who did not have the chance to learn about the plan or people who just signed up and might have been wondering why their forum account is not being approved yet:

-Basically, to sum things up, it is possible to create new forum accounts since December 10th, now that the social login plugin is setup correctly, but since closed-beta is done and that the site opens on January 1st, your account was not approved yet. Don't worry, you were not forgotten nor rejected. An e-mail will be sent upon account approval, assuming you aren't using a fake e-mail address, and activation will not be required.

-The IRC channel (#CodeWalrus), which is merely an hangout for the site users, is already reachable since early December and it was recently made -s on Omninet (so that it shows up in /list), although the Freenode and EFnet channels are still +s.

-The current staff members (who founded the site) are assigned to various sub-membergroups, but every staff member in the member list shows up as "CodeWalrus Staff" by default. Their sub-groups are listed in their profile or in topic view:
 * Moderators: aeTIos, Juju, Pimathbrainiac and Streetwalrus
 * Forum maintenance: DJ Omnimaga, Juju, Pimathbrainiac and Streetwalrus
 * Server maintenance: Juju, Pimathbrainiac and Streetwalrus (I am currently in this group until January 1st)

Server maintenance is self-explanatory, forum maintenance involves managing categories, the theme, modifications and in-board SMF upgrades. Forum maintenance staff also has some limited moderator powers (whatever doesn't involve deletion/banning) and moderators has every moderator privilege. All staff participates in huge administrative or moderator decisions (they only have 24 hours to do so, though, unless stated otherwise), but depending of their positions, they might not necessarily be able to apply the decision.

-The entire site is funded by me (and my music sales) and the URL is obviously the one in my signature (or if you can't see signatures, )

TI Z80 / Re: zStart - an app that runs on ram clears
« on: December 20, 2014, 04:10:41 am »
Ok phew, we never know sometimes, because back in the days on Omnimaga, it was a tradition to never backup Axe projects then lose them all 6 times in a row without learning. <_<

TI Z80 / Re: zStart - an app that runs on ram clears
« on: December 20, 2014, 03:27:24 am »
Darn that looks bad. I hope it didn't cost you your Herocore code D:

Miscellaneous / Re: Shutter Squad | Yoyoing Instagram | Legit YoYo
« on: December 20, 2014, 01:19:02 am »
Also another issue: Your signature banner links to an image uploader instead of the forum (or your site). ;)

That said I doubt I'll be very active, though, since I already have another forum to manage between life, coding and other stuff, and the board already took time off from Halo 2, Starcraft II and Forza 5. :P

Humour and Jokes / Re: Funny #omnimaga quotes (NSFW)
« on: December 20, 2014, 12:23:33 am »
But what if the human was already 0.314 (approximately) in the first place, had his head and was still alive? :P (not as zombie)

TI Z80 / Re: Cookie Clicker Axe development thread
« on: December 20, 2014, 12:21:44 am »
Do you mean you have issues with Axe saving? BEcause I remember having quite a lot of problems dealing with external vars creation/updating/reading in the past in Axe >.< (just implementing highscores in Axe Tunnel took me three times longer than making the game itself)

News / Re: All I Want For Christmas Is...
« on: December 19, 2014, 06:04:59 pm »
Congrats to everyone for the promotions! :D It was about time that the CoT group sees some refreshing to be honest, because only like 1-2 in there still posted on a regular basis >.<

I hope Shmibs still visits Omni from time to time tho D:

Have a happy holidays!

One of my favorite christmas songs is

General Discussion / Re: Watcha Been Listening To?
« on: December 18, 2014, 09:14:21 pm »
I always liked that song :D

TI Z80 / Re: Cookie Clicker Axe development thread
« on: December 18, 2014, 08:11:39 pm »
Does it have a save feature by the way?

ASM / Re: Yet Another Z80 ASM Tutorial
« on: December 18, 2014, 07:48:08 pm »
(Wish me luck posting through those SMF Last IP post errors. I tried earlier and lost my entire post content due to being on a phone and copy/pasting on a phone is like winning at the lottery x.x)

Anyway I like this idea because lack of working examples were always an issue for many people in ASM in 28 days and while Hot Dog tutorial fixes this, it is meant as an add-on to ASM in 28 days, not a full replacement. A new full tutorial aimed at visual people would be a must for ASM learning. Some people will say that we need to understand the basics first before worrying about working code, but the thing is that some people get bored very fast when they try to learn without examples from the real programming world and others just don't understand without them.

TI-Nspire / Re: TI-Nspire USB serial breakout boards
« on: December 18, 2014, 03:00:52 am »
We never know with them, tho. After all, they did remove the connector shortly after we started messing with it, although only the Chinese Nspires were affected. And they seem ready to do anything to block third-party development.

But again this didn't make front page news on any english site yet IIRC, so maybe they didn't see it.

Music Showcase / Re: My first attempts at music
« on: December 18, 2014, 02:30:07 am »
Attempt 1 is not bad for a start actually. I don't know if you used pre-made melodies or made your own, but unlike most beginner electronic music artists, your bassline is not out of key (except starting at 1:44). I   like the effects too.

As for the 2nd one the style is different but I like the spacey effects or whatever they are called. That's definitively some trippy stuff you got there. :P (bass is fine in general too. I don't know if the key is the right one but with the varying bass melody it fits well) :)

Other / Re: Dysphoria, a Knex Ball Machine
« on: December 18, 2014, 02:24:50 am »
There are ponies in it! But they need to be converted to K'nex for 1000% extra epicness :P

Kidding aside this is coming along nicely. I can't wait for a video of it or the different parts in action, though. :)

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