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Messages - DJ Omnimaga

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TI-Nspire / Re: nPDF - A document viewer for the Nspire
« on: October 21, 2020, 08:51:32 am »
Although this is a different software, have you tried this?

I don't think that tool was updated for Ndless 5.2 but there is a Lua option, which I think might be compatible.

TI Z80 / Re: First Fantasy: Mana Force 2020 updates
« on: October 20, 2020, 11:42:35 am »
Thanks to @Iambian 's new TI-OS custom font routine, a special version of First Fantasy taking advantage of his font hook to display actual sprites is now being worked on:

Two of my Superstar Hero songs were remixed!

Clouded Future (UK Hardcore Remix):
The Eurodance Song That Goes Bersek:

ASM / Re: Hotkeys SE | DoorsCS
« on: September 17, 2020, 03:27:49 pm »
Unfortuntately that was about 13-15 years ago and I can no longer locate it. D:

News / Re: Jailbreak for TI CE calculators released (arTIfiCE)
« on: September 15, 2020, 10:54:04 am »
On a side note, if you also want to run hybrid TI-BASIC programs that directly uses the Asm() command, then you will also need to install ASMHOOK, by Jacobly.

ASM / Re: Hotkeys SE | DoorsCS
« on: September 14, 2020, 02:32:13 pm »
I didn't know that Doors CS still supported expansions. I thought that feature was only available in Doors CS 6.x or something (I remember trying an expansion that changed the GUI to something closer to MirageOS)

Introduce Yourself! / Re: Hi, you're 17 now.
« on: September 01, 2020, 10:11:40 am »

So now Omnimaga is 19 years old. I really need to find more ideas for an Illusiat 1+2 remake next year on Steam

TI has now added a warning about OS 5.5/5.6 removing ASM and blocking downgrades on their website.

Do you plan to add Wii and Wii U emulation to TI-Boy CE?

More seriously, I really need to give this a try at some point. I only tried the TI-84 Plus C Silver Edition version and the CE version looks blazing fast. Good job on this :)

A new song called Speedcorama is now available! I also released a track that contains 10 unfinished and cancelled songs or versions of songs:

TI Z80 / Re: First Fantasy: Mana Force 2020 updates
« on: June 13, 2020, 12:54:09 pm »
Actually, most of the slowdown has been eliminated now. The problem is that due to how the code worked, the new hit points font routine would be executed even when not needed. That got fixed so now the slowdown is minimal. I also made sure that only the actual hit points get updated rather than displaying the entire window box/text over and over.

TI Z80 / Re: First Fantasy: Mana Force 2020 updates
« on: June 12, 2020, 05:42:38 pm »
I am happy to announce that version 2.0 of First Fantasy: Mana Force for the TI-83 Premium CE and TI-84 Plus CE, compatible with OS 5.4 or below, has been released!

As of now the file hasn't been updated on Cemetech and Ticalc, but the new version, featuring the new UI and full-screen graphics, is now available on TI-Planet:

Make sure to not upgrade your TI-83 Premium CE or TI-84 Plus CE to OS 5.5 or 5.5.1. This game uses ASM/C libraries by DrDnar and the new TI OS removes ASM/C support.

TI Z80 / Re: First Fantasy: Mana Force 2020 updates
« on: June 09, 2020, 02:13:19 pm »
The custom digits font routine has been completed and implemented:

Of course it slows down the game a bit but most of the slowdown occurs right at the beginning of the battle loop or when exiting the menu from the village. I'll have to look into that because it seems like the HP font routine is ran twice.

EDIT: More screenshots of what the game looks like now:

EDIT2: Another

TI Z80 / First Fantasy: Mana Force 2020-2021 updates
« on: June 06, 2020, 03:46:56 pm »
With the lockdown and everything closing down and the fact I cannot work, I eventually got bored and I began doing some updates to my old calculator games. First, Illusiat Collection got updated, then my HP Prime Tunnel game and now, First Fantasy: Mana Force for the TI-84 Plus CE.

Basically I am taking advantage of the CE Texlib rectangle library exploits to use parts of the home screen that cannot be used normally in TI-BASIC on that calculator. I plan to display the current hit points at the top of the screen whenever it's empty, but I'll need to create a custom font routine using CE Textlib rectangles. Here is what it should look like once completed:

It's also now possible to quit the game by pressing CLEAR in the in-game menu. Some colors were also changed to take advantage of the aforementioned CE Texlib "features", since that lets me use 16 colors instead of 15. The horizontal gaps you could see in the dungeon walls were also removed.

Spoiler For Older screenshots:

If you have a CE, you can download the game at , although some recent updates haven't been implemented yet. There's also a C Silver Edition version included.

News / Re: Dropping support for OmnomIRC and Efnet
« on: June 05, 2020, 02:46:29 pm »
I'm kind of amazed at how fast TitanEmbeds load here. When I last tried it a few months ago, it either took 30 seconds to load or showed a 500 error message.

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