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Messages - DJ Omnimaga

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31
TI Z80 / Re: Elimination RPG: Early Release Build!!
« on: November 27, 2021, 11:00:40 am »
Would it be possible to add the possibility to save anywhere in the first level? The level seems incredibly huge and I get lost easily, running out of bombs and dying eventually before I can finally save, so I had to restart from almost the beginning everytime I wanna test. D:

Also how do you attack the alien? He's immune to everything...

32
I made two more: An italo-disco song and an UK hardcore (1999-2001 style) one:

https://djomnimaga.bandcamp.com/track/maze-of-the-axe
https://djomnimaga.bandcamp.com/track/rave-maelstrom-2022

33
TI Z80 / Re: Elimination RPG: Early Release Build!!
« on: November 26, 2021, 06:22:56 am »
The new app sends successfully to my calc. I am gonna test now :)

34
TI Z80 / Re: Elimination RPG: Early Release Build!!
« on: November 25, 2021, 06:07:58 pm »
I just resetted the entire calculator memory and I still get the same error.

35
TI Z80 / Re: Elimination RPG: Early Release Build!!
« on: November 25, 2021, 01:21:32 pm »
I believe I saw RabbitSign being mentionned often when it comes to Z80 dev and even Axe apps but I don't know if this is the most up to date method, since I was inactive at some point in 2017-19 and never made apps to begin with.

36
TI Z80 / Re: Elimination RPG: Early Release Build!!
« on: November 25, 2021, 08:14:16 am »
Yes. It's just when trying to send it to a real calc (with TI-Connect and TI-Connect CE) that it fails.

37
TI Z80 / Re: Elimination RPG: Early Release Build!!
« on: November 25, 2021, 07:49:10 am »
I cannot send the 8xk file to my 84+. I get an error saying the application file is broken and to redownload it again, and if it doesn't work, to contact TI for help. D:

38
TI Z80 / Re: Elimination: An RPG inspired by Earthbound / Pokemon
« on: November 24, 2021, 07:21:42 pm »
I didn't get to try this yet, but the next time I get on my 84+ this is the first game I load in. :)

39
TI Z80 / Re: Mimas - an on-calculator assembly IDE
« on: November 20, 2021, 07:42:29 am »
This is because the updated version of the most used ASM guide is not on ticalc.org, but rather a different URL now. Unfortunately, https://tutorials.eeems.ca/ASMin28Days/lesson/toc.html shows a Cloudflare error and I forgot the other link. I am surprised people even get TASM to run considering I never got it to run on any 64-bit system.

40
TI Z80 / Re: Elimination: An RPG inspired by Earthbound / Pokemon
« on: November 18, 2021, 01:40:57 pm »
I love those graphics. :) By the way, is the fade-in/out effect generated with grayscale or do you change the contrast? On some calculators the screen darkness is different than other hardware revisions or models, so the best thing would be to make sure the fade-out effect starts at the current screen contrast value and that fade-in returns to that value, rather than returning to a fixed value set by the game. One of my old calc RPGs is unplayable on a TI-84+ from 2011 because the screen is too dark to see anything.

41
I went with some frenchcore this time around:


I also released a Christmas music cover of Jingle Bells two weeks ago:

42
TI Z80 / Re: Elimination: An RPG inspired by Earthbound / Pokemon
« on: November 07, 2021, 06:45:19 am »
I like the idea actually. It should give you much more freedom when designing monsters. :)

43
TI Z80 / Re: Elimination: An RPG inspired by Earthbound / Pokemon
« on: November 01, 2021, 02:42:46 pm »
Damn, you got a lot of work done already and the scrolling looks very smooth. I also like the battle layout. :)

44
TI Z80 / Re: Elimination: An RPG inspired by Earthbound / Pokemon
« on: October 24, 2021, 07:16:36 am »
Heya, nice to see you around again! I think I recall seeing a game Elimination from you before* but I do not remember if it was a similar project. This looks pretty cool, by the way :)


*EDIT: Oh right, it was the Gemini 3D hack.

45
News / Re: Bringing the community together!
« on: October 23, 2021, 12:30:06 pm »
Oh well, there's always the Darkblasters OnlyFans.

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