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Messages - Digital

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16
Humour and Jokes / Omnimaga "Survival" Package
« on: May 14, 2015, 06:13:38 pm »
Let's create an Omnimaga Survival Package and list here what is inside. It contains stuff you *really* need, no matter where you are or what you are doing. but remember: we aren't normal! :P
let's start:

something against hunger. like batteries or peanuts, muffins, sunfish or lobsters.
a bootable device with an os of your choice. my choice is linux mint.
some calculators
something to read when you get bored (a printed version of one or more threads from here.
some magic in form of frienship
a firewall

and now your turn!

17
Miscellaneous / Re: Birthday Posts
« on: April 25, 2015, 03:57:44 am »
YaaY it's my birthday!

18
Axe / Re: Axe Q&A
« on: April 20, 2015, 05:13:31 pm »
for the axe use of asm codes look here: https://www.omnimaga.org/ti-basic-language/zeda%27s-hex-codes/60/
(i remembered that thread but I didn't remebered the link)

19
Axe / Re: Axe Q&A
« on: April 20, 2015, 04:37:08 pm »
feel free to ask ;) if you have bigger problems or questions make a new thread in the axe subforum.
with asm() you can insert these hexcodes (called asm opcodes) into your programm. I think the asm code you need is
Code: [Select]
asm(EFE542EF9247EF5641EFBF4AC9)store the value to a variable and display it as a decimal:
Code: [Select]
->A
Disp A›Dec

I wrote this from my mind and I'm don't know whether this is correct. (but I think so)

also here is a list of some asm codes, but watch out the tutorial isn't about axe:http://tibasicdev.wikidot.com/hexcodes#toc52

20
Reuben Quest / Re: Reuben 3 teasers
« on: April 19, 2015, 02:47:20 pm »
awwww
what about a pre realese to test the high quality grayscale? :D

21
Reuben Quest / Re: Reuben 3 teasers
« on: April 12, 2015, 06:38:29 am »
yes higher level spells should cost more MP, but you can decrease mp cost leveling up a spell.

you could add special effects to some spells:
a frost spell takes damage to some enemys. special effect: it solws down the enemy for some fighting rounds.
a fire spell takes damege and sets the enemy on fire. this makes the enemy losing extra hp for some fighting rounds.

the player has to unlock the effects.

you could do the same with weapons:
add a way the player can poison his weapons. hitting emenys with poisoned weapons, the enemy gets poisoned.
if a weapon is very sharp, the enemy bloodes for some fighting rounds.

what about enchanting weapons? ...

well there are too many things to add to a battle engine. i think it shouldn't get too large...

22
Humour and Jokes / Re: Weird/funny pictures thread
« on: April 09, 2015, 05:55:15 am »
lol what a fail!
but only in the german version...

23
TI Z80 / Re: Fire (revisited)
« on: April 04, 2015, 10:35:39 am »
looks pretty nice!
(even if i don't know z80)
and what about greyscale?

24
Reuben Quest / Re: Reuben 3 teasers
« on: April 03, 2015, 03:50:21 am »
@Sorunome you could add a shock spell which ties the enemy up for some fight rounds

EDIT:
you can add some paper rolls with spells. using them reuben learns new spells. all spells should have a minimum level the player has to reach to learn the spells.
magic leveling decreases the mana costs and unlocks new spells. also magic leveling could decrease the effect of the enemies' attacs

25
Axe / Re: Axe Q&A
« on: April 01, 2015, 08:17:12 pm »
as well as i know are applications impossinle to access

26
TI Z80 / Re: Some Canabalt-type thingy in development
« on: April 01, 2015, 07:32:12 pm »
@JWinslow23 yay you did it done.
nice project will save some boring lessons :P
is there a way to die?

27
Web Programming and Design / Re: My own Homepage
« on: March 31, 2015, 06:07:12 pm »
yes new updates!
i did great new stuff check it out at digitalzockerhd.sorunome.de

28
TI Z80 / Re: My first game
« on: March 30, 2015, 08:26:42 pm »
this kind of bugs is awefull :(

29
Reuben Quest / Re: Reuben 3 teasers
« on: March 30, 2015, 01:00:07 pm »
niiiceeeee!

30
Other / Re: Tiny LED Matrix Clock
« on: March 25, 2015, 11:34:59 am »
seems cool but i can't whatch the video on my phone. :(

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