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Messages - Eeems

Pages: 1 ... 361 362 [363] 364 365 ... 370
5431
TI Z80 / Re: [Contest Project] Blockage
« on: May 19, 2009, 09:44:42 pm »
well you wouldn't actually be releasing it I think...ask Noah if it's ok with them I guess...

5432
TI Z80 / Re: [Contest Project] Blockage
« on: May 19, 2009, 09:31:22 pm »
oh right, just to remind you though, as of tomorrow we have 2 weeks left

5433
TI Z80 / Re: [Contest Project] Blockage
« on: May 19, 2009, 09:26:13 pm »
:( what about the UnSS puzzle contest?

5434
The Blue Platform / Re: Platform Game Engine
« on: May 19, 2009, 08:55:25 pm »
ok screenshot time!
...hmm they don't seem to work right on wabbit

5435
Miscellaneous / Re: the REAL theory of evolution
« on: May 19, 2009, 08:25:34 pm »
it's just about right

5436
TI Z80 / Re: [Contest Project] Blockage
« on: May 19, 2009, 08:00:25 pm »
no prob, I'm not disqualified now that I started from scratch (I asked noah on IRC if It would work)

5437
TI Z80 / Re: [Contest Project] Blockage
« on: May 19, 2009, 06:57:46 pm »
nice Skuller
@{AP}: thanks I won't give up yet because mine is pure basic, yours isn't so, I still have a chance to do well ^^

5438
TI Z80 / Re: [Contest Project] Blockage
« on: May 19, 2009, 06:51:23 pm »
wow that looks sweet! completely blows my platformer out of the water....

5439
The Blue Platform / Re: Platform Game Engine
« on: May 19, 2009, 06:34:41 pm »
I'm going to stick to what I have because the enemy has to keep moving too. I use booleans to change my vars and such and I skip stuff if there isn't a keypress, I would post my code, but since I've started from new I have to just post progress from here on because I want to enter this into the contest

5440
The Blue Platform / Re: Platform Game Engine
« on: May 19, 2009, 11:35:09 am »
ok, I have almost finished coding the new engine, it runs a bit faster then the other one, but it feels a bit less responsive...the new one is more versatile. it also handles moving off the edge of the map better, and the physics engine is much smaller, and better.

5441
Other Calculators / Re: UnSS Contest
« on: May 19, 2009, 11:27:27 am »
I agree. To be honest, I really do like these contests. It helps to spark a motivation in me which is usually hard to find.
YAY! that's great to hear. hope you can get something to enter.

Just to let you all know, as of tomorrow there is 2 weeks left in the contest
EDIT: oops I forgot, the 3rd not the 27th

5442
TI Z80 / Re: Screenshots/Progress
« on: May 19, 2009, 11:21:33 am »
if I were you I would keep archiveundelete in a group in case of RAM clears, and archive/unarchive every so often so you have a backup in the archive to get

5443
TI Z80 / Re: Side Project #2: DUNGEON
« on: May 19, 2009, 11:00:33 am »
ah, yes I see. well it's not that much to hard code it, and it increases the speed.

5444
TI Z80 / Re: Side Project #2: DUNGEON
« on: May 18, 2009, 10:01:42 pm »
how would I use a for loop? and I've switched topics to another one

5445
The Blue Platform / Re: Platform Game Engine
« on: May 18, 2009, 01:30:54 pm »
I know, but I wasn't really planning to make a game in the first place.

Ok, major update, I've decided to completely rework the engine because of how hard it is for me to tweek it. this is how I'm going to structure it
Code: [Select]
Load map
Get Lists
Display HUD
Display Map
While health and character is not off limits
getkey
Update Tile
Physics
Display character
If Key then
sword
Jump
magic
End
Jump action
If enemy then
enemy movement
End
Tile tests
End

By the way, this is a dual-layer platformer I'm guessing? And are those screenshots with 6 MHz?
Yes it is, and yes they are at 6MHz, which is why they are slow compared to Trev's

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