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Messages - Eeems

Pages: 1 ... 365 366 [367] 368 369
5491
TI Z80 / Re: Side Project #2: DUNGEON
« on: May 11, 2009, 10:41:51 am »
nice! I can't wait to test it. I have currently added a sword enemies and some magic. the sword will kill enemies, the enemies will move about and damage you (this slows down the game a bunch though) and the magic will suck health from the enemies (cool animation too). I'm in the middle of fixing the sword animation and planning some more items/powerups. I also found a good mapeditor that I'm using. when I get home I'll post the code so anybody who wants to can optimize it for me

5492
TI Z80 / Re: Side Project #2: DUNGEON
« on: May 09, 2009, 10:59:12 pm »
^^, that was what I was thinking
EDIT: well I'm going to start on that now

5493
TI Z80 / Re: Side Project #2: DUNGEON
« on: May 09, 2009, 10:50:59 pm »
yeah, they don't make that many platformers... I should probably make a map making program so it's easier for me.

5494
TI Z80 / Re: Side Project #2: DUNGEON
« on: May 09, 2009, 10:39:19 pm »
probably, I haven't really made any games. and this one is fun so far...I might just make it into a platform engine though

5495
TI Z80 / Re: Side Project #2: DUNGEON
« on: May 09, 2009, 10:26:32 pm »
lol, I think the For( loop looks a bit more aesthetically appealing. then the way I did, and it's not that much faster

5496
TI Z80 / Re: Side Project #2: DUNGEON
« on: May 09, 2009, 10:17:11 pm »
so far it seems faster

5497
TI Z80 / Re: Side Project #2: DUNGEON
« on: May 09, 2009, 10:10:19 pm »
I'm going to test it yet, but I don't know

5498
TI Z80 / Re: Side Project #2: DUNGEON
« on: May 09, 2009, 10:01:24 pm »
you could just use two store and recall pics

5499
TI Z80 / Re: Side Project #2: DUNGEON
« on: May 09, 2009, 09:57:14 pm »
much faster! hmm, I just noticed that your character slows down a lot when he is in the air...

5500
TI Z80 / Re: Side Project #2: DUNGEON
« on: May 09, 2009, 09:52:51 pm »
sounds good, I'm going to test it out too

5501
TI Z80 / Re: Side Project #2: DUNGEON
« on: May 09, 2009, 09:46:52 pm »
the flickers not that bad, but it is a little slow. hmm, I wonder how big it will be. maybe I'll make it so that you can choose which one you want to use, the big one or the slower one

5502
TI Z80 / Re: Side Project #2: DUNGEON
« on: May 09, 2009, 08:50:25 pm »
well I got them fixed, here it is:
Code: [Select]
:For(A,2,9)
:Text(-1,8A-2(8),0,sub(Str1,15A-(14+15),15
:StorePic 2
:Text(-1,8A-2(8),0,sub(Str2,15A-(14+15),15
:RecallPic 2
:End
:L1(3→B:L1(4→A
:L1(1→G
:L1(2→H
:DelVar M
:DelVar JText(-1,0,90,H
:While A≠0 and A≠10 and B≠0 and B≠16 and H
:If E
:Then
:E-1→E
:If not(E
:Then
:Text(-1,8,90,"
:End:End
:A→C
:B→D
:Text(-1,8A-8,6B-6,"Ω
:If M
:Then
:2→M
:Text(-1,8A-8,6B-6,"Î
:End
:getKey→K
:If K:Then
:B+(K=26)-(K=24→B
:If B≠D
:Then
:If B and B≠16 and ""=sub(Str1,15A-14+B-1,1
:D→B
:End
:End
:If not(J) and ""≠sub(Str1,15(A+1)-14+B-1,1) and ""≠sub(Str1,15(A-1)-14+B-1,1
:Then
:A+1→A
:Else
:J+G(K=21→J
:End
:If J:Then
:If ""≠sub(Str1,15(A-1)-14+B-1,1
:Then
:A-1→A
:End
:J-1→J
:End
:If (A≠C or B≠D) and B
:Then
:Text(-1,8A-8,6B-6,"Ω
:Text(-1,8C-8,6D-6,"
:If ""=sub(Str1,15C-14+B-1,1
:Text(-1,8C-8,6D-6,"
:If 2=M
:Then
:Text(-1,8C-8,6D-6,"Î
:DelVar M
:End
:End
:If inString("Î*Δ",sub(Str1,15A-14+B-1,1
:Then
:If "Δ"=sub(Str1,15A-14+B-1,1
:Then
:H+3→H
:If 9<H
:Then
:9→H
:End
:sub(Str1,15A-14+B,length(Str1)-15A-14+B→Str3
:sub(Str1,1,15A-14+B-2→Str1
:Str1+" "+Str3→Str1
:Text(-1,0,90,H
:Text(-1,8,90,"+
:3→E
:End
:If "~"=sub(Str1,15A-14+B-1,1
:Then
:Text(-1,16,90,"
:sub(Str1,15A-14+B,length(Str1)-15A-14+B→Str3
:sub(Str1,1,15A-14+B-2→Str1
:Str1+" "+Str3→Str1
:3→G
:End
:If "Î"=sub(Str1,15A-14+B-1,1
:Then
:Text(-1,0,90,H
:H-1→H
:1→M
:End
:End
:End
:If B=16
:Text(-1,8A-8,6B-6,"
:G→L1(1
:H→L1(2
:A→L1(3
:B→L1(4
again ~ is that little square 0

5503
TI Z80 / Re: Side Project #2: DUNGEON
« on: May 09, 2009, 05:47:47 pm »
yeah I know, but that's easy to fix, and I was going to get around to fixing the monkeybars

5504
TI Z80 / Re: Side Project #2: DUNGEON
« on: May 09, 2009, 05:37:11 pm »
sure, how 'bout I upload the code and programs
wait for the edit
EDIT: ok, here is the programs so far, in a bit, I'll get you the code for prgmB (it's the game handler)
EDIT2:
Code: [Select]
:ClrDraw:ClrHome
:{2,9,0,2,2→L1
:Lbl 1
:"map data→Str1
:"map data→Str2
:prgmBB
:If not(L1(2
:Then
:ClrHome:ClrDraw:Output(1,4,"YOU HAVE DIED
:Return
:End
:"map data→Str1
:"map data→Str2
:{L1(1),L1(2),0,2,7,2→L1
:prgmBB
:If not(L1(2
:Then
:ClrHome
:Output(1,4,"YOU HAVE DIED
:Return
:End
:If L1(5)=15 and 7=L1(4
:Then
:ClrHome
:Output(1,4,"YOU HAVE WON
:Return
:End
:{L1(1),L1(2),0,14,7→L1
:Goto 1

5505
TI Z80 / Re: Side Project #2: DUNGEON
« on: May 09, 2009, 05:28:17 pm »
of course that's on the TI-84+ SE. mines on the TI-83+ and it's just a tad slow, but fast enough to be fun If I made levels and such

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