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Topics - Scipi

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TI-Nspire / nJava - Nspire JVM
« on: January 31, 2012, 09:47:51 pm »

As you can guess my the title, I am starting a project to port a Java Virtual Machine to the Nspire.

So far I have found an open sourced JMV here

That I believe can be ported to the Nspire. It is also written almost entirely in C so I think that'll help.

What I want to do is basically be able to take any Java byte code, and be able to run it on the Nspire. (Possible Minecraft, anyone?) :P

However, I don't know where to start with this project. I downloaded the source for the JVM and found the main file, however I do not know what I need to do to port it to the Nspire.

I hope that this can become a community project where anyone can contribute, because if it were only myself, it might never come to fruition, which would be a shame.

So, first question, where do I start? ExtendeD suggested to me earlier to try to compile the project as is using the Ndless SDK to see what dependencies aren't supported, although I don't know what I should make for a makefile to do that.


Computer Projects and Ideas / [Contest] System Crash
« on: November 22, 2011, 12:15:05 pm »
Bad Halo reference aside, I'm making a small zombie game in C++ for the contest. It'll actually be a dual stick shooter/tower defense hybrid featuring power ups, defenses, weapons, and levels you can freely transverse.

I don't have a screenshot atm, but I am making very good progress. XD

Edit: Changed title to new name for entry

Computer Programming / Help with unreferenced vtables
« on: November 18, 2011, 11:26:27 pm »
I'm running into a wall with my code where apparently there are undefined virtual tables for some of my classes.

Here's the code:

What I am doing is I have an Abstract Base Class, Item. And I have derived classes Medicine, DCD, and BlueLobster. Each place where the constructors and deconstructors are defined I get the error

undefined reference to `vtable for <Class_Name>'

Can anyone help me with what I'm doing wrong.

Computer Projects and Ideas / What should I call my Engine?
« on: November 17, 2011, 07:00:28 pm »
I'm turning a portion of Daemons into its own Engine to help others make RPG's and I was wondering what I should call it.

I want its name to be related to Daemons. If you have any suggestions please post them ;)

Once I get an engine name I'll make this the thread for the project. Or perhaps I should start another one?

Thanks :D

Miscellaneous / What is needed in a 2D RPG Engine
« on: November 17, 2011, 03:50:27 pm »
I'm turning a portion of Daemons into a 2D RPG Engine to help others create their own RPG's with it. I was wondering what should I include in the Engine. So far I have:

Game Engine - Minute stuff, Window, view, system data, etc
Movement Engine
Battle Engine
Inventory Engine
NPC/Character Engine
Event Engine

Cutscene Engine
Text Engine

What else is needed/should be included?

Thanks :)

Web Programming and Design / My website: idkcode
« on: November 12, 2011, 06:28:24 pm »
I've shared a website with my friend and it's just been sitting there for the most part, but I decided to reboot the site and do some shameless advertising make it more successful this time.

My biggest goal for this site is to draw in entry level programmers who want to make games, and give them tools and support needed to make those games.

So, what do you all think of the look and feel of the site thus far? Anything major that could be improved on?

[advertising] And if anyone wants to help out, with moderating and the like, then by all means register. :D [/advertising]


Computer Programming / Small bug that I need help fixing
« on: October 23, 2011, 11:29:54 am »

I'm nearly finished the movement engine for Daemons but I'm running into a bug. The view is moving faster than the character, particularly moving up/left.

Here's the code:

Edit: Here's the project if you want to see the bug yourself/look at the entire source :D

Miscellaneous / Enhanced BF
« on: October 07, 2011, 08:05:25 am »
Hello all,

After making a Brainf*ck interpreter located here, I thought it would be interesting if I improved the language and made it on par with most other languages.

So I ask you all, what do you want to see added to the language? So far my ideas are a second array of 30000 bytes that can be accessed for things like memory addresses, conditions, etc.

Here are some symbols I might add

'//Write value
=//Copy Value address

I might call this new language, Mindf*ck! :P

TI-Nspire / [Lua]Brainf*ck Interpreter
« on: September 28, 2011, 08:53:24 pm »
So I'm starting to learn brainf*ck. So I decided it would be fun to create a quick brainf*ck interpreter in Lua for use on the nspire. :D

I am 99% finished except that the input and output don't work yet. So here's the code if anyone can spot where I'm going wrong. :)

Spoiler For Spoiler:
I will also be making a whitespace IDE after this ;D


I have finished the first working version of this program! XD I've attached the source as well as the exe.

Usage is as follows: when you start, you can immediately start writing bf code. You can only use the characters ,.<>[]+- though. Let me know if you want to change that.

Currently there is no word wrap. I need ideas on how to do that. Backspace will delete the last character and arrow keys do nothing.

Press enter to execute and kill the program.

After this will come a whitespace IDE as well.  :w00t:

This project is still incomplete though, and will be for a while.

Miscellaneous / Happy Programmers' Day!
« on: September 13, 2011, 12:53:09 pm »
I just learned today's Programmers' Day'_Day

I just wanted to say Happy Programmers' day everyone! :D

Imma go celebrate by coding for the first time in weeks! :P

TI-Nspire / [Lua] Assault
« on: August 24, 2011, 11:23:17 pm »
Assault is a strategy-card game I am working on as my first Lua game. (Actually one of my first games period) :w00t:

It's basically a combination between card games, chess, and shogi.

So far I only have the main menu and the card selection screen coded. I still have to code the placement of your cards as well as the game itself.

But here's some screenshots. :D

And here's the source code so far

-The basic gameplay of this game is there are three kinds of cards, your attack cards, your walls, and your base.
-You use your attack cards to punch through enemy lines, breach the enemy walls and destroy their base. If your base is destroyed, you lose.
-You gain money by defeating enemies and you can purchase more attack cards or walls.
-Cards are placed on a grid and attack cards can move one space in any of eight directions. Walls and bases are static.

Any ideas for this game?

If you wish to help with making this, please feel free to ask. Any help is greatly appreciated.  ;D

Miscellaneous / Too many things
« on: August 09, 2011, 03:35:28 pm »
These are all the things I am currently doing over the Summer, thing is, I am overreaching myself so I am cutting down on things and focusing on others.

So what should I focus on learning/doing.

So some context:

I am starting college in Fall for Computer Information Systems and I am focusing on C++, C#, and Assembly.

I want to be a Game Developer/Designer/Programmer when I graduate

Also, this is important to me so please no bogus suggestions like "go outside" and the like. Thank you.

Miscellaneous / Maze algorithm help
« on: August 04, 2011, 09:09:51 pm »
I am working on a small maze game and I am hitting a roadblock in generating a random maze. I'm trying to implement the depth first algorithm but I'm unsure how to even start. Can someone come up with some code or help me with the overall programming logic to generate the maze?


Art / Help with finishing up a sprite
« on: August 01, 2011, 01:29:46 pm »
I've got a base for a character sprite but as it turns out, I am really bad with hair.

That's what I have thus far, can someone do me a favor and put some hair on him? I'd like it to be sort've spiky and silvery-white if possible.


Miscellaneous / Tutorial Request Thread
« on: July 29, 2011, 02:08:47 am »
With the new tutorial section coming up, I felt this thread needed to be created for people to request tutorials on certain topics.

Tutorials Requested:

-A beginners Axe tutorial which shows you how to start coding in Axe as well as many of the basic features and how to use them correctly and eases the programmer into Axe.

-A raycasting tutorial in Axe

-A 3d polygon engine in Axe

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