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Messages - Hayleia

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31
TI-Nspire / Re: nReuben
« on: December 31, 2014, 09:29:34 am »
Yay, nice progress! The map will be quite small if you compare it to the nSpire screen. Why not scaling the sprites *2 to balance and give it a retro feel?
This or maybe use sprites twice larger, with more details and more realistic colors ?
Or even better, have two sprite sets and let the user choose between "Retro" and "Modern" in a menu ?

Anyway, that's looking great already :)

32
Super Smash Bros. Open / Re: [Axe] Super Smash Bros. Open
« on: December 31, 2014, 02:41:58 am »
Any luck anyone on an opponent AI? I don't know one thing on coding, so I hope one of you guys are able to achieve it.
[...]
Also, if anyone can, please work on an opponent AI.
An AI is not easy at all to do especially a smart one. So if I do an AI, it would be ridiculously easy to beat. So I agree with you, if anyone has experience with AI, they should try their hand at writing one for SSBO. If they need help, I can help them understand how the whole program works but I certainly can't write a smart AI.

Is there a way to have one person controlling one character on one calculator and one on the other and play each other in the same game?
Yes. I should probably give more details about this in the readme and update the first post but that's already implemented.
Launch the game on both calculators, then have one calc go in the "Multi" menu, wait for a second or two, have the second calc go in the "Multi" menu and you should both see the character selection menu. Remember about the first step. Both calcs must have lanuched the game before the first one goes in the "Multi" menu.
If that doesn't work, quit (press Clear) and try again.

Oh and also new characters. That would be so awesome!
Just on the previous page, you can see a Meta Knight flying around (also mentionned on top of the current page).

33
News / Re: All I Want For Christmas Is...
« on: December 30, 2014, 05:33:15 am »
Oh wait, you were not given those reasons I was talking about. They were given to someone else who asked them. It's basically that you used to be a bit not so polite if you see what I mean :P
It's been a while since I last saw you say uncatholic words though (except swearing in appropriate moments).

34
News / Re: All I Want For Christmas Is...
« on: December 30, 2014, 01:39:53 am »
Well Matref got reasons why he was not taken (reasons that have nothing to do with his coding level or his projects so yeah, I accept them as "good reasons") but I was not given any reasons for now.

And the reason why I posted here and didn't ask in PMs is that I can check that topic without logging in while I can't check my PMs this way -.-
Same reason why I never posted on CodeWalrus for those who are wondering (even though that has nothing to do with the topic).

35
Super Smash Bros. Open / Re: [Axe] Super Smash Bros. Open
« on: December 27, 2014, 01:08:38 pm »
A tutorial for that ? I am not sure that would be so useful. It's not that hard to do, you don't need this kind of structure everywhere and you can "only" use them when you have several objects that follow the same structure (at least the way I did them). But yeah, why not ?

Also, just leaving this here... ;)

36
Super Smash Bros. Open / Re: [Axe] Super Smash Bros. Open
« on: December 27, 2014, 09:40:43 am »
Thanks :D
And I am mostly doing this for speed. Going through a linked list probably isn't faster than going through a table, but going through a half-empty table with only two elements probably is slower than going through the 2 elements of a linked list.
Moreover, a table "has to" be consecutive bytes in RAM, while my linked list can use RAM from anywhere (I only use L1 for now but I can add zones from anywhere I like).

37
Super Smash Bros. Open / Re: [Axe] Super Smash Bros. Open
« on: December 27, 2014, 04:17:25 am »
So have there been any custom characters in the work lately? (by you or others)
Working ? No. Sprites ? Yes. I have been given a few Meta Knight sprites, enough to have a character appearing in game (even though not all sprites are done) and a Jigglypuff was started too.

But I am not working on characters right now, I am working on items. I've been changing my implementation from a table to a doubly linked list to allow creations and deletions of objects everywhere and it almost works.

See, lasers are created, treated by the program until their deletion.
You can even clone yourself, as the end of the screenshot shows but when your clone dies, the program freezes (that's why I quit before this happens :P) so I have some things to deal with before doing an update (plus the fact I broke hitboxes).

edit Fixed that freezing bug, and got collisions working with clones. Only have to fix hitboxes and see if I didn't break multi.

38
News / Re: All I Want For Christmas Is...
« on: December 26, 2014, 10:23:43 am »
Well I am probably not a problem for you since I mostly code for z80 and you mostly code for Nspire :P

39
News / Re: All I Want For Christmas Is...
« on: December 26, 2014, 06:06:44 am »
Do you have to request to be a CoT? It could also be because you two are more suitable to be CotFF (Coders of the Far Future) ;)
Well, even if you have to request to be a CoT, I did it, on 06/05/2012 (or maybe 05-06-2012, depending on the way you write dates). And AngelFish answered me the same day that I was meeting all requirements and that I was added to the list of applicants.
So the only reason I see for me not to be a CoT is that I don't meet the requirements anymore, and I'd like to know why.

Btw, i hope you don't mind me pointing this out, but unlike French in English we don't put a space before punctuation (ie. question marks and exclamation points). I think that's the easiest way to tell if someone is French online, seeing a space before a question mark :P
No problem ;)
I know it, it's just that when I type, I either don't think about it or only think about it after I finished typing and get lazy to fix it :P

40
News / Re: All I Want For Christmas Is...
« on: December 26, 2014, 03:02:14 am »
Why weren't Matref and I considered for CoT ? I mean, nKaruga and SSBO were quoted on external websites, and SSBO even brought 300 guests a day on Omnimaga. So why not us ?

41
Axe / Re: Password Protection - Turn Off Calculator?
« on: December 21, 2014, 11:39:39 am »
NO. I wanted to turn the calculator off such that ZStart will relaunch the program when it turns back on. Not to skip the password prompt. That's trivial.
Oh, I misunderstood because in your first post, you say "turn it off" without mentionning your calc (except in the title) so I thought "it" referred to the program -.-

42
Axe / Re: Password Protection - Turn Off Calculator?
« on: December 20, 2014, 09:31:15 am »
The first part of your post is easy. Add in your program a key (or several keys) that makes it quit immediately when pressed. Like

Code: [Select]
If getKey(54)
   Return
End
<follows the code you already have for your password thing>

Then, when you turn your calc on, press this key (or those keys) while pressing on and it will skip the password.

43
Art / Re: [FR] Rencontre du troisième type
« on: December 16, 2014, 12:06:10 pm »
L'animation à laquelle ce post fait référence est celle-ci

Il y a juste un problème avec la balise youtube qui veut l'url entière sans https, et pas juste l'identifiant (si on peut dire).

44
TI Z80 / Re: My first game
« on: December 12, 2014, 01:13:10 am »
Ah yes, this is exactly the problem. GDB1 is stored within the program like I said. So you can't alter any values after compiling. When you do GDB1->V, you're merely assigning V as a pointer to GDB1, and so any changes made to V is really just changing GDB1. Try using something like:
Code: [Select]
:Fill(L1,[amount of data,0)
:Copy(GDB1,L1,[amount of data])
replacing "[amount of data]" with the amount of data, of course. Then just reference L1 instead of V and your app should run smoothly.
I don't see why you are Filling right before Copying. That's just putting a bunch of zeroes for no reason to replace them immediately, so the Copy alone produces the same result.

For the fill, is there three arguments or just two?
Three. There's also a two-argument version but I don't advise using it. It's just a shortcut and if you're using it, you'll just hide some code to yourself and forget to change things whenever you change your implementation.
You can check the Commands.html for more information.

45
Axe / Re: Axe Greyscale
« on: December 09, 2014, 03:23:01 pm »
Well the way you did this, removing the "If getKey(15):Return:End" won't make the program wait for 5 seconds before quitting when hitting Clear, it will make it quit immediately, since once you press Clear, it exits the loop then hits the end of the program where there's always a Return, implicit or not.

And [code] isn't a good idea when you are using [sup]. Try using [tt] and [hr] instead. Example below:


.Threegre
[F00000000000000F]->Pic1
[0FFFFFFFFFFFFFF0]->Pic2
Repeat getkey(15)
Pt-on(25,25,Pic1
Pt-on(25,25,Pic2)r
DispGraphr
End



And another example while I am at it:


.Fourgrey
[FF818181818181FF->Pic1
[4242424242424242->Pic2
[6868686868686868->Pic3
Repeat getkey(15)
Pt-on(25,25,Pic1
Pt-on(25,25,Pic2)r
Pt-on(25,25,Pic3)r
Pt-on(25,25,Pic3
DispGraphrr
End



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