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Topics - Hot_Dog

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16
Gaming Discussion / Interesting Starcraft 2 Campaign Invincibility Goofs
« on: November 29, 2012, 07:42:19 am »
If you use cheats in Starcraft 2 to make yourself invincible, you can make very interesting things happen -- "bugs" that the programmers wouldn't have thought of simply because you don't plan for people to cheat

1. "Hey, I'm stuck!  Get me out of here!"  -- Although there are several missions where you can block computer-controlled objects after making yourself invincible, the one I like the most is using Siege Tanks to block the bridges in "The Mobeius Factor."  After you block Kerrigan using tanks in siege mode, the timer doesn't pause -- so when it reaches zero it invalidly assumes that Kerrigan has reached a building that you were supposed to destroy.  (The mission doesn't end, it's just the timer goofed up)  Furthermore, when Kerrigan attacks these tanks, it's like she's lost her temper -- "GET OUT OF MY WAY YOU FOOLS!"

2.  "Oh-oh-oh-oh--I'M FLYIING!" -- In the mission where the protoss mothership is cleansing the colony, if you place a land unit under it's "planet cracker,"  the mothership will leave a great hole on which your land unit will simply "hover."  It won't fall down the hole!  Not that it's supposed to, but it's interesting to see that gravity doesn't exist in that one spot, lol

3. In the mission where you have to fill the zerg tunnels with lava, it's fun to be completely engulfed with lava and yet still be able to move around.  In fact, it's fun to watch the lava rise and slowly get covered with pink fog -- try it!

If you find more, please post here!

17
General Calculator Help / Wabbitemu Reaction to Keypresses
« on: November 18, 2012, 03:26:11 pm »
Whenever I emulate a smooth-scrolling game in Wabbitemu, I often test the game by pressing the up-left-down-right keys in sequence as if I were rotating an analog stick.  There are some very annoying pauses between frames when this happens, as if the calculator "hiccups" when a user changes keys all of a sudden.   This never happens on Pindur-TI, nor do I see it in my screenshots, so I know that it's not a problem with my code.  Any suggestions?

18
ASM / RAM required for Jim E's fast tilemapper
« on: November 13, 2012, 06:06:11 am »
How much scrap RAM is needed to use Jim E's tilemapper?  Does it make a difference if I simply redraw the map every time?

19
TI Z80 / Sequel to Word Rescue -- If all goes well
« on: November 06, 2012, 02:31:14 pm »
I have a little bit of time to continue working on calculator projects, but I left my jump drive at home, so I can't work on Elimination or Infiltration.  Instead, I'm working on a fan-made sequel to Word Rescue

http://www.3drealms.com/word/index.html

The idea is using it to learn a new language!  Instead of matching words to pictures, you'll match, for example, a Spanish word to its English equivalent.  For demonstration purposes I'm doing the game with Russian vocabulary, but I plan to make the game open source.

The game takes place years later...instead of a young boy/girl dropping slime on grizzles, you're an adult dropping nukes on grizzle ships.

I'll talk a lot more about the project once I'm at the point where I'm designing levels.  Based on my past reputation and my work here in Russia, I don't want to raise hopes until I'm at this state.  Because then I'll design levels until I'm bored, after which the game can be released. 

But here's a preview screenshot

20
Miscellaneous / Even Russians get rickrolled sometimes!
« on: October 02, 2012, 11:20:38 am »
Russians enjoy American pop music.  So I was going through a grocery store in Russia, and I heard the song "Never gonna let you down" playing.  Ironic, because I was disappointed that the store didn't have any cream of mushroom soup or anything similar

By the way, things are going well for me.  You can read more about my trip in Russia here:  russiaatlast.blogspot.com.  Just be aware, there's some religious content

21
Gaming Discussion / Has anyone been beta-testing Heart of the Swarm?
« on: September 16, 2012, 12:19:02 am »
I'm curious about what you like and dislike about the game :D

22
Miscellaneous / Hot_Dog is back!
« on: August 02, 2012, 07:50:07 pm »
Hello, all!

I am sorry for my long disappearance, but I am feeling a lot better now.  (http://ourl.ca/16030)

I know that there's a lot to catch up on!  I am getting ready for Russia, so it may be anywhere from 1 hour to 3 days between, but I'll definitely be posting again.  Once I'm in Russia, I think things will be much smoother.  In the meantime, here I am!  :D

23
Miscellaneous / Going to be silent for a while
« on: May 02, 2012, 03:26:00 pm »
Hello all,

Something has happened -- I don't want to tell what it is, but it's given me a serious blow, and I'm very depressed.  I don't know how long I'll be away, but I need recuperation.

Please do not worry too much about me.  I know that I'll be back on this site sometime in the future.

Thank you all

EDIT: I promise that the situation has nothing to do with anyone on the website.  You all have been wonderful to me

24
ASM / Near flickerless grayscale without crystal timers
« on: April 25, 2012, 02:22:19 pm »
Thepenguin77's perfect grayscale used crystal timers for flickerless grayscale because data could be copied to the screen at a consistent rate.  Is there a technique to make things nearly flickerless without using the crystal timers?  Like is there a technique using interrupts?

25
Elimination / Why I haven't been working on Elimination
« on: April 17, 2012, 12:07:41 pm »
I know that several people have been looking forward to my FPS Elimination.  Many people have been wondering why there has been zero progress.  I apologize to those anticipating the game, and I hope that my current project, Infiltration, will provide at least some compensation.  But I am happy to explain what has happened.

1. I cannot for the life of me find out why the game doesn't work on some Ti-84+ calculators.  I would hate to keep this game going only to find out that many people can't play it.

2. There is very little I can do with Elimination away from the computer.  I can't visualize levels without drawing them on the computer, and most code requires skimming the old code, which must be in front of my eyes.  Testing levels also requires time.  With my trip to Russia coming up, my computer time is more limited.

With a game like Infiltration, I can think of levels and code away from the computer.  Then I spend 7 hours a week on the level, bam, it's done.

3. I'm at a dilemma.  Do I continue to game in its current state?  Many people can't enjoy the game with the blocky fullscreen graphics, but researching raycasting and rewriting the engine is something I cannot do.  Yet only 50-60% of people would enjoy the game in its current state, because the graphics make it hard to enjoy.  In Infiltration, like in S.A.D., the graphics are great, so it's gameplay, not graphics, that makes the games enjoyable or not.

26
The original Nintendo system has a graphics processor that automatically draws tilemaps and sprites.  All you need to do is feed it sprites and X/Y coordinates, and it draws everything for you.  That means you can write code without having to worry about creating your own sprite routines.

I thought that it would be cool to have something like that for the Ti-83+.  An interrupt routine could draw sprites and tilemaps found in a certain area of RAM, so the user would only need to copy data to that area of RAM.

27
Humour and Jokes / The Guthammer 6000
« on: March 18, 2012, 04:02:40 pm »
I got bored, so I put this together as a teaser for the next "Infiltration" screenshot

28
Gaming Discussion / Free computer comedy RPG game?
« on: March 14, 2012, 02:52:23 pm »
I'm trying to design my puzzle game, Infiltration, to make people laugh.  Most of the humor is supposed to come from object interaction (such as a description of what something is)

I have a hard time thinking up stuff that can make people laugh.  Since Infiltration's humor is based on object interaction, is there a free RPG game that makes you laugh?

29
If too many opcodes are put into a processor, it becomes expensive.  But sometimes there are commands that we Z80 programmers use so often, we wonder why they don't exist in the Z80 hardware by default...we wonder why we have to code the routines ourselves. 

What are some that you wish the Z80 had?  Keep it simple--if time changes and the z80 becomes what we want it to be, we don't want it to be expensive ;D

For me:  add hl, a     sub hl, a     cp hl, reg16

30
Music Showcase / Midnight Pursuit (Piano)
« on: March 13, 2012, 08:35:56 am »
This is the last piece I wrote / performed in college.  (That's me playing  :D)  It comes in two parts.  The file will not work if you do not download both parts.

I didn't have any particular scenario in mind when I wrote this piece  :)

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