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Messages - Jonson26

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1
News / Re: Jailbreak for TI CE calculators released (arTIfiCE)
« on: September 15, 2020, 06:24:31 am »
They mentioned on the page, that they have multiple points of entry already figured out just for this case, tho.

2
ASM / Re: Graphics demo
« on: September 15, 2020, 06:22:09 am »
This kind of reminds me of the alien breed graphics.  :)

3
TI-Nspire / Re: nPDF - A document viewer for the Nspire
« on: July 06, 2020, 08:32:46 am »
Interesting... I'm not quite sure what to make of that. What's you OS, ndless and calculator version? Have you tried running any other programs?

4
TI-Nspire / Re: nPDF - A document viewer for the Nspire
« on: July 06, 2020, 02:52:19 am »
Well, this is a six year old program now (or seven, I'm not sure). There's a number of things that could have gone wrong. You could be using a version of the pdf format that is too new for nPDF to read.
Also, please note, that you can't directly open PDF files, and expect the viewer to start automatically, like on windows. You have to first open nPDF and open the file from there using a menu. Good luck!  ;)

5
TI Z80 / Re: First Fantasy: Mana Force 2020 updates
« on: June 13, 2020, 07:53:32 am »
Since this is such a major interface change and, as you previously stated, it could slow down the game, maybe you could consider making a new release instead of replacing the old files?
(BTW, the game looks really nice. ;))

6
TI-Nspire / Re: Minecraft 2D for TI-Nspire
« on: June 04, 2020, 05:09:35 am »
You would need to modify the source code itself. Maybe you could also open it in the student software to get to the code. In any case, this wouldn't be as much of a mod as it would be a modified version.

7
News / Re: Dropping support for OmnomIRC and Efnet
« on: June 02, 2020, 04:53:29 pm »
Now it works. :) IDK why it wasn't visible before. So, just to be clear irc.omnimaga.org is still up and bridged to discord, right?

8
News / Re: Dropping support for OmnomIRC and Efnet
« on: June 02, 2020, 11:09:50 am »
I mean, you could always connect to omninet since it's IRC which is an old protocol ;)
Oh, so you're not getting rid of the server itself? Cool! You got me worried there.
You can expand the Discord chat embed in the header and it should supply you with a link to the Discord server.
Where? I don't see a discord embed on the site. I thought this was the transition period or something.

9
News / Re: Dropping support for OmnomIRC and Efnet
« on: June 02, 2020, 05:51:23 am »
Darnit! I was using that!  :(
Now I won't be able to connect to omnomirc on my stupidly obsolete devices, nooooo!
Well, it's not something that will kill me, I guess. Where can I find a link to the discord server (and I also think the embed thing is a good idea)?
By the way, this explains why omnomirc has been acting funky recently, right?

10
Calculator C / Re: What's the best sprite editor for TI 68k C/ASM?
« on: June 01, 2020, 03:50:56 pm »
I'm using GCC4TI, which is a C compiler. I've read the included documentation along with some tutorials (there was a nice one on technoplaza.net, back when it was still up) and every single time sprites were declared as arrays of either unsigned chars, unsigned short ints or unsigned long ints. Example smiley face sprite:
Code: [Select]
unsigned char sprite[] = {
0b01111110,
0b10000001,
0b10100101,
0b10000001,
0b10100101,
0b10011001,
0b10000001,
0b01111110
};
Equivalent to:
Code: [Select]
unsigned char sprite[] = {0x7E, 0x81, 0xA5, 0x81, 0xA5, 0x99, 0x81, 0x7E};
As far as the standard assembler for 68k programming, to my knowledge it's always been A68K, which originates from the Amiga (in fact, some of the early Fargo programmers seem to have used only this system) so microsoft BMP's kinda seem out-of-place.

11
Calculator C / Re: What's the best sprite editor for TI 68k C/ASM?
« on: June 01, 2020, 07:54:04 am »
Why would I use spasm for 68k?  ???
Isn't that made for the z80?

12
In my opinion, that's really sad, because it kind of nullifies the effort so many people have put into making all those cool programs for the CE range. For example, a project like TI-BOY CE will now be much less useful.
Apparently they want to replace ASM with python (potential vurnerability?), which unfortunately isn't a viable replacement for ASM, because it's an interpreted language.  :(

13
Calculator C / Re: What's the best sprite editor for TI 68k C/ASM?
« on: May 29, 2020, 06:16:39 am »
Well, I don't really see how I would go about importing a BMP file in c. The #include statement is only for code, and in the new file menu in the IDE there's no way to add a BMP. There is the import binary function, but I'm not sure if it can be used for this purpose.

14
Calculator C / Re: What's the best sprite editor for TI 68k C/ASM?
« on: May 26, 2020, 06:21:30 pm »
AFAIK, in GCC4TI you use arrays of chars, short ints or long ints (for 8, 16 and 32 pixel wide sprites). You can directly edit the sprites if you use binary notation for initialising the arrays. Most of the sprite editors I found on ticalc seem to offer output in hexadecimal, which is fine too. The problem is, that all of the ones I've tried seem to be unfinished in some way or another. As for importing BMP's, I've never seen any mention of it in any of the 68k programming documentation. I guess the search goes on (or I'll have to make my own)  :-\

15
General Calculator Help / Re: Programming
« on: May 22, 2020, 10:20:07 am »
As far as I know, for lua You've got 2 options: You could get the student/teacher software and do it from there. Unfortunately this approach costs real moneys ( :( ), but you get an IDE-like environment with an emulator and all. On the other hand, you could get a third party tool (like Luna, for example) which will convert and package your lua files into a .tns file. This article on hackspire gives a pretty nice rundown of the methods you could use and also links to a page with documentation of all the API's on the nspire: https://hackspire.org/index.php?title=Lua_Programming. If you are new to programming in lua, I'd also recommend you to first do some tutorials on a computer instead of jumping straight into the nspire. There's a lot of really nice lua tutorials on the internet. Aside from that, you will also need to learn about how event-based programming works, since this is the model that the nspire API uses.
Good luck with your program! ;)

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