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Messages - Jonson26

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TI-Nspire / Re: Jens' Script Editor - An on-calc lua editor
« on: December 15, 2019, 09:35:36 pm »
I kinda dabbled into this a while ago, so I think, yoou're supposed to use the clipboard.

So I recently upgraded from my trusty old WinXP laptop (I still love it, tho; I'm sure I'll find a nice retirement job for it) to a newer one, with Win10. Now, the thing is, i really dislike the new start menu. I can cope with the (arguably subjective) uggliness of the design and such, but the start menu is the thing that bugged me the most. So I went out, and installed a replacement (OpenShell, to be precise) and most of the time it works great. there's only one issue: It has some hangups, if I don't use it for a while. Now, what I suspect is happening here isn't actually the fault of the program. As far as I know Windows 7 and upwards have something called "idle mode" for applications that are currently unused in the backgraund. Those programs are moved to the page file, to free up RAM, and when they are brought up by the user, they get loaded back. Thing is, this causes delays (a few second max, worst case scenario), which are quite annoying, when one tries to bring up the start menu. My question is: is it possible to make a program "resident", to prevent it form going into the "idle" state and getting unloaded? Any help much appreciated.

Calculator C / Re: USB driver / HIDn recompilation problems
« on: November 10, 2019, 01:51:43 pm »
You know, you'll need to implement a whole TCP/IP stack to use it even for basic remote console applications though, right? The nspire OS never got a homebrew internet solution, so you won't find anything remotely similar to a browser.
If you have the skills and knowledge to pull this off, then I'm holding my thumbs for you, be warned though.

Calculator C / Re: USB driver / HIDn recompilation problems
« on: October 23, 2019, 04:52:58 am »
I'm honestly not sure...
One thing that comes to my mind, is to take the things, that you believe produce the error, and search for them in ndless changelogs. Maybe you can find somethind there. Also, one other thing you could do, is asking on other forums, since this one is no longer that big as it once was (but i heard that there's quite a lot of activity on You could also check for help).
Edit: Good luck, by the way. What is your end goal with this anyway?

This looks really nice! I especially like, how you use graphics, to make what's essentially a simplistic interface look fancy. These screenshots remind me of some Amiga games. BTW, do you plan on doing a 68k port?

Calculator C / Re: USB driver / HIDn recompilation problems
« on: September 20, 2019, 05:56:06 pm »
Did you try to compile anything else (like hello world, f.ex.)? From my experience, compiling the ndless sdk is a total mess, so maybe it's just your compiler... Congrats anyway for getting through the compilation of the compiler stage. (I failed :/ )

TI 68K / TI92 Overclocking
« on: September 08, 2019, 01:30:38 pm »
Hi there! So I decided to overclock my ti92, and i found this site: and I want to do the version with the switch. There's one thing, though: the diagram showing the circuit with the switch and the two capacitors makes me suspicious. According to the article it should allow one to switch between an open cirquit and 57pF, which would make the switch make the calc either go slower than before the mod, or not work at all, depending on the position of the switch. To my mind it should look a bit more like on the attached pic (I modified it). Also, what kind of switch should I use?

General Calculator Help / Re: is it normal lcd noise ?
« on: August 26, 2019, 03:51:19 pm »
I never happend on my nspire CAS...
It's a black and white model though... :P

Other Programming Languages / Re: AmiWFRNG
« on: June 29, 2019, 05:47:23 am »
FIY, AmigaOS is quite user-friendly. I've used MacOS 7.5 once or twice, and it is quite similar, in the way windows and pull-down menus are handled. The difference is, that AmigaOS uses a two-button mouse, so if you are a windows or linux user, it should be even more fammilliar to you. As for the program, to run it you only need to unzip it and use the directory as a virtual drive in the emulator. Then you should just run the command line interface (which is pretty similar to the ms-dos command prompt, the main difference being that drives don't have letters (C:, D:, E:,...) but labels (SYSTEM:, C:, RAM:, WORK:,...) and that instead of using "cd .." to go up a directory you do "cd /") from "System > Tools > Shell", then type the name of your virtual drive with a ":" behind it. After pressing return, you should type "wfrng", and press return again.
As for the emulator, i think winuae is quite easy to use, but should you find yourself stuck, there's  plenty of good tutorials on the net for it. ;)

Other Programming Languages / Re: AmiWFRNG
« on: June 27, 2019, 11:06:22 am »
What do you mean by "over here"? Are you from the US? (I'm from Poland, although i'll be moving to Luxembourg this year.  :) AFAIK, they were far more popular in Europe than in America, so that's why i'm asking.)
EDIT: For testing the program, you can always just use WinUAE. (The best amiga emulator  for running programs and games easily. It has some custom driver enhancements, that even though they do not prevent programs, that run on real hardware from running correctly, makes it tough for devs to determine if the program they are testing on it will actually run on the real thing. I've heard, that, for example while the amiga version of scummvm has no problems with playing midi music through the fake emulated sound device, it is way slower to do it even on a 68060 enhanced machine.) You will need some kickstart roms, and images of the OS floppies or hard drive installation. (If you want to, i could PM you these.)

Other Programming Languages / Re: AmiWFRNG
« on: June 26, 2019, 06:47:21 am »
It's for AmigaOS, the bestiest OS ever to see the daylight! Go and buy your Amiga machine right now on fleabay or some other shady place! In case you are a traitor of mankind's ideals someone whan o wants a new machine you can buy a new AmigaONE machine, but you'll have to wait a lot and pay a LOT.
As for the risks, there are no viruses. You only risk getting addicted to this AWESOMLY AWESOME game.

P.S.: If you are one of those Atari ST [CENSORED] spies, then go to [CENSORED], you [CENSORED] [CENSORED] [CENSORED] [CENSORED]!

Spoiler For Spoiler:
As a sidenote: has nayone actually tried it out yet?  :P

TI Z80 / Re: YATE - Yet Another Tilemap Engine
« on: June 06, 2019, 04:56:15 pm »
Nice tilemap! Can you also make a png of the inside of the house? (I think i've seen a glympse on one of your gif's.)

TI-Nspire / Re: n-flashcards: study from csv files
« on: June 06, 2019, 04:54:15 pm »
There's a notes app on the nspire? (Or do you mean that text editor thing?)

Other Programming Languages / AmiWFRNG
« on: May 28, 2019, 05:14:09 pm »
W00t!!1!!! fINalLY THE amIGA HAs gOt THiS amaZInG GAme!!!!!1!!1111!  :w00t: FInaLLY WacKY FuN raNDOm NUMbargEneRAtoR!!!!1!!!1!
 *.* *.* *.* :crazy: :crazy: :crazy:  *.* *.* *.*
OMg oMg Omg!!11!!1!!
AND it'S v0.00000072 tOo!!?!!!!1!
E^3ms* was like: NO oNE GEts iT.
so HErE goeS SERious exPLainaTIOn foR iT:
Spoiler For Spoiler:
*clears throat*
So Wacky Fun Random Numbar Generator is  a long running gag in the TI calculator community. It's origins die in the darkness of history. Some say it was concieved at the age of the dinosaurs, some say it was the middle ages, and some say it could have even been the year 2000! At that time, was being flooded by random number generator games (you know, the ones, that pick a number between 1 and 100 and make you guess it by giving you hints). To ridiculise those "games" this masterpiece was made by the infamous Nick Disabato. You can read the launch article here: The game was since ported to almost every platform imaginable, except the Amiga. But fear not, for I shall bring you this crappy port!
This game is NOT supposed to be good. It's supposed to be even worse than a number guessing game. That's the joke. I think it falls into the same category as Sanic the Hegehog.
Spoiler For Spoiler:
I know it's Eeems** not E^3ms.
Spoiler For Spoiler:
Eeems is this BBS's sysop. We're on a BBS, right?

TI Z80 / Re: YATE - Yet Another Tilemap Engine
« on: May 28, 2019, 05:26:11 am »
Nice! How portable is this code? (I suppose, it's not really possible to convert it easily to 68k?)

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