Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Jonson26

Pages: 1 2 [3] 4 5 ... 7
31
Axe / Re: how do i use the gdb
« on: November 21, 2017, 11:47:34 am »
On what calculator are you doing this? If you don't specify, it'll be really hard for someone to help you. Also, considering your idea, if you're doing this in TI-BASIC, then your game is going to be EXTREMLEY slow (or, in case of the ti-nspire impossible). Consider learnikng asm or c.

32
Jumpman 68K / Re: Jumpman Bug Reports
« on: November 20, 2017, 05:06:58 am »
Not sure if this is a bug, but sometimes that darn bullet spawns exactly where i stand, giving me no chance to avoid it. Also: What's the "Invasion" level about. Those ships don't seem to do anything...  ???
P.S. How do i make my own levels?

33
Calculator C / Re: Tigcc delay
« on: November 18, 2017, 11:22:08 am »
Thanks. That will surely help!  ;D

34
Calculator C / Tigcc delay
« on: November 18, 2017, 09:21:42 am »
So i've got a little issue: How do i work delay into my program? I don't want it to run too fast, so that the user can see something. Is there lik a library, or do i need a workaround?

35
Jumpman 68K / Re: Jumpman - Resurrected
« on: November 18, 2017, 09:18:25 am »
Wow! You're quick!
I'll dowload it ASAP. :)

36
Jumpman 68K / Re: Jumpman - Resurrected
« on: November 17, 2017, 11:25:26 am »
Looks already very nice to me!
Do you plan to release a public version soon? Possibly by Christmas?

37
Jumpman 68K / Re: Jumpman - Resurrected
« on: November 06, 2017, 03:15:15 am »
I renamed the includerd .89x and .89y files to .92x and .92y and uploaded them on the emulator, but it just sats "Wrong calculato model." when i try to run it. :(

38
Jumpman 68K / Re: Jumpman - Resurrected
« on: November 04, 2017, 06:03:13 pm »
I tried to compile it... I've got more than 2k of errors...  :( Info: I downloaded extgraph, so it is'nt the problem.

Thank you sir. It may work on a TI-92, it will fit within the 60KB limit... However, the game was designed around the TI-89 screen layout. You should try it out and let me know.  ;)
Well, it won't work on my TI92, as i have no darn idea how to get fargo on it, but i recently bought a v200 to run assembly. Could you please make a 92/92+/v200 version? (You don't need to ajust the graphics. In my opinion centering the image and throwing some outline stuff in will do the trick.)

Also... Why do you make your games only for the 89?

39
Calculator C / Re: TIGCC kbd_queue problem
« on: October 27, 2017, 01:54:59 pm »
So... I tried it on windows 7. Guess what? I got exactly the same error...  :-\
Oddly enough, if i download the project folder directly from technoplaza, then it does indeed compile...
I'm really perplexed....

Just to be sure: the code i use in the project i created is exactly the same...



BIG Change (that's why i decided to make a standalone post):
After i added #define USE_V200 at the beginning it somehow worked ;D... Still, it's something VERY odd.

Edit (Eeems): Merged double post

40
Calculator C / Re: TIGCC kbd_queue problem
« on: October 16, 2017, 01:08:34 pm »
Sorry for the slow response time (school & stuff). I'm on WinXP pro sp3 and I'm using TIGCC v 0.98 Beta. I installed it using an exe installer.
Edit: Re-installed Tigcc as 0.95 (non-beta). I still get hte same error, though.
Edit 2: I tried gcc4ti. Didn't work neither. Maybe i'll try it on win7?

41
Calculator C / Re: TIGCC kbd_queue problem
« on: October 14, 2017, 04:16:28 pm »
Well.. I only get this one error:
Quote
Unresolved reference to 'OSdequeue'.

42
Calculator C / TIGCC kbd_queue problem
« on: October 13, 2017, 04:32:23 pm »
Well, I started into tigcc  programming, and i am unable t compile this example. Has anyona an idea why?
Code: [Select]
#include <tigcclib.h>

void _main(void) {
    void *kbq = kbd_queue();
    unsigned short key;
    unsigned long count = 0;

    // clear the screen
    clrscr();

    // print the string telling the user to press a key
    printf("Please press a key.\n");

    // while no key was retrieved from the keyboard queue
    while (OSdequeue(&key, kbq)) {
        // increment the variable number by one
        printf("Queue Check: %lu.\n", count);
        ++count;
    }
   

    // tell them what key they pressed
    printf("The keycode was %hu\n", key);

    // wait for input before exiting
    ngetchx();
}

43
Computer Projects and Ideas / Re: Sorcery of Uvutu PC Port
« on: September 25, 2017, 03:12:49 pm »
Well Polish is my mother language and I lived in Luxembourg for 5 years, so i know German, French and Luxemburgish really well. If you want I can also translate it into the lasty one as well. ;)

44
TI-Nspire / Re: Portal Nspire
« on: September 25, 2017, 06:07:43 am »
@LDStudios ! I've seen, that you were active on May 17, 2017!
It would be very kind of you, if you could tell us you progress.
We're all waiting! :P

45
Computer Projects and Ideas / Re: Sorcery of Uvutu PC Port
« on: September 21, 2017, 07:54:42 am »
Oh. So there's also a monochrome version? 68k?
Also, if you are planning to support language packs, i'm willing to do a translation into German, French and Polish.

Pages: 1 2 [3] 4 5 ... 7