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Messages - Jonson26

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31
TI Z80 / Re: YATE - Yet Another Tilemap Engine
« on: June 06, 2019, 04:56:15 pm »
Nice tilemap! Can you also make a png of the inside of the house? (I think i've seen a glympse on one of your gif's.)

32
TI-Nspire / Re: n-flashcards: study from csv files
« on: June 06, 2019, 04:54:15 pm »
There's a notes app on the nspire? (Or do you mean that text editor thing?)

33
Other Programming Languages / AmiWFRNG
« on: May 28, 2019, 05:14:09 pm »
W00t!!1!!! fINalLY THE amIGA HAs gOt THiS amaZInG GAme!!!!!1!!1111!  :w00t: FInaLLY WacKY FuN raNDOm NUMbargEneRAtoR!!!!1!!!1!
 *.* *.* *.* :crazy: :crazy: :crazy:  *.* *.* *.*
OMg oMg Omg!!11!!1!!
HYpeHYPehYPe!!11!!1
AND it'S v0.00000072 tOo!!?!!!!1!
EDIT:
E^3ms* was like: NO oNE GEts iT.
so HErE goeS SERious exPLainaTIOn foR iT:
Spoiler For Spoiler:
Okay...
*clears throat*
So Wacky Fun Random Numbar Generator is  a long running gag in the TI calculator community. It's origins die in the darkness of history. Some say it was concieved at the age of the dinosaurs, some say it was the middle ages, and some say it could have even been the year 2000! At that time, ticalc.org was being flooded by random number generator games (you know, the ones, that pick a number between 1 and 100 and make you guess it by giving you hints). To ridiculise those "games" this masterpiece was made by the infamous Nick Disabato. You can read the launch article here: https://www.ticalc.org/archives/news/articles/3/38/38229.html The game was since ported to almost every platform imaginable, except the Amiga. But fear not, for I shall bring you this crappy port!
WARNING:
This game is NOT supposed to be good. It's supposed to be even worse than a number guessing game. That's the joke. I think it falls into the same category as Sanic the Hegehog.
*
Spoiler For Spoiler:
I know it's Eeems** not E^3ms.
**
Spoiler For Spoiler:
Eeems is this BBS's sysop. We're on a BBS, right?

34
TI Z80 / Re: YATE - Yet Another Tilemap Engine
« on: May 28, 2019, 05:26:11 am »
Nice! How portable is this code? (I suppose, it's not really possible to convert it easily to 68k?)

35
TI-Nspire / Re: You know...
« on: December 07, 2018, 03:39:33 pm »
I'm sorry to disappoint you, but thart's very unlikely to happen on a platform, where simply getting the compiler to run is almost black magic. Besides, it's also quite hard to come up with an original concept for a game, you know.

36
Introduce Yourself! / Re: Hi, you're 17 now.
« on: November 26, 2018, 04:23:36 pm »
I wonder if it'll reach the age of 64...
Spoiler For Spoiler:
*hint* The Beatles reference *hint*

37
General Calculator Help / Re: I bought the wrong cable, can I still use it?
« on: November 26, 2018, 03:58:03 pm »
I honestly doubt, that it will work with psiwin ti connect. My silverlink usb cable has got some weird electronic stuff on the inside, so it probably does some conversion. But fear not, because not everything is lost: if you manage to make your usb port appear as a COM port (aka serial port), your adapter might be similar enough to a "5$ link" or "directlink" cable to work with TILP (an open-source ti calculator linking program - you can find it on ticalc.org). Good luck! ;)

38
TI Calculators / Re: nSpire video game ideas
« on: October 13, 2018, 02:33:33 pm »
Most of the games on your i recognise list seem to be in 3d. That doesn't really help, since the nspire doesn't have any hw acceleration for that kind of stuff. Also, c/asm programming on the nspire isn't the easiest task, since the sdk is really hard to set up (belive me, i tried, i got many people on this forum to help me, and in the end i didn't even manage to compile a simple helloworld program).
Regarding block dude, you're in luck! There's one somewhere on ticalc, it's only flaw being the absence of the password feature.

39
News / Re: Super Star Hero, A Futuristic Action-RPG For Windows
« on: October 13, 2018, 02:12:37 pm »
Looks nice! Where's the anachronistic stuff?

40
I know, but gtc was for AMS(ti-os).
besides, the nspire screen is smaller than the v200/92(p). I imagine it could be quite hard to see your code on your nspire. (Unless sombody manages to use a usb graphics card with it.  :P)

41
That's really nice! But you definitely need to resize those icon in dillo! It would be much easier to use.
Bit unrelated: It's quite sad, that Punix never got finished... Maybe we could have gotten something simillar for the 68k platform (which is WAAYYY better than the nspire in terms of programming - there is even a on-calc c compiler for it!). :(

42
TI-BASIC / Pure TI-BASIC Greyscale
« on: January 22, 2018, 07:51:37 am »
Hi folks!
Today I managed to display some pictures in greyscale on my voyage 200 (though this should work on the other models too.)!
I made the picvars with iStudio2. Beware! This does not work on the emulator! It's intended for the real thing! That's why i was unable to get any screenshots.

43
Calculator C / Re: TIGCC include issue
« on: December 14, 2017, 07:57:54 am »
The IDE sees the files (they're listed on the sidebar, yes). It's the compiler, that tells me, that the files are missing.

44
Calculator C / Re: TIGCC include issue
« on: December 11, 2017, 09:42:36 am »
It's a header for my own project, and you were right i did use <>. But, guess what? It still doesn't work! I'm pretty sure, that it's something with my path variable, since when i placed the absolute path into the include statement it compiled properly. Maybe i'll try it on my winxp machine...

45
TI Calculators / Re: Ndless Port Suggestions
« on: December 10, 2017, 09:22:48 am »
Well, skifree has already been ported onto a ti platform. http://www.ticalc.org/archives/files/fileinfo/216/21605.html
It's not the nspire, but it proves that porting that game to a calculator is entirely possible. :)

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