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Messages - Jonson26

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46
Calculator C / Re: TIGCC include issue
« on: December 14, 2017, 07:57:54 am »
The IDE sees the files (they're listed on the sidebar, yes). It's the compiler, that tells me, that the files are missing.

47
Calculator C / Re: TIGCC include issue
« on: December 11, 2017, 09:42:36 am »
It's a header for my own project, and you were right i did use <>. But, guess what? It still doesn't work! I'm pretty sure, that it's something with my path variable, since when i placed the absolute path into the include statement it compiled properly. Maybe i'll try it on my winxp machine...

48
TI Calculators / Re: Ndless Port Suggestions
« on: December 10, 2017, 09:22:48 am »
Well, skifree has already been ported onto a ti platform. http://www.ticalc.org/archives/files/fileinfo/216/21605.html
It's not the nspire, but it proves that porting that game to a calculator is entirely possible. :)

49
Calculator C / TIGCC include issue
« on: December 08, 2017, 05:24:16 pm »
So, after a while of testing it seems to me as if my tigcc was unable to locate any files outside of the main file. In other words: i do #include <file>, compiler does: Error :file "file" not found. :(
Does anyone have an idea on how to fix this problem?
P.S.: Here's my path:
Spoiler For Spoiler:
"%GTK_BASEPATH%\bin;C:\ProgramData\Oracle\Java\javapath;%SystemRoot%\system32;%SystemRoot%;%SystemRoot%\System32\Wbem;%SYSTEMROOT%\System32\WindowsPowerShell\v1.0\;C:\Program Files\Java\jdk1.8.0_144\bin;C:\Program Files\Java\jre1.8.0_144\bin;..;.;C:\Program Files\Skype\Phone\;C:\Program Files\TIGCC"
. I'm running Win7 Pro 32bit.

50
Jumpman 68K / Re: Jumpman Bug Reports
« on: November 25, 2017, 09:52:58 am »
Better dont use Esc-On. It'll be confusing for newbies(example: "How do i exit that game?!") and might conflict with preos's anti-crash shortcut.

51
Jumpman 68K / Re: Jumpman Bug Reports
« on: November 23, 2017, 12:50:27 pm »
Also not a real bug: Due to the 'esc' button being so close to the left arrow key, i sometimes accidentally press it, and lose all my progress. >:( Would it be possible to make some kind of "Really quit? [Y/N]"-menu?

52
Axe / Re: how do i use the gdb
« on: November 22, 2017, 03:08:50 pm »
Odd... I could have sworn there was a link to a tutorial. :P
Anyway, looking at the source code of a sidescroller seems to be your best bet in finding the information you need.

53
Axe / Re: how do i use the gdb
« on: November 22, 2017, 05:48:15 am »
@Jonson26 Since this is in the Axe subforum,
Oh. Sorry,  I might have overlooked it. :P

it is written in axe parser for the ti 83 plus(non silver edition)
Well, in that case I can't really help you much, b7ut it seems to be entirely possible.
You might want to take a lookj at this: https://www.omnimaga.org/ti-z80-calculator-projects/super-mario-bros-2-port-(axe)/.
Since Mario is a sidescroller, you might finde something useful in its code. Also, there seems to be some useful information on that topic.
Good luck!  ;)

54
Axe / Re: how do i use the gdb
« on: November 21, 2017, 11:47:34 am »
On what calculator are you doing this? If you don't specify, it'll be really hard for someone to help you. Also, considering your idea, if you're doing this in TI-BASIC, then your game is going to be EXTREMLEY slow (or, in case of the ti-nspire impossible). Consider learnikng asm or c.

55
Jumpman 68K / Re: Jumpman Bug Reports
« on: November 20, 2017, 05:06:58 am »
Not sure if this is a bug, but sometimes that darn bullet spawns exactly where i stand, giving me no chance to avoid it. Also: What's the "Invasion" level about. Those ships don't seem to do anything...  ???
P.S. How do i make my own levels?

56
Calculator C / Re: Tigcc delay
« on: November 18, 2017, 11:22:08 am »
Thanks. That will surely help!  ;D

57
Calculator C / Tigcc delay
« on: November 18, 2017, 09:21:42 am »
So i've got a little issue: How do i work delay into my program? I don't want it to run too fast, so that the user can see something. Is there lik a library, or do i need a workaround?

58
Jumpman 68K / Re: Jumpman - Resurrected
« on: November 18, 2017, 09:18:25 am »
Wow! You're quick!
I'll dowload it ASAP. :)

59
Jumpman 68K / Re: Jumpman - Resurrected
« on: November 17, 2017, 11:25:26 am »
Looks already very nice to me!
Do you plan to release a public version soon? Possibly by Christmas?

60
Jumpman 68K / Re: Jumpman - Resurrected
« on: November 06, 2017, 03:15:15 am »
I renamed the includerd .89x and .89y files to .92x and .92y and uploaded them on the emulator, but it just sats "Wrong calculato model." when i try to run it. :(

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