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Messages - Jonson26

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Calculator C / Re: TIGCC kbd_queue problem
« on: October 14, 2017, 04:16:28 pm »
Well.. I only get this one error:
Unresolved reference to 'OSdequeue'.

Calculator C / TIGCC kbd_queue problem
« on: October 13, 2017, 04:32:23 pm »
Well, I started into tigcc  programming, and i am unable t compile this example. Has anyona an idea why?
Code: [Select]
#include <tigcclib.h>

void _main(void) {
    void *kbq = kbd_queue();
    unsigned short key;
    unsigned long count = 0;

    // clear the screen

    // print the string telling the user to press a key
    printf("Please press a key.\n");

    // while no key was retrieved from the keyboard queue
    while (OSdequeue(&key, kbq)) {
        // increment the variable number by one
        printf("Queue Check: %lu.\n", count);

    // tell them what key they pressed
    printf("The keycode was %hu\n", key);

    // wait for input before exiting

Computer Projects and Ideas / Re: Sorcery of Uvutu PC Port
« on: September 25, 2017, 03:12:49 pm »
Well Polish is my mother language and I lived in Luxembourg for 5 years, so i know German, French and Luxemburgish really well. If you want I can also translate it into the lasty one as well. ;)

TI-Nspire / Re: Portal Nspire
« on: September 25, 2017, 06:07:43 am »
@LDStudios ! I've seen, that you were active on May 17, 2017!
It would be very kind of you, if you could tell us you progress.
We're all waiting! :P

Computer Projects and Ideas / Re: Sorcery of Uvutu PC Port
« on: September 21, 2017, 07:54:42 am »
Oh. So there's also a monochrome version? 68k?
Also, if you are planning to support language packs, i'm willing to do a translation into German, French and Polish.

Computer Projects and Ideas / Re: Sorcery of Uvutu PC Port
« on: September 20, 2017, 04:10:21 am »
Very cool game!  :) I only feel bad about killing the apeman...
Besides, will you expand the story, or is it the final version? (It's a "little" bit short, even for me... :P)

Computer Projects and Ideas / Re: Sorcery of Uvutu PC Port
« on: September 12, 2017, 03:19:08 pm »
Inception-like idea:
Maybe we could port the pc port to the nspire? :D
Spoiler For Spoiler:
And then port that port of a port somewhere else.

Ndless / Re: ndless sdk
« on: September 08, 2017, 06:10:22 pm »
Well, at the moment I can't really acces that linux computer,so I'm unable to do anything with the compiler. Besides, soon I'll have my ti92's i/o port fixed, so i want to dedicate myself more to 68k developement.
P.S.: A propos OS: Fun fact: I'm actually writing this on a winXP machine. 8) Deal with it, Microsoft! I'm not taking your badly-designed Windows 10!

Jumpman 68K / Re: Jumpman - Resurrected
« on: September 08, 2017, 05:58:54 pm »
Very cool looking game. Does it work on the original 92, or do i need a voyage or titanium to play it?

TI-Nspire / nspire linux gui
« on: September 04, 2017, 04:22:15 pm »
I've recently stumnbled across this: on the internet. Apparently it's a window manager, that needs only 0,5 MB of RAM. Maybe someone, having the right tools to do it, could use this to make a graphical interface for nspire linux?
Then we could finally put those linux hid drivers to some use. ;)
This would also make nspire linux more appealing to the average nspire user. I am also wondering, if it's possible to make it linux on the nspire easier to use.

Ndless / Re: ndless sdk
« on: September 01, 2017, 04:20:34 pm »
Well, in the properties menu it is set to executable.
Here I post my newest terminal output. (Sorry for the slow response time, with school beginning soon in Poland... :/)
Code: [Select]
[email protected]:~/Ndless$ make
make -C ndless-sdk
make[1]: Entering directory `/home/jamroga/Ndless/ndless-sdk'
make -C libsyscalls
make[2]: Entering directory `/home/jamroga/Ndless/ndless-sdk/libsyscalls'
arm-none-eabi-g++ -mcpu=arm926ej-s -std=c++11 -nostdlib -O3 -fPIE -fno-exceptions -fno-rtti -mlong-calls -Wall -Werror -I ../include/ -I ../thirdparty/nspire-io/include/ -D_TINSPIRE -ffunction-sections -fdata-sections -c stubs.cpp -o stubs.o
make[2]: arm-none-eabi-g++: Command not found
make[2]: *** [stubs.o] Error 127
make[2]: Leaving directory `/home/jamroga/Ndless/ndless-sdk/libsyscalls'
make[1]: *** [build-libsyscalls] Error 2
make[1]: Leaving directory `/home/jamroga/Ndless/ndless-sdk'
make: *** [build-ndless-sdk] Error 2
I am actually start thinking about abandoning  that sdk project, in favor of  TI-92 developement.  My electronics-guru-uncle took a look at the broken i/o port, and said, he could easily fix it.
At least one good message for me. ;)

Ndless / Re: ndless sdk
« on: August 28, 2017, 01:20:09 pm »
I think it's the same error.
The file is in there, but i don't seem to be able to run it...

Ndless / Re: ndless sdk
« on: August 28, 2017, 09:29:58 am »
Tried to update my path. Didn't work.  :(
Here it is: (the path)

Ndless / Re: ndless sdk
« on: August 21, 2017, 10:59:01 am »

Ndless / Re: ndless sdk
« on: August 20, 2017, 03:46:14 pm »

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