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Messages - Jonson26

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Jumpman 68K / Re: Jumpman - Resurrected
« on: November 04, 2017, 06:03:13 pm »
I tried to compile it... I've got more than 2k of errors...  :( Info: I downloaded extgraph, so it is'nt the problem.

Thank you sir. It may work on a TI-92, it will fit within the 60KB limit... However, the game was designed around the TI-89 screen layout. You should try it out and let me know.  ;)
Well, it won't work on my TI92, as i have no darn idea how to get fargo on it, but i recently bought a v200 to run assembly. Could you please make a 92/92+/v200 version? (You don't need to ajust the graphics. In my opinion centering the image and throwing some outline stuff in will do the trick.)

Also... Why do you make your games only for the 89?

Calculator C / Re: TIGCC kbd_queue problem
« on: October 27, 2017, 01:54:59 pm »
So... I tried it on windows 7. Guess what? I got exactly the same error...  :-\
Oddly enough, if i download the project folder directly from technoplaza, then it does indeed compile...
I'm really perplexed....

Just to be sure: the code i use in the project i created is exactly the same...

BIG Change (that's why i decided to make a standalone post):
After i added #define USE_V200 at the beginning it somehow worked ;D... Still, it's something VERY odd.

Edit (Eeems): Merged double post

Calculator C / Re: TIGCC kbd_queue problem
« on: October 16, 2017, 01:08:34 pm »
Sorry for the slow response time (school & stuff). I'm on WinXP pro sp3 and I'm using TIGCC v 0.98 Beta. I installed it using an exe installer.
Edit: Re-installed Tigcc as 0.95 (non-beta). I still get hte same error, though.
Edit 2: I tried gcc4ti. Didn't work neither. Maybe i'll try it on win7?

Calculator C / Re: TIGCC kbd_queue problem
« on: October 14, 2017, 04:16:28 pm »
Well.. I only get this one error:
Unresolved reference to 'OSdequeue'.

Calculator C / TIGCC kbd_queue problem
« on: October 13, 2017, 04:32:23 pm »
Well, I started into tigcc  programming, and i am unable t compile this example. Has anyona an idea why?
Code: [Select]
#include <tigcclib.h>

void _main(void) {
    void *kbq = kbd_queue();
    unsigned short key;
    unsigned long count = 0;

    // clear the screen

    // print the string telling the user to press a key
    printf("Please press a key.\n");

    // while no key was retrieved from the keyboard queue
    while (OSdequeue(&key, kbq)) {
        // increment the variable number by one
        printf("Queue Check: %lu.\n", count);

    // tell them what key they pressed
    printf("The keycode was %hu\n", key);

    // wait for input before exiting

Computer Projects and Ideas / Re: Sorcery of Uvutu PC Port
« on: September 25, 2017, 03:12:49 pm »
Well Polish is my mother language and I lived in Luxembourg for 5 years, so i know German, French and Luxemburgish really well. If you want I can also translate it into the lasty one as well. ;)

TI-Nspire / Re: Portal Nspire
« on: September 25, 2017, 06:07:43 am »
@LDStudios ! I've seen, that you were active on May 17, 2017!
It would be very kind of you, if you could tell us you progress.
We're all waiting! :P

Computer Projects and Ideas / Re: Sorcery of Uvutu PC Port
« on: September 21, 2017, 07:54:42 am »
Oh. So there's also a monochrome version? 68k?
Also, if you are planning to support language packs, i'm willing to do a translation into German, French and Polish.

Computer Projects and Ideas / Re: Sorcery of Uvutu PC Port
« on: September 20, 2017, 04:10:21 am »
Very cool game!  :) I only feel bad about killing the apeman...
Besides, will you expand the story, or is it the final version? (It's a "little" bit short, even for me... :P)

Computer Projects and Ideas / Re: Sorcery of Uvutu PC Port
« on: September 12, 2017, 03:19:08 pm »
Inception-like idea:
Maybe we could port the pc port to the nspire? :D
Spoiler For Spoiler:
And then port that port of a port somewhere else.

Ndless / Re: ndless sdk
« on: September 08, 2017, 06:10:22 pm »
Well, at the moment I can't really acces that linux computer,so I'm unable to do anything with the compiler. Besides, soon I'll have my ti92's i/o port fixed, so i want to dedicate myself more to 68k developement.
P.S.: A propos OS: Fun fact: I'm actually writing this on a winXP machine. 8) Deal with it, Microsoft! I'm not taking your badly-designed Windows 10!

Jumpman 68K / Re: Jumpman - Resurrected
« on: September 08, 2017, 05:58:54 pm »
Very cool looking game. Does it work on the original 92, or do i need a voyage or titanium to play it?

TI-Nspire / nspire linux gui
« on: September 04, 2017, 04:22:15 pm »
I've recently stumnbled across this: on the internet. Apparently it's a window manager, that needs only 0,5 MB of RAM. Maybe someone, having the right tools to do it, could use this to make a graphical interface for nspire linux?
Then we could finally put those linux hid drivers to some use. ;)
This would also make nspire linux more appealing to the average nspire user. I am also wondering, if it's possible to make it linux on the nspire easier to use.

Ndless / Re: ndless sdk
« on: September 01, 2017, 04:20:34 pm »
Well, in the properties menu it is set to executable.
Here I post my newest terminal output. (Sorry for the slow response time, with school beginning soon in Poland... :/)
Code: [Select]
[email protected]:~/Ndless$ make
make -C ndless-sdk
make[1]: Entering directory `/home/jamroga/Ndless/ndless-sdk'
make -C libsyscalls
make[2]: Entering directory `/home/jamroga/Ndless/ndless-sdk/libsyscalls'
arm-none-eabi-g++ -mcpu=arm926ej-s -std=c++11 -nostdlib -O3 -fPIE -fno-exceptions -fno-rtti -mlong-calls -Wall -Werror -I ../include/ -I ../thirdparty/nspire-io/include/ -D_TINSPIRE -ffunction-sections -fdata-sections -c stubs.cpp -o stubs.o
make[2]: arm-none-eabi-g++: Command not found
make[2]: *** [stubs.o] Error 127
make[2]: Leaving directory `/home/jamroga/Ndless/ndless-sdk/libsyscalls'
make[1]: *** [build-libsyscalls] Error 2
make[1]: Leaving directory `/home/jamroga/Ndless/ndless-sdk'
make: *** [build-ndless-sdk] Error 2
I am actually start thinking about abandoning  that sdk project, in favor of  TI-92 developement.  My electronics-guru-uncle took a look at the broken i/o port, and said, he could easily fix it.
At least one good message for me. ;)

Ndless / Re: ndless sdk
« on: August 28, 2017, 01:20:09 pm »
I think it's the same error.
The file is in there, but i don't seem to be able to run it...

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