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Messages - MRide

Pages: 1 ... 54 55 [56]
826
Music Showcase / Re: Voyage of Perseus
« on: July 19, 2010, 07:03:37 pm »
I would, but I can't attach the MIDI files.

827
Music Showcase / Re: Voyage of Perseus
« on: July 19, 2010, 06:33:53 pm »
I use Finale Allegro to compose all my music.
A standard string quartet has two violins, a viola, and a violoncello.

If you like classical music like this, I've got more pieces that I've written.  I can convert them to mp3s and upload them.

828
Miscellaneous / Re: Silly things you did as a noob
« on: July 19, 2010, 06:23:55 pm »
1)My first game was a text RPG where every single line was either a menu or a Lbl.  Most of the menus only had two choices, and one always ended in death.
2)When I finally learned how to use the Disp command I would use spaces to format text.  I was scared of the multiple-argument Output( .

829
Music Showcase / Voyage of Perseus
« on: July 19, 2010, 06:16:28 pm »
A string quartet I wrote a couple of years ago entitled "The Voyage of Perseus."

830
General Discussion / Re: How Do You Create Music?
« on: July 19, 2010, 11:58:00 am »
I know quite a bit of music theory, and that really helps.  I think of what mood I want my piece to be, then come up with some melodies.
ex:
     Dark mood: minor/diminished chords, booming octaves in the bass.
     Playful: Major, bouncy, maybe quartal/quintal harmonies

The next step is to decide instrumentation and form.  What's the layout of the piece look like, and what instruments are you going to use.
I'm working on a 7 part Rondo (ABACADA) for Soprano Sax, Horn in F, Violin, and Violoncello.  I've hit twelve minutes and I haven't started the 'D' section yet.

831
Axe / Re: subroutines
« on: July 16, 2010, 08:28:34 pm »
Yes, It is simply a way of returning to the title screen.  I won't need to go back.  Thanks

832
Axe / Re: subroutines
« on: July 16, 2010, 07:24:20 pm »
I'm porting a game called Pica-Centro.  It's like Master Mind, but with numbers.
So use Goto AR instead of sub(AR)?
That does make more sense.

833
Axe / Re: subroutines
« on: July 16, 2010, 01:41:23 pm »
Thanks.  I'm rewriting a BASIC program in Axe, and I can't put the whole section in a loop because the call is inside an if statement. (At least, that's what I remember from programming the game in BASIC.)

834
Introduce Yourself! / Greetings
« on: July 16, 2010, 01:38:10 pm »
Greetings fellow nerds!

I've had my 84+SE for 5 years now.  There isn't much I don't know how to do in pure BASIC, so I just started learning Axe a few days ago.
I'm a decent programmer, although I find completing projects to be difficult (I don't have a lot a free time during school.)
I've known about this site for a while, but never registered.
I'm currently working on transcribing a BASIC game into Axe language.

835
Axe / subroutines
« on: July 16, 2010, 12:35:21 pm »
In Axe, is it possible for a program to call itself?
Maybe put a label at the top of the program, then call it as a subroutine?

ex:

     :Lbl AR
     Some code
     :sub(AR)

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