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Music Showcase / Re: Voyage of Perseus
« on: July 19, 2010, 07:03:37 pm »
I would, but I can't attach the MIDI files.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 826
Music Showcase / Re: Voyage of Perseus« on: July 19, 2010, 07:03:37 pm »
I would, but I can't attach the MIDI files.
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Music Showcase / Re: Voyage of Perseus« on: July 19, 2010, 06:33:53 pm »
I use Finale Allegro to compose all my music.
A standard string quartet has two violins, a viola, and a violoncello. If you like classical music like this, I've got more pieces that I've written. I can convert them to mp3s and upload them. 828
Miscellaneous / Re: Silly things you did as a noob« on: July 19, 2010, 06:23:55 pm »
1)My first game was a text RPG where every single line was either a menu or a Lbl. Most of the menus only had two choices, and one always ended in death.
2)When I finally learned how to use the Disp command I would use spaces to format text. I was scared of the multiple-argument Output( . 829
Music Showcase / Voyage of Perseus« on: July 19, 2010, 06:16:28 pm »
A string quartet I wrote a couple of years ago entitled "The Voyage of Perseus."
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General Discussion / Re: How Do You Create Music?« on: July 19, 2010, 11:58:00 am »
I know quite a bit of music theory, and that really helps. I think of what mood I want my piece to be, then come up with some melodies.
ex: Dark mood: minor/diminished chords, booming octaves in the bass. Playful: Major, bouncy, maybe quartal/quintal harmonies The next step is to decide instrumentation and form. What's the layout of the piece look like, and what instruments are you going to use. I'm working on a 7 part Rondo (ABACADA) for Soprano Sax, Horn in F, Violin, and Violoncello. I've hit twelve minutes and I haven't started the 'D' section yet. 831
Axe / Re: subroutines« on: July 16, 2010, 08:28:34 pm »
Yes, It is simply a way of returning to the title screen. I won't need to go back. Thanks
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Axe / Re: subroutines« on: July 16, 2010, 07:24:20 pm »
I'm porting a game called Pica-Centro. It's like Master Mind, but with numbers.
So use Goto AR instead of sub(AR)? That does make more sense. 833
Axe / Re: subroutines« on: July 16, 2010, 01:41:23 pm »
Thanks. I'm rewriting a BASIC program in Axe, and I can't put the whole section in a loop because the call is inside an if statement. (At least, that's what I remember from programming the game in BASIC.)
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Introduce Yourself! / Greetings« on: July 16, 2010, 01:38:10 pm »
Greetings fellow nerds!
I've had my 84+SE for 5 years now. There isn't much I don't know how to do in pure BASIC, so I just started learning Axe a few days ago. I'm a decent programmer, although I find completing projects to be difficult (I don't have a lot a free time during school.) I've known about this site for a while, but never registered. I'm currently working on transcribing a BASIC game into Axe language. 835
Axe / subroutines« on: July 16, 2010, 12:35:21 pm »
In Axe, is it possible for a program to call itself?
Maybe put a label at the top of the program, then call it as a subroutine? ex: :Lbl AR Some code :sub(AR) |
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