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Messages - Matrefeytontias

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TI-Nspire / Re: [Ndless] nKaruga
« on: April 08, 2015, 03:47:00 pm »
Well, you couldn't have better timing because I'm just releasing beta version 0.2.0 :P see the GitHub comment to the release to know what changed and to download it, and keep feedback going please !

By the way, not missing a combo really becomes freaking hard now. If anyone somehow manages to not combo-break or miss a single combo in the introduction of level 2, tell me your secrets, because I can't do it. I constantly combo break or have to let enemies pass by on the second wave, even if I make all combos in the 1st and 3rd wave.

TI 68K / Re: Descent 68k/X3D
« on: April 06, 2015, 04:10:42 am »
Wow that looks very cool !

Textures are always a big deal with calculator 3D engines, because they require a loooot of processing power. As far as I know, the only engine that's fast enough to provide textured polygons is nGL on the TI-Nspire because this calc has a lot of processing power actually.

KnightOS / Re: KnightOS
« on: April 05, 2015, 03:45:47 am »
Don't ask. I've said countless times that it had to be moved to community projects.

News / Re: Promising Projects - 2015 Quarter 1
« on: April 02, 2015, 02:57:13 pm »
Those programs are so amazing (except Axagon, it's just a crappy thing I did in one month :P ). Portal CSE is hella good too, and is the only game I know to run this fast on the CSE while still running in full-screen resolution.

I honestly can't wait to see what game one could come out with with Glib. Would an actual Portal game be viable, since Glib can handle 2 cameras at a time ? :o

FNaF looks amazing, but unfortunately because of obvious space limitations it won't fit on my TI-83+. Too bad ! I never played the original game but I'd love to give this one a try.

Alien Breed is not really my type of game. I tried the first one, it wasn't really my thing. Oh well ! Can't deny it has nice graphics and took a whole freaking lot of work. Cheers to JamesV !

The Legend of Zelda (and F-Zero 68k but shhht) is the one thing that makes me want to have a TI-89. 'nuff said.

TI-Nspire / Re: [Ndless] nKaruga
« on: March 30, 2015, 02:18:44 pm »
Yet another bump, but a productive one this time !

I wasn't happy with how the big lasers looked, so I decided to recode them, along with the particles system. And holy shit, that went really well :w00t: the lasers now look really awesome, and the particles also got some badass style ! (you also get a view of the start of level 2)

EDIT : nevermind the big-ass gif.

TI-Nspire / Re: nAssembler - Nspire on-calc assembler
« on: March 11, 2015, 04:59:10 pm »
Damn that's awesome ! :D Many people have been wanting that to happen. Congratulations for making it happen !

Other / Re: Gamebuino 2048
« on: March 09, 2015, 02:31:18 pm »
Wow, that looks nice ! I like those pop-ups, they look like mini-achievements :P

Maybe you can add a timed version where you try to make the highest score ?

Miscellaneous / Re: DJ Omnimaga waves goodbye
« on: March 04, 2015, 02:57:57 am »
I keep saying this could go better. While you don't feel like friendship with certain people here (including me apparently) are not 100% intact, the other way around isn't necessarily true.

I'll only talk for myself ; I know that we've had some arguments in the past, and those were not only because of your "problems" (is that the right word ?) ; I've been a d*ck sometimes too, who isn't once in a lifetime ?

My point is, don't be so harsh on yourself. Some things are your fault, but not all of them - and even like that, for some instances you yourself say you can't help it.

Anyway, if you really made up your mind, good luck with the rest ; you will be missed.

Damn, that looks good :D too bad you're only doing it for iOS though. Stupid iOS.

TI-Nspire / Re: [Ndless] n2DLib
« on: February 18, 2015, 03:41:11 pm »

I implemented the first non-trivial, actually useful feature in n2DLib : interpolation of any number of points on a curve !

Basically, given arrays of X coordinates, Y coordinates and times, calling interpolatePath(Fixed || Float) generates a function that passes by every point you gave at the instants you gave. Pretty nice for predefined enemy paths for example !

I did a version that uses n2DLib's fixed-point numbers if you prefer speed over accuracy, and also a version that uses "normal" floating-point numbers if you want better accuracy - note that the latter is around 50 times slower though, even though it's the same code.

For those who forgot it, the lib is there :

Also, I'll let you guess which one is the floating-point one :

Music Showcase / Re: Matrefeytontias's music showcase (has metal in it)
« on: February 15, 2015, 09:01:24 am »
So I carried on with replaying songs from this particular album from UstuP :

TI-Nspire / Re: [Ndless] nKaruga
« on: February 04, 2015, 04:03:16 pm »

to remind everyone that without sprites I can't do anything. Just saying.

EDIT : actual sprite request :

TI Z80 / Re: [Axe] Axagon
« on: January 30, 2015, 11:53:56 am »
By "dev command", I really just mean buttons that I can press to make things happen faster :P for instance, if you press 2nd it spawns the specific pattern which adds an edge, and alpha does the same with the specific pattern that subtracts an edge.

TI Z80 / Re: [Axe] Axagon
« on: January 29, 2015, 04:05:10 am »
It's not a bug, it's a dev command that I forgot to remove. I'll fix that eventually.

TI Z80 / Re: [Axe] Axagon
« on: January 25, 2015, 03:02:52 am »
Way to go :D glad you like it !

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