Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - NanoWar

Pages: 1 2 [3] 4 5 ... 10
31
Graviter / Re: Graviter
« on: July 11, 2012, 08:37:19 pm »
Sorry what is the current state of this game? What's the latest version I could play? :)

32
TI Z80 / Re: Antelope (formerly "OPIA") - A Polymorphic z80 language
« on: July 11, 2012, 08:10:52 pm »
Hmm I like POL or OPIA hehe. I like uppercase names for programming languages...

33
Web Programming and Design / Re: My Little Pony Browsergame
« on: July 11, 2012, 08:07:12 pm »
So ponies don't like frogs? Whaha.

34
TI Z80 / Re: TinyCraft II (name subject to change)
« on: July 11, 2012, 08:04:16 pm »
I dislike having to press enter in a game. Just saying... :D

35
The code looks very very nice and clean. What IDE did you use? Comments are also great.

36
Art / Re: Mockups "please say this is going to be a game"
« on: March 25, 2012, 07:38:09 am »
DQM anybody? ._.

37
TI Z80 / Re: OPIA - A full OOP language for z80
« on: March 25, 2012, 07:21:42 am »
Multi arrays with [] seems like a must.  Instead of touples, can't you just return an array?

Very detailed, as always! :)

38
ASM / Re: Perfect Grayscale - Tutorial
« on: March 24, 2012, 11:17:52 am »
What needs to be changed that it works on a TI83Plus? There's no fast mode and I'm not sure about the $83 ram page, could you explain that?

39
ASM / Re: Unrecognized instruction (TASM)
« on: February 14, 2012, 05:02:13 am »
Also check this out for an independent list: http://wikiti.brandonw.net/index.php?title=Assemblers

40
TI Z80 / Re: FLAK - an anti-aircraft shooting game
« on: February 04, 2012, 11:07:42 am »
The bullets should start closer to the shooter.

Sometimes the flak hat white dots in its sprite, sometimes not. Every angle looks different. Was that intended?

Edit: Looks better than the sprite before, though.

Edit Edit: Why is it a tank now? I thought http://imageshack.us/photo/my-images/70/flak882xf.jpg/ . Legs are attached to ground!

41
TI Z80 / Re: OPIA - A full OOP language for z80
« on: January 29, 2012, 08:28:13 am »
Hey I didn't expect some good comments on my *rant*, very cool (constructive post, Mr DJO!).

What I wanted to get across is that if you provided simple approaches to OPIA more people (programmers, unfamiliar with compiler theory) would join the conversation. I would say that community support and help is the key requirement to finish such a huge project, as you can see with Axe. Axe in particular was build from the view of the users, the programmers. OPIA looks like a language build from fewer people and from a more theoretical point of view, which is just different.

I dont know with techniques other people would *like* to use for programming TI calculators, but asking them to participate in building a language sounds very good to me. How many people know your ideas from 2004?

Cemetech is more with you I guess, since they are techies :P, but omnimaga for example is a game oriented community (isn't it?) and showing Pong in OPIA would raise my attention enormously, and maybe other's too. Furthermore, good luck.

42
TI Z80 / Re: OPIA - A full OOP language for z80
« on: January 27, 2012, 05:48:46 am »
Rather than getting bombed with your short brainstormed ideas you post here every week, I would love to see how you manage to provide basic functionality like any assembler (flow control, primitive data types, ...). I'm just getting lost in you project when I see "func(this,...) blah" all over. I might have gotten this wrong, but to me it seems too big of a project to master on your own.

Write a pong game in OPIA for TI84+, that would be a good starter to get people's interest (as you can see, barely anybody replies to your posts here, but this should change eventually).

I am however hugely impressed by this project, I just don't see it very clear. Do you have a feature breakdown? I dont want to browse your overview that you link to in every post ;) .

Keep up your work.

43
Humour and Jokes / Re: Insane Troll Logic Contest
« on: January 22, 2012, 06:35:54 pm »
Here starts the Insane Troll Logic Contest. Insane Troll Logic is logic so bad it cannot be argued with.
Whoever produces the best example of the worst logic is the worst producer of the best logic, which shows that best:worst::worst:best, thus the best is the worst and the worst, the best. As The Bible says, those who are last shall be first, and those who are first shall be last, thus proving that you should try your best to do your worst at being your best, most logical self.
Begin!

44
Gaming Discussion / Re: Starcraft II OP!
« on: January 22, 2012, 08:23:44 am »
Yeah Automaton2000 was obviously a program, or how do you move 99 Zergling away from one in a millisec as a human :) .

45
News / Re: SOPA/PIPA blackout
« on: January 20, 2012, 04:57:45 am »
(Above post is obv. spam.)


So all you care about is how changing avatars on calculator forums will change a thing?

Also stopping SOPA won't help. It's a bit more than blacking out one single day and you are not cool, because you are "against" it. Do you really care? Or did you just jump on the bandwagon for fun? See what you can rwally do to stop SOPA: http://goo.gl/ZErh8

Opinion grabbed from here: http://maddox.xmission.com/

Pages: 1 2 [3] 4 5 ... 10