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Topics - Nick

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46
TI-Nspire / MasterMind
« on: November 13, 2011, 11:26:53 pm »
MasterMind



http://www.omnimaga.org/index.php?action=downloads;sa=view;down=741

Mastermind is the well known game in which you have to guess the code of the AI (calc) by combinating 6 colors.
now with nice graphics and in french and english
dans Mastermind, on dois deviner la code du calculateur par choisir 6 couleurs et combiner-les dans un ordre specific
maintenant avec des figures extraordinaire et en francais!


source and screenshots included


47
Lua / Random color select in a faster way
« on: November 11, 2011, 04:50:21 am »
I was looking for a fast way to switch between colors for my tetris project, so i tried to find a faster way of choosing a color and setting it with setColorRGB(). I don't know if it's the fastest way, but it goes nice and the colde is tidy :)
It's only to get the most basic colors: Red, Green, Blue, turquoise, pink, orange and yellow.

This is what you would have normally (or better, i had):
Code: [Select]
color = math.random(1,7)
if color == 1 then
gc:setColorRGB(255,0,0)
elseif color == 2 then
gc:setColorRGB(0,255,0)
elseif color == 3 then
gc:setColorRGB(0,0,255)
elseif color == 4 then
gc:setColorRGB(255,0,255)
elseif color == 5 then
gc:setColorRGB(0,255,255)
elseif color == 6 then
gc:setColorRGB(255,255,0)
elseif color == 7 then
gc:setColorRGB(255,150,0)
end

and this is what you get now:
Code: [Select]
color=math.random(1,7)
colortable={0,0,0}
if color<=3 then
         colortable[color]=255
elseif color==4 or color==5 then
         colortable[3]=255
         colortable[color-3]=255
elseif color==6 then
         colortable[1]=255
         colortable[2]=255
else
       colortable[1]=255
         colortable[2]=150
end
gc:setColorRGB(colortable[1],colortable[2],colortable[3])

both results are the same (luckily xp )



does anyone know if this is more relevant than the upper one?

48
Lua / Bubble shooter
« on: November 09, 2011, 02:32:47 pm »
Hello
i'm making a bubble shooter game for nspire cx cas, and i have already quite a lot of coding, but i'm quite a while looking for the right code to find the place where the ball has to fit into the upper collection of balls.
for those who dont know bubble shooter, here's a screenshot:



any help is greatly appreciated :)
btw, in the screenshot you can see that i can shoot balls to the first row, but not to a second one. as soon as a ball takes place on the row, i just cannot shoot to that place istead of taking the next row

btw, did you notice this:



watch the time, that's nice :)

49
Lua / Color tetris
« on: November 07, 2011, 03:55:48 pm »
hello

i'm quite new to Lua programming (about 1 month, since i had to buy a TI-Nspire CX CAS for school :) ) and i'm making a Tetris game in color. I've already finished the general gameplay, but i want to know if someone has some special ideas to put into it. It might be nice if it wasn't just a standard tetris, but i haven't got the inspiration yet :)

so if someone likes to help: you're welcome!

and can somebody please tell me how to put a picture in this forum, cause i don't really get it xs thanks

50
Axe / Problems using GDB
« on: June 05, 2011, 02:21:15 pm »
Hello

i'm having some problems with the game i'm making. I'm developing a bubble trouble for the TI 84 plus and it runs very smooth.
I've compiled it to play without a shell, and it works. But from the moment i open a random game from mirageOS, some parts of the game (the collision detection) suddenly don't work anymore. It also happens when i compile it to mirageOS, Ion or an app..

I really don't know what's wrong, so please help me... :)

btw, i'm using GDB1 as data storage and about 10 other variables, maybe this is the problem?

Thx

51
Introduce Yourself! / Hello
« on: June 05, 2011, 02:09:40 pm »
hello there

i hope this site is going to help me out of some programming problems, you know..

bye

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