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Messages - Radical Pi

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16
Miscellaneous / Re: The Origin of Evil
« on: March 15, 2010, 04:16:03 pm »
Ooh boy, a philosophical topic :)

Unlike you, I do believe in some kind of free will, but as you stated, our actions are certainly influenced by our biological drives. IMO, the question "Can free will exist?" is exactly the same as the question "Does there exist a future that, if someone saw it and learned his own future actions from it, that person could NOT still act on his knowledge of his yet-to-happen actions in order to completely change them?" That might not be worded very well, so I'll give an example. Suppose I see my own future, and in it I'm a used car salesman. Certainly I can act on that knowledge; with my supposed future in mind, let's say I fight against it and become a farmer. There, future changed. But my question is this: is there a future that I could see that I couldn't break away from? It's hard to imagine such a future. And if indeed no such future exists, then I believe that this proves that free will does in fact exist.

I think I see some contradictions in the rest of your viewpoints as well (I may just be misinterpreting though, so correct me if I'm wrong). You seemed to have adopted a fairly nihilistic worldview after your epiphany. But then you went on to define 'evil' and to a lesser degree 'good' as well. As a nihilist, I do not believe that good or evil exist. Even if they did exist, there could be no proper definition for them because morality is always relative. Then again, your definition of 'evil' seems to have a different nature entirely than most purely philosophical definitions of it. And honestly, I think your definition works much better on a practical level than a philosopher's. But a problem arises when you need to define the 'negative forces' that define your 'evil'; what exactly makes something negative? This, too, is primarily a subjective matter, and therefore even with your definition, most people might not see themselves as 'evil' whereas to someone else, they are.

As for religion, well, I'll keep this short as to not offend anyone (apologies in advance if I do anyway)... I'm utterly faithless. Agnostic, most people would say. I believe that atheism and theism each requires a similar amount of faith ("There IS for sure a God" vs "There IS for sure NOT a God"), so I have adopted pure religious agnosticism so I don't contradict any of my other beliefs.

One last thing before I forget, I do find The Abyss an interesting concept; it's a metaphor that can be easily applied to any person--- wait, no--- anything at all, living or not, as long as it has some kind of system of morality and can be corrupted.

Just my thoughts on the matter

17
Music Showcase / Re: Jungle Techno
« on: March 14, 2010, 07:19:07 pm »
I like this! *bookmarks*

18
The Axe Parser Project / Re: Features Wishlist
« on: March 14, 2010, 02:31:34 pm »
I CAN HAS EASTER EGGS? :P
How exactly could easter eggs work for something like this? Pressing some random key sequence in the app lets you play a game of Tetris?

19
Axe / Re: Physics Lessons
« on: March 13, 2010, 11:18:39 pm »
Good tutorial! I can't wait for what you have to say on collisions with acceleration; I've always wondered how to prevent accelerating through something.

20
Gaming Discussion / Re: ForumWarz
« on: March 13, 2010, 11:08:24 pm »
I'm gonna hate always being one or two levels behind everyone else.

Then again, I'm probably not gonna play this for more than a week or two anyway so I better just have fun with it while I still find it interesting, right?

21
TI Z80 / Re: A typical Connect 4 game in TI-Basic
« on: March 13, 2010, 11:05:41 pm »
I just remember that matrices are (row,column) and that's enough for me.

And that explains why your board was 7x7... I was wondering about that as well.

22
I didn't know the TI-Boy was SE only. I guess I should have researched that more before making this topic >_<

23
Everyone has good points, but for the sake of possibly inspiring someone with an idea, I'll give some counterpoints.

Not everyone has the right equipment: Then make it an optional feature, a little something extra for the people who can use it.

It slows down games: Then don't use it in a processor-heavy game? I can't exactly think of any genres that fit this though... trivia games? Maybe some kinds of puzzle games? There must be something that doesn't need to be calculating all the time.

People play the games at school: No real way to hack around this issue I guess.

Volume: *remembers my frustration with RealSound's volume* yeah... nothing there.

As for Axe eventually having at least a simple sound-related command, I'm glad. I'll try to use it to its fullest extent, even if that means building a concept around its slowdowns.

I guess this is for all practical purposes a fool's quest, but I still wish that weren't the case.

24
TI Z80 / Re: A typical Connect 4 game in TI-Basic
« on: March 13, 2010, 10:37:00 pm »
Thanks, now I understand much more of it!
I think I'm going to update my Connect 4 program with a modified version of your method to check the board for wins.

Also, am I right in saying that your board is stored sideways? As in, the bottom row in my version is [A](7,x) but in yours it's [A](1,x)? I might be able to shave off a few more bytes by switching to this convention...

Yay for insight ;D

25
Gaming Discussion / Re: ForumWarz
« on: March 13, 2010, 09:25:16 pm »
Joined as Nyrax. I'm also a hacker >.>

26
Other Calculators / Why isn't music in calc games the standard yet?
« on: March 13, 2010, 08:08:22 pm »
Several years ago, Omnicalc was released, which to my knowledge was the first time that music in calc games seemed feasible. But the sound that Omnicalc could produce wasn't particularly amazing or high quality (although compared to whatever competition it may or may not have had [I don't know], it must have been great), and as far as I know no one ever really used the sound capabilities of Omnicalc for anything more than a gimmick.

Skip ahead to whatever year RealSound came out. This app proved that the 83+ was capable of high-quality sound, but again, the music revolution that I had been expecting didn't happen.

My question is, why? Does no one think it would be worth it? I think everyone can agree that music adds to a game.
Does everyone think it would be too hard to make? Step back and look at all the TI-Boys and Axe Parsers and then tell me again that you think we can't pull it off. :P

Or am I completely wrong and it actually is the standard nowadays? I haven't been back for long, after all.

Side note: While writing this post I kept searching through ticalc.org for any games that I could find that did have music. I thought I succeeded when I found a DDR clone that required Omnicalc... but then it said it just used it for graphics  :-/

27
Pokémon Purple / Re: [PP] Progress '10
« on: March 13, 2010, 07:06:25 pm »
And to think that I didn't see any point to those features when I was going through the Celtic readme the other day...

Anyway, I'm still as excited about this project as ever :D

28
TI Z80 / Re: A typical Connect 4 game in TI-Basic
« on: March 13, 2010, 07:01:10 pm »
Uh... If you wouldn't mind, could you explain what some of the variables are? And especially what the elements of the list that CheckBrd needs are?

I really am terrible at reading other people's code v_v

29
Miscellaneous / Re: How did you find Omnimaga?
« on: March 13, 2010, 04:05:05 pm »
I wish I could remember exactly, but I probably found a link to here on unitedti years ago

30
TI Z80 / Re: A typical Connect 4 game in TI-Basic
« on: March 13, 2010, 04:03:38 pm »
I'd love to take a look at your AI, especially if it can help me optimize my win-checking code, which it sounds like it can

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