2011
No one got a readme, I haven't finished it yet
But that's part of the testing. I hope its intuitive enough to play without any instruction.
But that's part of the testing. I hope its intuitive enough to play without any instruction.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 2012
Thanks so much for helping me test this! I think I will submit it to the archives tomorrow. Just have to adjust a few last things.
Quote The second level seems to be bit hard, and almost impossible to play in panic mode, since you can't destroy multiple seeds. May be decrease the seed falling speed or number?I know its hard... but that's how it was in the original game too, it was always much harder that the spitting one. Probably what I might end up doing is decrease the number of points you need to unlock the next mode for that one, or I might slightly increase the other ones to make them equal difficulty. Quote It said unlocked... But for 5 minutes, didn't know what was unlocked, but found out the panic mode in option. In the readme it will mention what gets unlocked. I just figured someone would check the options menu beforehand and realize that one of the options has a question mark. Quote And since then, I've been panic mode and my highest score in seed-spitting level (the first one) is around 44000!That's awesome, you almost got to the last background. My high score for that one is 53,000, but then again, I've played it a lot Quote I'm trying to beat the first level . But one thing i can say right now is GREAT graphics, greyscale, and a flashy menu with simple yet awesome controls. The ingame physics/animation/artwork is great, and gives it a kind of oldschool feel to it, which is excellent. Controls are simple enough, arrows and 2nd for now, can't wait to get further Thanks, the controls stay the same throughout as you will soon see. What scores are you getting? You're probably pretty close. Quote What I think: 2013
TI-BASIC / Extra Variables - An advanced TI-BASIC trick« on: January 23, 2010, 12:00:09 am »
Have you ever wanted to use the lowercase characters as variables? You can.
I was talking to omnimaga, and even a BASIC expert like him didn't know about it So he said I should mention it here since probably very few people know about it. Here is how: {0,1->L1 {B,A+B->L2 LinReg(ax+b) You have now stored the values of uppercase "A" into lowercase "a" and Uppercase "B" into lowercase "b" (You can use anything for the number). At this point you can do math with them as if they were any other variable. However, they are read only. You can only write to them by using the statistics functions. You can do things like this: a->C sin(a)+cos(b)->C if (a=1) You just can't write to them. These won't work: C->a For(a,1,5) These can be useful if you have a variable that is usually read only for most of the program but is used constantly. Its better than using a list to store extra variables because these letters are 2 byte tokens which is less than the 4 bytes to type L1(9) or 5 bytes for L1(10) You don't have to use a list to store extra variables: L1(1)(L1(2)-2->D Just use this: a(b-2->D You can write to the other stat vars as well like c,d,e,r,p,z,t,etc... but you will have to find a statistics operation that will write your value to that variable. 2014
Ok, I think I have enough beta testers now.
Also, I made some changes to remove the use of ixh so I *think* it should work on NSpires now. But I'm not sure what TI considers undocumented... is there a list of known instructions that don't work on the NSpire? 2017
Just registered here! I though I'd like to share this game for those that haven't seen it. Its my first attempt at grayscale (I'm using my own engine) and music. Its definitely my biggest project to date.
Pyoro Anyway, I've finally finished a beta version of the next and final release, which I think is an order of magnitude better than the first. So I'm looking for a few people who would be willing to help me beta test this awesome new version! You'll get to play it before anyone else! All you have to do is play the game a bunch then report bugs to me and answer some questions. The main problem is that I need to find a good balance between easiness and being too frustrating. Let me know if you're interested. The reason this is kinda secretive is that there are unlockable features and surprises I don't want to ruin before the actual release. I've already made a lot of improvements, but let me know what you think would make it better. Thanks! |
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