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Messages - AngelFish

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586
Other Calculators / Re: The 1st step into CAS+ flashing
« on: July 31, 2011, 05:49:43 am »
I know I don't know much about computer science. The first course I took was only one semester and that was a year and a half ago. It was called:
"The first book of from here to there" by Bronson Third edition.
I still confused so bad with computer science even though I did good in that class.
I forgot what really the meaning of if then, if else. all the good stuff.. Even now, I still don't know why one need to put header and declare function in the compiler program.

Not meaning to distract from the main topic, but those things could have entire books written about them. Feel free to make a topic or something if you're curious.

587
TI Z80 / Re: Croquette IDE
« on: July 31, 2011, 04:39:02 am »
Quote
To clarify, exes made on Linux are also compatible with Macs?

Um, .exe's on Linux? Are you using WINE?


@ButtsFredkin, If nothing else, Macs have excellent GUIs. Apple literally wrote the book on GUI design. Anyway, off-topic...

588
Other Calculators / Re: The 1st step into CAS+ flashing
« on: July 31, 2011, 01:10:32 am »
Not if the calculator presents a virtual filesystem to the computer.

589
Miscellaneous / Re: Tutorial Request Thread
« on: July 31, 2011, 12:25:09 am »
Since I can't encourage piracy.... I'd recommend using Microsoft's own documentation (which can be found here). They tend to be very in-depth about "normal" topics, although you're pretty much on your own if you want to do anything out of the ordinary (such as write your own code :P).

590
Miscellaneous / Re: Tutorial Request Thread
« on: July 30, 2011, 06:54:19 pm »
Which one?


591
I don't think we should support many more languages.  We'll clutter up new posts and such with stuff people won't be able to read.

I think we should support those languages where we have significant numbers of fluent members. If there are a lot of chinese members who can't converse well enough in English, I'd argue that we should have a chinese board. Otherwise, there really isn't a need.

592
Miscellaneous / Re: Tutorial Request Thread
« on: July 30, 2011, 06:01:46 pm »
I know it's not related to calcs, but a tutorial on the Win32 API would be greatly appreciated. I've been getting in a bit over my head with it.

This guy probably has what you're looking for.

593
Other Calculators / Re: Where did you get your calcs from?
« on: July 30, 2011, 05:30:33 pm »
Casio Prizm: Best Buy (the only place that I could find one)

TI-84+ SE: Staples :P

594
Introduce Yourself! / Re: Herro!
« on: July 30, 2011, 04:09:42 am »
The nSpire has a z80 emulator, so I believe you can run Axe programs with it.

Anyway, welcome to the forums and good luck programming!

595
Official Contest / Re: Prizm Contest: Who's participating
« on: July 30, 2011, 03:51:31 am »
Backups aren't nearly as important with the Prizm as with z80 calcs. The processor is a lot more modern, so it uses error handlers instead of automatic RAM clears. The OS also makes constant flash backups of the upper half of RAM.

That said, keep making backups :P

596
Blaster Master / Re: Blaster Master!
« on: July 30, 2011, 12:30:34 am »
No, because the elements in Powder were stored so that each particle type was grouped with all of the others (to allow me to apply the particle rules to the whole section) and each particle could exist independently. Basically, if I had copied the full entry for a particle (the entry size was constant for ease of access) to another location within each section, it wouldn't have changed anything except the size of the list.

597
Blaster Master / Re: Blaster Master!
« on: July 30, 2011, 12:19:42 am »
However, i realised that, because the order in which entries are displayed doesn't matter, i could instead just copy the last entry in the list over the one to be removed (or just do nothing if the one to be removed is the last entry) and then decrement the length variable.

You just solved one of the main problems I had with Powder.
* Qwerty.55 facepalms

598
Math and Science / Re: interpolation
« on: July 29, 2011, 08:19:04 pm »
Sorry for the reply time. I was just arguing with some tech support...

Anyway, I'm not really sure what your original problem is. Are you trying to calculate what textures need to be applied to the locations?

599
Math and Science / Re: interpolation
« on: July 29, 2011, 06:56:55 pm »
I'm going to guess that for an arbitrary quad, you're not going to find a nice (IE: quick to evaluate) function for that. However, assuming you're using this for your polygon engine, there is a method you could potentially use to cheat, at the cost of some accuracy. Recognize that all planar quads* are simple transformations of square such as moving individual vertices, increasing the width, etc. So, if you compute a lookup table for a reference square (basically the values of a at different points), all that remains is to apply the transformations and then find the nearest point in the lookup table. As long as you use enough points and don't have any massive quads, the approximation will be relatively close.

*non-planar quads are a whole 'nother bucket of pain since you have to work in 3d. This method would work for them to with some extensions.

600
We've come a lot farther with the Prizm in six months compared to what was done to the Nspire - it took years before code could be executed on it! Also, some of the activity has been on other forums and IRC, which is why you don't see a lot of topics here. Most of the things that we've been focusing on is opening up the Prizm, not actually creating games and programs for it. The game development is probably going to bet a boost during the summer (at least I hope so...)

Oh, okay, that makes sense. I don't think Casio actually tried to lock anything up or prevent third-party development though, as TI did, so that's probably why the nSpire took so much longer to hack.

I'd say that Casio didn't try very hard. The few measures that are in place don't bring up "corrupted file" warnings, so security probably wasn't their biggest concern.

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